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comic_craig
08-28-07, 02:36 AM
Hello

I'm starting to model a basic head for all my head needs. I've decided to use Burne Hogarth's drawings as reference. I'm hoping to get critiques- at this point I haven't done much, but please comment. I'd like to hear what you think of the general proportions and topology flow.

Thank you
Craig

BasicTopology.jpg
MultiFace01.jpg
MultiFace02.jpg

VeryGrimm
08-28-07, 10:50 AM
That's so funny! I just received a copy of this book in the mail yesterday and was considering doing the same thing that you are! Keep it going! I'll live vicariously. :)

Uber
08-28-07, 01:23 PM
perhaps ears should be a bit closer to the face at your basemesh.

comic_craig
08-28-07, 06:13 PM
Thanks guys

VeryGrimm- I've been looking at Burne Hogarth's drawings for years- and I'm learning new things about them by doing this model. Actually- I have to admit- there are some things I like about his drawings, but other things not so much. Still- I think its an interesting exercise, and my hope is to create a generic head that I can use for a starting point for other models.

Uber- what part of the ear and how so? Actually- looking at the drawings- I think the top needs to go out from the head and the bottom come in.... does this match your thoughts?

DECLOAK
08-28-07, 10:04 PM
Hey Craig nice start on the base mesh. I also agree with you and Uber the ears do need to come out some at the top.

Eddie C

comic_craig
09-05-07, 12:46 AM
Here is an update. The basic concept here was to create a head as a starting point for future heads. Since this is a basic head- I don't know what more to do at this point- if you have an idea how to make it look better, please let me know.

Craig

HigherRez.jpg

piz
09-05-07, 01:35 AM
Comic_craig... I think that if this is your basic head you haven't to improve nothing... It's Beautiful Tooo...! Expecially for the "Pinch Treatment" you did...

I really love the aspect of the nose, the ears and also the jaw.

If you want post some pics of your modelling process... could be very appreciable. ;)


:tu: Bravo! :tu:

JhoneilC
09-05-07, 08:41 AM
Great job!

I remember Burne mentioning that he does not need a computer to draw the figure in different angles. I wonder what he will think of this:)

comic_craig
09-05-07, 09:42 AM
Thanks Piz- i appreciate the comments. I'll see what I can do about posting some modelling process images- but in case I don't, hear is a short run down:

Basically after I got the topology going- I up rezed one level. Looking at the drawings- I saw that I wanted define sharply certain planes of the face. At the dame time, it needed to be high poly enough to look smooth. To acomplish this I did two basic things-
1) I used the flatten brush where appropriate... this doesn't always work out so well (And I hate to admit it- but I like the Mudbox flatten brush more then the Z3 flatten brush..... if you have Mudbox, use the flatten brush and turn off update plane- you can practically slice a new plane into the model)
2) I brought the model into Maya and made a copy. On the copy- I cut away edge loops I didn't want (removing loops that I wanted to flatten) and then I used an XY snap script (found on High End 3D) to snap from the original to the flattened version (this was done to perserve the point count).

I actually didn't use the pinch brush too much- It didn't work so well on this kind of shape. Besides the above- I just pushed the verts around using basic techniques. I did use masks to bring out some of the more subtle details.

It was a fun project- and I learned more then I expected about Burne Hogarth's drawing technique.

Craig

piz
09-05-07, 10:54 AM
Craig thanks a lot for the explanation about your modeling process :D

This kind of modeling emphasize a lot the volumes and it's so dramatic... I really love it and also I will test the Mudbox Tool that you described...

Thanks again :D

comic_craig
09-05-07, 11:04 AM
Great job!

I remember Burne mentioning that he does not need a computer to draw the figure in different angles. I wonder what he will think of this:)Hmmmm- I'd probably rather never find out:)

Question: did you take a class with him? I've used his books for years to learn how to draw, but I heard he teaches too (I ask because you used the familiar instead of the Mr.) :)

leighBamforth
09-06-07, 04:59 PM
Nice clean sculpt!:tu:

Nicely proportioned, but the ears are too flat and high I think. Just my two pence!;) Great model all the same.

comic_craig
09-09-07, 02:29 AM
Okay- well I made some ear edits finally, and then I took the model for a spin. First- about the ear... I think the edits will not please everyone, but I decided to keep the flatness of the ear but not the corner. I under stand why some folks might not like the flatness.... but to me, its part of the design.

The new head is a sculpt using the original model. I wanted the new head to be the opposite of the first- to see if it could be pushed into something rounded and bumpy instead of smooth and sharo. my hope is to increase my speed by doing more heads like this- no prep time- just jump right in and begin to work. Probably not the most original idea- but its mostly to give me time for practice.

below is also a WIP of how the new head was made from the old. Let me know what you think..... actually, I think the part that doesn't work for me is the new ear- but I don't think of this as finished work. :)

http://www.geocities.com/comic_craig/Sketch01Oldman.jpg

http://www.geocities.com/comic_craig/WIPOldMan.jpg

piz
09-09-07, 03:26 AM
Very Cool work Again Comic_Craig... very ... he looks so alive... :tu:

Bravo! :D

PedramK
09-09-07, 01:21 PM
hey i really like your interpretation of the drawings, except the sternomastoids. ahaha and the fatty version is great though the ears could use more attention, keep it up dude:)

comic_craig
09-09-07, 05:57 PM
Thanks for the C&C.

piz- I think the life comes from eyes- I used an eye shader that I developed- and I think it tends to bring in life.... that plus a smirky expression on the fatter version. Thanks for the comments.

PedramK- I'm not too fond of the neck area either- but I guess I got lazy and wanted to move on. Any suggestions for improving the neck.... Personally I'm not 100% on it being so blocky and missing details.


Craig

brettSinclair
09-10-07, 01:42 AM
Wow. Such beautiful lines. The topology looks great to me. Nothing to crit on I'm afraid. The heads have great character too.

gabi68
09-12-07, 01:36 PM
Hi,

I am new and I still learn. I have a request (I hope don't offend you or anyone). Can you send me this file (wire mesh) with any extension can be used in a 3d program (.ma will be great). I try to understand how that lines flow.

Thank you in advance
Gabi B

jaystein777
02-18-09, 11:02 PM
Cool, I'm re-studying Burne's work right now. Beautiful sculpt!

comic_craig
02-19-09, 10:34 PM
Thank you Jaystien. I have learned much from studing the work of Burne Hogarth. In fact- I got both Dynamic Anatomy and Drawing the Human Head right in front of me now- where I usually keep them by my computer. I did a body to go along with this head- and some more works in another thread:

http://www.zbrushcentral.com/zbc/showthread.php?t=64578&page=1&pp=15

I haven't posted for awhile- i should pretty soon.

Later
Craig