AngelJ
06-04-07, 08:04 PM
Hello everyone- A while back after watching the Next step video I always was curious how to use that imagecube the way it showed on the video for the concept sculpt part. I didn't see the info anywhere or on the wiki so I watched that part of the next step video over and over coupled with looking at the Z-Project tut by Sebescoir Igraine (may be mis-spelled) helped me figure it out. So I thought I'd post what I found. (Texture image ref used in tut by Wendy Pini of Elfquest Series)
1) First thing I did was got the plane 3D tool and turned them into a polymesh with make polymesh button. Then I put it on the canvas and put the texture I wanted to use on it. Then I switched tools turn off edit mode select another plane 3D tool and repeated that step again. The image of the last image plane and texture will still be up so once done. Which gives you this
Zproject Cutter ref on two image planes.jpg
2)Turn off edit mode and select another tool. I used a cube turned it into a polymesh with make polymesh button. Divided cube to get 500k- 1mil polys for best results and moved it close to or on top of one of the planes 3d. Scale cube to get it to the near same size as your planes 3D. Should have this..
Zproject imagecube over imageplane & texture.jpg
As you see once you have the cube over the plane 3D you select RGB only and the Z-Project tool. You then go into transpose by selecting move, scale or rotate in the edit mode. Then you put the transpose line down on your cube as you see in the pic above.
3) With a decent draw size with the Z-Project brush you just draw on the surface of your cube and should get this..
Zproject Cutter ref for imagecube-1a.jpg
4) Move cube over the other plane 3d rotate to another side of the cube and capture the other image like you did above. Be sure to get the images on as many of the sides as you chose to work on. I only captured 1 on each side to illustration purposes only. You will have this the image below and then you can hit clear in layer menu to get rid of the plane 3D's.
Zproject Cutter ref on imagecube two sides when done.jpg
5) Then you can append the object you want in sub tools inside the cube. Turn transparency button on so you can see inside it. Then in edit mode turn transpose on with move,scale or rotate and move your appended object. You should have this..
Zproject imagecube and appended object.jpg
6) Then continue to use tranpose tools in edit mode and move, scale, rotate to be ready to sculpt. Like this..
Zproject imagecube and appended object-2.jpg
If you have any questions ask, see if I can answer them. Also will see about putting this on the wiki in ZBrushinfo since I don't think i've seen this info there yet. Enjoy and hope it helps some.
1) First thing I did was got the plane 3D tool and turned them into a polymesh with make polymesh button. Then I put it on the canvas and put the texture I wanted to use on it. Then I switched tools turn off edit mode select another plane 3D tool and repeated that step again. The image of the last image plane and texture will still be up so once done. Which gives you this
Zproject Cutter ref on two image planes.jpg
2)Turn off edit mode and select another tool. I used a cube turned it into a polymesh with make polymesh button. Divided cube to get 500k- 1mil polys for best results and moved it close to or on top of one of the planes 3d. Scale cube to get it to the near same size as your planes 3D. Should have this..
Zproject imagecube over imageplane & texture.jpg
As you see once you have the cube over the plane 3D you select RGB only and the Z-Project tool. You then go into transpose by selecting move, scale or rotate in the edit mode. Then you put the transpose line down on your cube as you see in the pic above.
3) With a decent draw size with the Z-Project brush you just draw on the surface of your cube and should get this..
Zproject Cutter ref for imagecube-1a.jpg
4) Move cube over the other plane 3d rotate to another side of the cube and capture the other image like you did above. Be sure to get the images on as many of the sides as you chose to work on. I only captured 1 on each side to illustration purposes only. You will have this the image below and then you can hit clear in layer menu to get rid of the plane 3D's.
Zproject Cutter ref on imagecube two sides when done.jpg
5) Then you can append the object you want in sub tools inside the cube. Turn transparency button on so you can see inside it. Then in edit mode turn transpose on with move,scale or rotate and move your appended object. You should have this..
Zproject imagecube and appended object.jpg
6) Then continue to use tranpose tools in edit mode and move, scale, rotate to be ready to sculpt. Like this..
Zproject imagecube and appended object-2.jpg
If you have any questions ask, see if I can answer them. Also will see about putting this on the wiki in ZBrushinfo since I don't think i've seen this info there yet. Enjoy and hope it helps some.