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View Full Version : How do I make a normal map in ZBrush 2 out of a 2D Painting?



StickFigs
05-24-04, 04:17 PM
I painted a basic bumpy surface in ZBrush2 and now I want to use it to create a normal map. I got the normalMapMaterial but it isn't in the right colors for the engine I'm exporting the texture into. So how can I accomplish this without a material, or can I change the material or get a new one? Thank you in advance.

Ctrl-Z
05-24-04, 04:24 PM
In order to help you, we'll need to know what engine you're exporting the texture into. ;)

StickFigs
05-24-04, 04:37 PM
I don't know, I'm not the one putting it in the engine, I'm making the textures for someone.

But here's what a sphere would look like:

http://www.driftray.net/upload/420/spheremap.jpg

So I'm guessing I need to flip the 2 left colors, the blue and green.

Can you help me now? :D

Hopefully someone knows how to make materials for ZBrush. All I need is the NormalMaterial by pixolator to have 2 colors (green and blue) flipped.

Thanks in advance once again.

StickFigs
05-24-04, 05:17 PM
Alright, if someone could at least rip the material used in the Normalmap texture and export it to a nice PSD or something I would appreciate it.

Please... how do I take textures out of materials?

Frenchy Pilou
05-25-04, 12:16 AM
Hi Figs from " "
Why not use the menu Best Render/Adjustment?
You can easily change the regulates of RVB colors of an image with the curves lines!
Pilou

skycastle
05-25-04, 01:35 AM
Did you try and load the NormalRGBMaterial.
It comes with the install of Z2.

TVeyes
05-25-04, 01:39 AM
I posted a reply here (http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=011260&p=4).

StickFigs
05-29-04, 01:20 PM
My ZBrush2 didn't include the Normal material...