View Full Version : Need Help
01-22-02, 02:36 PM
I made a new pic (lol what else is new), anyways. I figured i out a neck on this guy and see how it looks...only bad thing is i dont know how to get some good lips/mouth in there...any help would be great. :p
01-22-02, 02:44 PM
This should help, V!
Place this into your ZScript folder, Set 'Delay' under 'ZScripts->Modifiers' to 800-1000, set 'Show Actions' on, and this should show you a simple basic modelling tutorial...
Let me know if you have any problems with it
well, i'm certainly far rom being a Z guru, but what does work nicely for me, is first pulling and pushing the mesh around with the *move* tool in edit mode at medium resolution (the mesh) and later subdividing the facial area, smoothing it once or twice and then *painting* some volume (with the regular *draw* tool in edit mode, with zadd enabled, at very low values, like 1-2). the added volume can then quite easily be pushed and pulled into the shape you want.
hope this was somewhat helpful :)
01-22-02, 03:29 PM
i did this one before reading the response...i htink its gettin a little better ill just keep trying i guess
anyways i didnt texture this one yet just wanted to get some ideas on what u think..
01-22-02, 03:36 PM
One recommendation I would make is that you try working with:
:b2: ZIntensity turned down...(Try even as low as 5-10)
:b2: Try working with a combination of larger size brushes, and the aforementioned lower ZIntensity...
Remember: The 'red dot' shows the center of the brush...The effect spreads out. The effect of a small brush size, plus a high ZIntensity leads to sharp 'transition' zones...This will not make for very organic shapes and transitions...
look for Zoid then try his lips Demo.txt http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=001680
Thanks for the modeling information. Although I do not do much modeling, this information will come in very handy when I do start.
01-23-02, 04:57 PM
i colored it and put some eyes in..i think it made the mouth and lips a little better :qu:
The texturing does indeed help it a lot. I like the green hair. :)
01-24-02, 12:04 AM
heres what i do first i set the intensity low to about 10 using a big brush, and even lower for a smaller brush,... take in mind that the smaller the brush you need to lower the intensity even more than if you were to use a larger brush.... everybody here should watch the modeling session script that comes with zbrush ... it starts you off in the right direction... pulling alot will mess up your polys so try not to pull to much... using divide is a great techinque but try not to use it too much for it will add alot more bites to your system if youve created alot of tools this way than you know what im talking about..hope this helps alittle..
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