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ArfGraf
04-09-03, 06:59 PM
Greetings,

I finally tried out exporting the Z-brush models and rendering in Animation Master.

Animation Master and Z-Brush make for a powerful combination.
The cup and the spoon was modeled in Z-Brush
and then exported and imported into Animation Master.

The only features in Z-Brush that I don't understand is if you can decal like in Animation Master.

Anyway Z-Brush and Animation make a powerful combination. http://www2.zbrushcentral.com/uploaded_from_zbc/200304/user_image-1049940111whd.jpg

aurick
04-09-03, 09:06 PM
Have you checked out the threads in the QuickLinks about Animation Master? There are ways to do what you're looking for. :)

filament9
04-10-03, 07:18 AM
Nicely done material, ArfGraf. Too much to do this morning, but later I think I'll try to wrap a label around an object in Z, just to check out the process. thanks for the idea!

50'sKID
04-13-03, 04:34 PM
Hi ArfGraf , I'm glad you are happy with AM. I haven't been able to get mine working right since I re-installed it. It's currently sitting on my shelf. Tech Suppost hasn't been much help. They could take a lesson from the guys at Pixologic!! I'd love to be animating some of my models. Good work. 50. :tu:

KenH
04-15-03, 12:13 PM
Looking good! :) I've animated a character made and textured in zbrush...the animation of joints is great in AM. I found if you texture it in Z and import it into AM as an OBJ, the texture comes in with it ok. You have to turn off....merg and mess around with the export options. The Opengl view in Am looks messy with the decal, but it renders fine.