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View Full Version : help with creating full body morphs for poser ?



stewys29
04-11-03, 07:06 AM
Hi all,
after updating to the new version of zbrush i can no longer make full body morphs for poser figures and clothing etc,it works fine when working on one morph at a time but what i want to do is say bring in a clothing character mold it into the shape i want and then export it inot poser spawn the props to use with the original character as morph targets,im sure brycetech or someone else has done this with the new version,any help would be great,by the way i am using the x flip script which works fine with single morph targets but not with a multiple grouped object.I could do this easily with the previous version so it must be something simple !!!! ive tried flipping the normals and all other different import export settings,a run down on how and if anyone has managed this in the new version of z-brush would save me my hair
thanks in advance
stewy

aurick
04-11-03, 09:57 AM
Hi. There's a post in the QuickLinks for version 1.55b (http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=2&t=000060) that covers this subject.

Morph Targets in version 1.55b (http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=009969)

Roy C
06-16-03, 09:38 AM
Take a look at this tutorial. It might help. Renderosity (http://www.renderosity.com/tut.ez?Form.ViewPages=261)