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mistfall
09-01-02, 06:52 AM
Hello folks!

I'm trying to texturize Daz's new dragon using Texturemaster. I scale the model way up so I can see what I'm doing,"drop" the image, paint happily away with MRGB(using the Spherical Blend texture and various colors) on the head and neck, then "pick" up my texture and end up with a mottled patchwork of texture and paint.Help! What am I doing wrong?
http://www2.zbrushcentral.com/zbc_uploads/user_image-1030888105ydj.jpg

Slosh
09-01-02, 11:35 AM
I'm not an expert with imported models, but I think the problem lies in the texture tiling method. Go into Tools/Modifiers/Texture and choose UVP which is UV Planar mapping, this might make the difference. Or try one of the other 4 settings, UVC (cylindrical), UVS (spherical) and UVTile and UVTiles

aurick
09-01-02, 11:55 AM
No, that will erase the UV coordinates that are already mapped to the model. Imported models retain their texture mapping by default.

It could be due to the texture being so small in relation to the model. For a model of that size, you really should have at least 2048x2048. The larger you work with, the better your details will be.

Also, before you drop the model be sure to bring up the Move gyro and pull it a bit closer to you in Z space. You want the entire model to be in front of the clipping plane.

Finally, since you are using a material in your texturing you will want to turn on the M option in TextureMaster.

Let me know if those tips help!