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View Full Version : Make1Mesh v1.26b for ZBrush 3.1 - (8/17/07)


Game Master 770
08-16-07, 06:57 AM
Uses the same Download Link (http://www.mediabakers.com/files/Make1Mesh.zip) as before.
Zbrush 3.0 users should continue to use version 1.24 (http://www.mediabakers.com/files/Make1Mesh_v1.24.zip)

Here is the ZBC link for v1.24 thread
http://www.zbrushcentral.com/zbc/showthread.php?p=371262#post371262

ZDennis
08-16-07, 08:00 AM
AWESOME!, Great job GM!

WailingMonkey
08-16-07, 08:39 AM
ahhhh....thank you, Game Master 770! Just in time for a character
I'm working on. ;)


WailingMonkey

Svengali
08-16-07, 09:55 AM
Hey GM,

Thanks for the update. Nice work!

Quick question, is it possible that the Make1Mesh plugin is somehow disabling the QuickInfo popups?

Maybe it's just me, but after I've run the Universal Soldier through Make1Mesh, Quick Info popups are missing even though they are still enabled in Preferences>Quick Info.

I checked and I'm running the newly installed 1.25 for ZB3.1.


Sven

Atwooki
08-16-07, 10:23 AM
Thanks Game Master 770 - this is a REALLY useful plugIn :tu: :tu: :tu:

cheers

Chris

Game Master 770
08-16-07, 10:42 AM
Very Odd. I didn't put in anything related to the Quick Info, so I don't know what's causing that. I fix 1 problem, and get another, ugg. :confused:

Hey GM,

Thanks for the update. Nice work!

Quick question, is it possible that the Make1Mesh plugin is somehow disabling the QuickInfo popups?

Maybe it's just me, but after I've run the Universal Soldier through Make1Mesh, Quick Info popups are missing even though they are still enabled in Preferences>Quick Info.

I checked and I'm running the newly installed 1.25 for ZB3.1.


Sven

jalo
08-16-07, 10:44 AM
Hello, Game Master 770 i have a littel problem i think :( but , when i try to get one mesh, for a tool with subtools, apearce the text, this tool has no subttool :S , what you thinks happens.? and yeah is a full necesary plug :)
thanks.!
PD:ZB-3.1

Game Master 770
08-16-07, 10:57 AM
This sounds like you are using version 1.24 of Make1Mesh with Zbrush 3.1 If you are using ZBrush 3.1, you need version 1.25 of Make1Mesh.
If you are using 1.25, test it with the demo soldier that comes with Zbrush. If it's still an issue, maybe you can send me a problem mesh, to test with myself.
Hello, Game Master 770 i have a littel problem i think :( but , when i try to get one mesh, for a tool with subtools, apearce the text, this tool has no subttool :S , what you thinks happens.? and yeah is a full necesary plug :)
thanks.!
PD:ZB-3.1

jalo
08-16-07, 10:58 AM
hi , thanks for answer, sorry i foget to write this.. the plug say, 1.25 version :S

Roland Kaiser
08-16-07, 10:59 AM
Cool man,

many thanks for the update. It's a really useful plugin!:tu:

Cheers Roland

SolidSnakexxx
08-16-07, 12:23 PM
Is it just me? But when I do use Make1Mesh some of the subtools are not converted?

Game Master 770
08-16-07, 12:36 PM
It ignores non-visible sub-tools. If it goes beyond that, I'd like to get details, so I can resolve the issue.
Is it just me? But when I do use Make1Mesh some of the subtools are not converted?

Chrischan
08-16-07, 01:28 PM
this happens for me also unfortunately .. and no subtool is hidden.
but i can't really tell whats the reason for this.

also i get an errormessage "ZScript Note: Interface item does not have special modifiers. [IModGet,toolname]" when using the clone method sometimes.

SolidSnakexxx
08-17-07, 01:47 AM
My subtools are not hidden either.. I tested it out with the demo soilder guy and made sure there was no mnasking whatsoever. And I did try with my own mesh..also the same result..some subtools are simply missing. Can I email you the mesh file directly?

Yong

Game Master 770
08-17-07, 08:07 AM
Version 1.26b for ZBrush 3.1 - (8/17/07)
Uses the same Download Link (http://www.mediabakers.com/files/Make1Mesh.zip) as before.
Zbrush 3.0 users should continue to use version 1.24 (http://www.mediabakers.com/files/Make1Mesh_v1.24.zip)


--Version History--

v1.26b - Bug Fixes for Zbrush 3.1
- Additional visibility flags checked
Known Issues:
- If Ztools exist with the same name as your SubTools, the script might get confused and skip a SubTool.

v1.26 - Bug Fixes for Zbrush 3.1
- Additional bug fixes related to Zbrush 3.1, including 2nd run of Make1Mesh, and vanishing Quick Info pop-up.
- Reduced number of [IUpdate] calls, and removed Notebar progress meter which seems to not work in 3.1

v1.25 - Bug Fixes for Zbrush 3.1
- The subtool visibility flag has changed for Zbrush 3.1, and was corrected.

ancomic
08-17-07, 08:28 AM
Hi, Game Master 770
Version 1.26 Error??? :eek:

.

Game Master 770
08-17-07, 09:03 AM
I'll need more information to correct that. Step-by-step and/or a problem mesh.
Hi, Game Master 770
Version 1.26 Error??? :eek:

.
126_error.jpg

marcus_civis
08-17-07, 09:13 AM
It is perhaps worth noting that SubTools are tricky to script for because of their reliance on names. If you have subtools with the same name, or several ztools which have subtools with the same name all loaded in the Tool palette, there is a good chance that errors will occur with any plugin that attempts to work with them.

ancomic
08-17-07, 09:33 AM
The same name OK!
Version 1.26 Error 1
The same name -->> Changed rename OK! :)

Version 1.26 Error 2 ?
6 SubTools -->> 5 SubTools ??? :eek:

Game Master 770
08-17-07, 09:42 AM
If this is repeatable, and the same sub-tool(s) are missing each time, I'll need a sample problem mesh to work with.

Version 1.26 Error 2 ?
6 SubTools -->> 5 SubTools ??? :eek:
.

126_error2.jpg

SolidSnakexxx
08-17-07, 09:46 AM
Now it works! (1.26) Thanks man :) :tu: :tu: :tu:


Only problem is when there are repeated name for subtool, the repeated one will not be included in the final result. So all I had to do was renaming so there will be no name conflict.

SolidSnakexxx
08-17-07, 09:51 AM
combined.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%2766010%27,%27combined.jpg%27,1,0%29)

This is the result.. Thanks :)

ancomic
08-17-07, 10:01 AM
Subtool name 00, 01, 02, 03 ,04, 05 --->> 04 ??? :eek:
.

ancomic
08-17-07, 10:48 AM
Hi, Game Master 770

My ZTL File!!!

Game Master 770
08-17-07, 12:17 PM
ancomic, I managed to reproduce your error. Another visibility flag I had not seen before, which I fixed to check for simular flags I had not run into yet, as well.
The updated version 1.26b (http://www.mediabakers.com/files/Make1Mesh.zip) seems to run your mesh ok, but on repeated use, it will run into name duplication problems. On a fresh run of Zbrush, there should be no problems. For now this naming conflict will be listed as a known issue.

ancomic
08-17-07, 01:12 PM
Game Master 770,
version 1.26b Zplugin submenu ???:eek:
Your small mistake? :)
.

Game Master 770
08-17-07, 01:36 PM
Yep. :rolleyes: Corrected now. Game Master 770,
version 1.26b Zplugin submenu ???:eek:
Your small mistake? :)
.

irender
08-17-07, 01:46 PM
I downloaded and installed 1.26b and get this in the zplugin dropdown menu.
Previous versions were ok. ZBrush 3.1 WINXP.


make1mesh.jpg

ancomic
08-17-07, 02:05 PM
GOOOOOD!!! :tu: :tu: :tu: :tu: :tu:
Game Master 770,
Thank you very much.

Game Master 770
08-17-07, 03:52 PM
Try re-downloading it. the first copy of 1.26b had a typo.
It works, but the button is not in the plug-in area, but in the script area, at the bottom of GUI. Download again, to avoid the hassle.
I downloaded and installed 1.26b and get this in the zplugin dropdown menu.
Previous versions were ok. ZBrush 3.1 WINXP.

irender
08-17-07, 06:34 PM
That did the trick :tu:
Thank you :D

Chris Spade
08-17-07, 07:37 PM
Game Master..

I have yet to DL the new version. But i absolutly LOVE the last one. It is perfect.

Thank you so much for creating it.

jalo
08-17-07, 08:58 PM
a nice version :D , now funtion perfect for me, what can i say GM!

THANKSS A LOT .! :tu: :tu: :tu: :tu: :tu:

you are a ZB-BOY-TEAM!

Liger_MN
02-18-08, 09:02 AM
Thanks GM 770 for this incredible plug-in. Have had no issues with it makin my model into 1 mesh.

But when trying to generate a normal map after the plug-ins use. I get the error message of "mesh must be composed of multiple sub-d levels"

Not sure if its due to the plug but I used the clone method to preserve my uv layout & made sure that the tools sub-d levels were all set to 1.

Any advice would be appreciated!

Liger_MN
02-19-08, 05:05 PM
Ignore above question. I figured it out and it has nothing to do with the plug-in.

Hedrus
01-29-09, 05:40 AM
Would it be possible to have an option to have the merged subtools be welded together? Basically, what I want to be able to do is take 1 continuous mesh and break it up into a bunch of subtools to get more detail in each area. Then, combine 2 or more of them to sculpt across the subtool seam. Then I can either re-split them up, reconstruct the subdivision history, export for use elsewhere etc. The way it is now it doesn't weld them so I can't do anything with the combined mesh other than export into other software to reweld and hope it works. Then reimport back as 1 mesh. Kind of slow work flow... Any ideas?

Other than that, I absolutely love this plugin. I know I am trying to do something with it that wasn't intended but maybe if you can get that working it could be a new powerful to for us all to use on extremely detailed high poly continuous models. I've been waiting for HD sculpting to be fully supported by everything but that is going to be a long wait I fear.

Thanks,

Kenzie