DivideandRender
07-08-07, 09:26 PM
I have a question about max. Ive been watching these 3d demo reels on youtube ,which are realy cool, and a few questions come to mind.
I saw one that shows a low poly wire fram model and then it shows the same model but in high detail.
My question is; is it better to turbo smooth to get more detail or to normal/ or displace map/if that would even work, to create more detail. Maybe that is just for animation?
I have been using turbo smooth because of the simplicity. I asume that if I have maps I would have no need for the turbosmooth because the detail is created upon rendering.?. Which renders quicker anyways?
Any advice on this subject would be apreciated.:) ty ...getting lost here people.
I saw one that shows a low poly wire fram model and then it shows the same model but in high detail.
My question is; is it better to turbo smooth to get more detail or to normal/ or displace map/if that would even work, to create more detail. Maybe that is just for animation?
I have been using turbo smooth because of the simplicity. I asume that if I have maps I would have no need for the turbosmooth because the detail is created upon rendering.?. Which renders quicker anyways?
Any advice on this subject would be apreciated.:) ty ...getting lost here people.