View Full Version : What on earth did I do?
Longshadow
02-28-02, 01:42 PM
I was texturing my model according to LWTB's example on Nosferatu, and I dropped the object with Texture master and began to texture. When I was finished I picked my object again and it is very dark, like its covered in shadow or something. What did I do? It had the same material as before but no matter what I do I cannot get it to switch back to its orginal colors. Here is what I have now:
http://www2.zbrushcentral.com/zbc_uploads/user_image-1014932449vkj.jpg
The one on the left is what I got after texturing, on the right is what it used to look like. What did I do to make it change? :( Thanks for all the help.
that has never happened to me before. maybe you accidentally hit pickshaded. THat can darken up the the texture. I really dont know what the problem is. on nosferatu, i didnt use texture master. Ummmm.....someone with a higher knowledge of texture master might be able to help you. That is really an awesome model though!!
Which version of TextureMaster are you running? Make sure that it's Revision E. If not, download the newer version from Pixologic or here at ZBC.
If you DO have E, then we'll have to do some more figuring out.
Longshadow
02-28-02, 02:49 PM
Yes I downloaded TextureMaster from pixologic's utilities. I was not aware, however, that I couldn't paint the texture onto my model and not have it stay when I returned to edit it some more. Guess that will have to be part of my final touches (unless there is a way to save it onto the model that I am not aware of ;) ). By the way, LWTB... what alpha brushes did you use on your Nosferatu? Sorry for all the questions :p .
Mentat7
02-28-02, 02:52 PM
Were you zoomed in or out on the document when it happened? This has happened to me several times when I was zoomed out of the document (using revision E). One thing- look in your textures panel and see if the previous texture you created is still there. Very likely the dark texture is a new one and you can just switch them. Of course if you didn't save the textures and have already closed the document it will be too late.
mostly the default alpha brush with small draw size, brush 22, and beush 7/8. There were others here and there but those were used mainly for details. I use whatever i feel is necessary so i can get the texture and fell to look how i think it should. Many brushes combined in a small area also gives interesting results.
BTW: You can never ask too many questions. (well most of the time...lol)
Longshadow
02-28-02, 03:23 PM
To keep my posts from spamming the forum I will ask my next question in this thread ;)
How would I go about drawing strands of hair on the back of my models head if I want him facing frontwards? This is long strands of hair coming around the back of his head. Should I put it in another layer, or just draw it on the background and have his head blocking the origin of it? Or is there a way to use the fiber brush on the back of his head? Would you recommend using the snakehook or fiber brush for this?
Thanks :D
well i dunno how you would get the hair behind his head. You may want to deform a cylinder to look like a strand and place that on another layer. (put the hair behind the head) Then, put more hair on that layer and move the hair to the back each time. I dunno how this will come out but it is the only way i can think of doing it. PS: have you checked your private messages?
Longshadow
02-28-02, 03:39 PM
Yes I have, thanks ;)
I've had the same thing happen to me. I was dropping, painting, picking up, turning, dropping, painting, etc. And then all at once my model just disappeared. The first two times, I figured it was lost and shut ZBrush down. The last time it happened, I was about to shut down and all at once my model was back, but it was very, very dark. Since I had a material selected and was trying to apply spots, I thought that maybe it had to do some calculations because of the material application and it disappeared while it was thinking and then came back when it was done. By the way, is it even possible to apply materials with a brush? Or does the material have to be applied to the whole model? Thanks.
Kevin
you can apply materials with a brush. turn off zadd and turn on "m". Then you can just paint on materials. when using TM make sure to turn on the button to remember MAterial info.
Stonecutter
02-28-02, 05:01 PM
LWTB you can also apply materials with ZAdd turned on...You use 'Turned Off' mode when you want to kind of 'plate' a model, ZAdd on to actually add 'mass' in the new or original material to your model... ;)
And if you use MRGB, you can use both a material, and color at the same time.
That problem with the model disappearing (or close to it) was something that occasionally happened with TextureMaster revision D and below. As far as I know, revision E corrected it. When did you download TextureMaster? Double check to make sure that you have the right version.
As for the texture being saved as a part of the model, when you save a model with the texture applied ZBrush will ask if you want to save the texture with the model. You can also save the texture in the Texture palette. Textures and Models are separate items, so you do need to save them separately.
For the matter of hair going behind the head, if you want to use the Snake Hook Brush you can get it to move away from you with ZSUB. ZADD will make it come toward you. ZIntensity will determine how strongly it moves back or away (0 means no depth while 100 means completely toward or away).
Hope all of that helps!
Stonecutter
02-28-02, 05:29 PM
Man, Matthew, you did it again! I didn't know about that ZAdd/ZSub deal with the ole' S-Hook! You're a fount of information... :tu: :cool:
Mentat7
02-28-02, 06:09 PM
Try this for the hair- make a seperate layer and put it below the head layer. Then use the Fibre brush with various settings to paint on this layer. It may take a few tries but you will get the hang of it. Adjust the layer depth a few negative numbers at a time until it moves into the position where you can see the "hair" behind the head. You can tweak it then by painting additional hair on top of the existing hair layer- the more Z depth you use the more it will pop out in front of the head.
Longshadow
02-28-02, 07:29 PM
Thanks for all the help, its really starting to look awesome. :D
Quick question(s): I tried using the fiber brush on the layer behind the model but it wouldnt draw. Should I draw an object behind there for the fiber to sprout from? Which is the layer dept, V, H or Z? Can you hide a layer so you can see what is behind it on another layer? Thanks for the help!
Mentat7
02-28-02, 07:47 PM
Actually you did paint something there you just couldn't see it. On the Layers pallet go to MODIFIERS>DISPLACE Z a negative number moves it up closer towards you and in front of other objects. A positive number moves it into the background behind objects. Try drawing something then adjust the DISPLACE Z until you can see what you've drawn. It is just like when you use any of the TRANSFORM menu items and you adjust the object in and out of the foreground - it simply adjusts the entire layer when you do it in the layers pallet. Try drawing a squiggly and then use the DISPLACE Z- experiment and I am sure you will get the hang of it. Check out my "HELLBENT" post- I used this technique on the brush as well as the vine that is climbing up the head pole.
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