mistfall
09-01-02, 01:46 PM
Thanks, gentlemen, for your advice on dragon-texturing. I tried increasing texture size, and making sure the whole model was in front of the clipping plane, but I still had the same results.
I had a look at the UV map for the dragon in UVMapper, and the big spaghetti bowl of wireframe I saw there might be a hint why it isn't working. There's so many parts that are texturable that they are piled up on one another in the map so thickly that it looks like a big pile of black lines.
The model may need to be exported and textured in groups, though I have no real idea how to do that.
Do you think the problem could be the UV map's complexity? Any suggestions?
I had a look at the UV map for the dragon in UVMapper, and the big spaghetti bowl of wireframe I saw there might be a hint why it isn't working. There's so many parts that are texturable that they are piled up on one another in the map so thickly that it looks like a big pile of black lines.
The model may need to be exported and textured in groups, though I have no real idea how to do that.
Do you think the problem could be the UV map's complexity? Any suggestions?