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hi, i like to share with you the result of my recent explorations, which were only possible due to the wonderful tutorials which appear here every day on the forum. big thanks to all sharing their knowledge.
i used mainly
1) for materials : pixolators idol tut
2) for the flames : the short tut of sirquadalot he presented in the challenge "mother earth"
3) for building up a figure by pieces : a tutorial of southern, which he called "corrosive marine" and is found on his homepage.
please do ask, if you are interested in how i did special things.
on with the show:
http://www2.zbrushcentral.com/uploaded_from_zbc/200304/user_image-1049818199pfv.jpg
The Namek
04-08-03, 09:52 AM
Very nice image kokoro :)
Is the dragon rocking up and down on his back like that ?
I really like how you did the lighting on the chracters , fits the scene very well. :tu:
BlAckOUt
04-08-03, 12:22 PM
:tu: :tu: :tu: :tu: :tu: :tu: :tu: :tu:
50'sKID
04-08-03, 12:39 PM
Hi Kokoro, great dragon, I'd love to see that animated. 50'sKID.
Wow, really nice. Great job. :D :tu:
You managed a good composition, incorporating various techniques and good quality modelling on the dragon although I think it would really give it a finished touch if you beef up the scale texturing. :)
I have a question, since you managed to use the parts technique, how do you make them align and match? It's hard getting the right proportions on them separately to get a seamless piece..
thanks all.
50īkid : animating in zbrush ? i do not know that this is possible.
gummie: what do you mean by "beef up the scale texture " ?
as for your question:
following southernīs tut, i build all the pieces of the knight, mainly from the standard tools, using masks and inflate.
this is great, since you can reuse all the parts in later projects, and build up the character in a different pose. however - for me - it was impossible putting all these pieces correctly together. even tough, i had my drawing in a layer to show where ot put the pieces (as southern recommended), i could not get it right.
then i came up with the idea, to do the pose of the knight with a simple skinned zspheremodel in a different layer and used this to guide me where ot put the single pieces. this was easy for me. later i erased this rough zsperemodel.
Thanks, kokoro, that sounds like a good idea. :) I meant by beef up, sorry, to give the scales more mass by doing some individual scale work to make it look more rough, although it might just be the contrast with the knight's armor that makes it look too smooth. Like metallic. :)
You're right, it's impossible to match up a lot of individually modelled pieces through fore shortening and everything else without some sort of technique..
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