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drjjwow
01-03-02, 08:20 PM
thanks for the help of aurick and kathy, it is now possible to make your own skins for zbrush... as aurick has said,all you have to do is download his default script or southerns default sript make sure its working...and import the pd file that comes up when you load zbrush.. import that image either into zbrush or another program resize any image to 512 by 122 then when you have the image you want simply save that file over the psd image that i comes with ... down below ive shown a ex.. http://www2.zbrushcentral.com/zbc_uploads/user_image-1010117862pum.jpg you can make alot of different skins for zbrush... now we just need to find away to enlarge the images... enjoy.. if you want the texture above all you have to do is run the texture master grab the final image,take that photo into another program and resize it to 512by122 then copy to the default image...

aurick
01-03-02, 10:58 PM
:) That adds some real color to the ZBrush interface, for sure! I certainly never expected people to start using the script as an opportunity to personalize the program, but seeing stuff like this I'm twice as happy to have spent the time last night creating it.

Thanks for sharing!

drjjwow
01-03-02, 11:44 PM
well i didnt want you to feel like it was a waste of time..lol.. now i just wish that i could load them alot easier..like a menu ..ie..skins for jukebox or winamp...got any ideas for changing the color of the buttons...

aurick
01-04-02, 12:29 AM
I don't believe that it's possible to change the button color. ZBrush automatically makes action buttons red and finder buttons teal.

As for a way to change the skin with a single button, there may be a few ways to do it. The biggest problem is that ZBrush wouldn't retain your setting on exit. So the next time you started ZBrush, you'd be right back to your default.

drjjwow
01-04-02, 12:40 AM
thanks aurick.. one more question for you if you dont mind... im adding to you default script and i noticed when i do some of the buttons that were part of your default get messed up and their location changes, is there a way to add to this default without messing up the order...

aurick
01-04-02, 12:58 AM
Button positions are not absolute. Instead, it's all done through [PenMove,X,Y]. X tells how far to move horizontally, and Y tells how far vertically. Both can be positive or negative.

The upper left button determins the positions of everything else that follows. The next button affects everything after that, etc.

Basically, it goes like this:

Button One
PenMove (Position to place Button Two relative to Button One)
Button Two
PenMove (Position to place Button Three relative to Button Two)
Button Three
etc. etc.

As you can see, depending on where you're trying to put the new button it can get to be a royal pain. The earlier in the script you put it, the more buttons you have to adjust to compensate.

drjjwow
01-04-02, 02:04 AM
your right about it being a bitch to ajust the buttons.. i cant figure it out..ive tryed putting more buttons in the default but with knowing where to place them... i understand xandy but in the script itself im having problems find which penmove to move.. does this make sense...

aurick
01-04-02, 12:54 PM
From your other thread, I know you figured things out. But I'll answer here anyway for the benefit of anyone else who might be confused.

You will always have to change every PenMove after where you insert your button. You might have to adjust the one before, too, but that's less likely.

I just realized, though, that you can also tack your button on to the very end of the script with a PenMove before it. Using negative values for X and Y, you can actually place buttons that are at the end of the script so that they fill up spaces elsewhere in the layout.

So with the two that you inserted at the bottom of the left columns, you could put them in the script right after 1500x1500 (requiring you to adjust the PenMoves before Black Bkg and 2000x2000). Or you could put them at the end of the script with PenMoves in front of the first to move it up and over into the space below Seam Away.

Did that make any sense? Trying to explain this stuff is sometimes as strange as trying to write the script. :p

Muvlo
01-04-02, 06:40 PM
Just on the subject of doing ZScript graphics, I thought it would be worthwhile to mention that you can use ZScript commands to directly paint on the script window. This has the advantage of a smaller file size, and not making a second picture file neccesery. It has the dissadvantage of being harder. Here is an example of a simple emboss effect:
File (http://www2.zbrushcentral.com/zbc_uploads/user_file-1010198206rrq.txt).

drjjwow
01-04-02, 10:13 PM
i not really sure on how to apply the script can you please give more detail muvlo... all that comes up is two green squares...

Muvlo
01-05-02, 10:37 AM
The script is very basic. It simply shows how you can make a green button looking thing. It is three rectangles overlayed together. By using rectangles in creative ways you can make good BGs. However, for the really complicated stuff you still need seperate image files. Unless you color each pixel! :eek: