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mr.BananaS
07-19-04, 03:01 PM
Hello there,I'm new in all this ZB stuff so I need your help,guys.I've made a model and exported it to create the eyes in 3D MAX.There are two questions.By the way,here's the model http://img8.exs.cx/img8/6981/fellow3.jpg
Queston number one.Could some one please tell me how could I create those eyes in ZBrush.I mean if I make a couple of spheres I won't be able to work with my model anymore.Is there any way to attach those spheres to the main model?
The second question.Since the model is imported there is a different way of colouring it and adding materials.Yes,there is a tutorial (I'm talking of Project Master right now) but it doesn't work for me.I need to push so many buttons and I'm always getting confuesd...Could some one please post a step by step "tutorial" here?
Thanks.

aminuts
07-19-04, 11:03 PM
hi,

I think this link will help you with both questions.....

Aurick's Projection Master Tutorial (http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=016321)

mr.BananaS
07-20-04, 01:45 AM
Mmm it doesn't help at all :S.It's about importing a texture,but I'm talking about texturing an imported MODEL...And there is nothing about attaching new objects to the main model...Anyway,thanks.

devilbunny
07-20-04, 03:56 AM
Multimarkers will allow you to pose several 3D models together. Be aware that it can be very tricky to get the position correct, so try to get the original marker as close to the correct position as you can. Once all of your objects are position as a Multimarker, you can convert them to a Polymesh, which will keep them as separate meshes (as opposed to booleaning them together), but as one tool. When you export this Polymesh as an Obj to Max, the eyes will remain as separate elements, which you can detach and animate, if that is your intention.

mr.BananaS
07-20-04, 05:53 AM
Cool,thanks a lot,devilbunny.All I need to know now is how to texture an imported object...I'm still trying to paint my model,but the colour apperas only on the eyes...I'm getting really bored with that...Please some one help me out :(
I have a new question...Is it OK to devide only polygroup instead of whole model?I played with that and now I have some bags...I've devided the neck and the legs and now I've got a strange "scar" where the neck meets the torso...And when I'm making any details using the Projection Master on the legs,some black spots appear(you can see them on the right screenshot)and I don't know how to fix this.Any advices?
Thanks.