mir-vadim
05-22-07, 07:14 AM
Hi all, I want to share my way to keep divided low poly mesh as sharp as possible. In ZB2 every time after importing model I must keep Morph target, divide mesh four times, then I go to first SDiv level and move morph target slider to the right, then I go back to last SDiv level and immediately go back to first SDiv level and again move morph target slider to the right, usually I repeat this step four times.
-- Update 1
Within Last few days I learned a lot about ZScripting, and I decide to create my first plugin based on CreaseDivide Macro. Here it is.
Copy CreaseDivide.zsc into your Pixologic\ZBrush3\ZStartup\ZPlugs folder.
Start Zbrush and go to Zplugin\CreaseDivide Subpalette.
CreaseDivide.jpg
Divide Level - 5 means that mesh will be divided 4 times and highest level will be 5.
Iterations - 4 means that plugin will repeat step with morph target 4 times.
Strenght - keep it at 100 to get maximum effect.
How To Use: Divide mesh using this plugin after importing in ZBrush, do not divide mesh manually before using this plugin and make sure that mesh has not multiple divide levels.
-- Update 2
It is so cool when you can seriously modify your tool and make it more useful adding just one string in code. [IPress, Tool:Layers:New] - New ZBrush 3 feature.
Now Crease Divide will create new layer after mesh dividing and make all "sharp" operation on this layer. This mean that now after mesh divided you can go to Tool:Layers and get different results changing intensity slider. Set 0 - to get simply divided mesh, 1 - to get mesh after all sharp operation. If mesh become very sharp, instead dividing mesh again with less strenght just set intensty slider somewhere in the middle, if mesh not so sharp as you want, set intensity more then 1.
Another cool feature that now you can set layer intensity to 1, store morph target, delete or hide layer and using morph brush, define area which you want to be more creasy.
It`s amazing how much additional detail you can get from simple low poly model if set intensity slider at 2. Just compare SuperAverageMan and Demohead with intensity = 0 and intensity = 2.
CreaseDivideLayers.jpg
But as You expect this update works only on ZBrush 3
Hope this simple plugin will help You.
-- Update 1
Within Last few days I learned a lot about ZScripting, and I decide to create my first plugin based on CreaseDivide Macro. Here it is.
Copy CreaseDivide.zsc into your Pixologic\ZBrush3\ZStartup\ZPlugs folder.
Start Zbrush and go to Zplugin\CreaseDivide Subpalette.
CreaseDivide.jpg
Divide Level - 5 means that mesh will be divided 4 times and highest level will be 5.
Iterations - 4 means that plugin will repeat step with morph target 4 times.
Strenght - keep it at 100 to get maximum effect.
How To Use: Divide mesh using this plugin after importing in ZBrush, do not divide mesh manually before using this plugin and make sure that mesh has not multiple divide levels.
-- Update 2
It is so cool when you can seriously modify your tool and make it more useful adding just one string in code. [IPress, Tool:Layers:New] - New ZBrush 3 feature.
Now Crease Divide will create new layer after mesh dividing and make all "sharp" operation on this layer. This mean that now after mesh divided you can go to Tool:Layers and get different results changing intensity slider. Set 0 - to get simply divided mesh, 1 - to get mesh after all sharp operation. If mesh become very sharp, instead dividing mesh again with less strenght just set intensty slider somewhere in the middle, if mesh not so sharp as you want, set intensity more then 1.
Another cool feature that now you can set layer intensity to 1, store morph target, delete or hide layer and using morph brush, define area which you want to be more creasy.
It`s amazing how much additional detail you can get from simple low poly model if set intensity slider at 2. Just compare SuperAverageMan and Demohead with intensity = 0 and intensity = 2.
CreaseDivideLayers.jpg
But as You expect this update works only on ZBrush 3
Hope this simple plugin will help You.