The Saint
12-03-02, 10:41 AM
It’s been ages since I posted something on this forum. Although the images I’m posting aren’t exactly new stuff., It will be a shame not to share this with the ZBrush community.
Back in late 2000, I had the opportunity to use ZBrush for some conceptual work for an action/platform game that was being developed at Electronic Arts (EA). Nobody in the company knew about ZBrush so I took the priviledge of introducing this wonderful tool to the company. ZBrush was still in it's version 1.1 then. (Too bad this game didn't see the light of day...)
http://www2.zbrushcentral.com/zbc_uploads/user_image-1038939598vsw.jpg
The images posted here are early concepts of the lead character. You can pretty much get an idea of the different evolution phase in developing a character..
http://www2.zbrushcentral.com/zbc_uploads/user_image-1038939737yeb.jpg
ZBrush allowed me to quickly visualized the character in Three-Dimensional form in a fraction of the time to model it in other 3D packages.
http://www2.zbrushcentral.com/zbc_uploads/user_image-1038940010qst.jpg
FIG.01 Shows a very early concept version of the character
http://www2.zbrushcentral.com/zbc_uploads/user_image-1038940091foe.jpg
FIG.02 Shows another early incarnation of the character.
http://www2.zbrushcentral.com/zbc_uploads/user_image-1038940181jpr.jpg
FIG.03 Shows different angles of the character. (Bear in mind that this was created prior to the introduction of ZSpheres)
http://www2.zbrushcentral.com/zbc_uploads/user_image-1038940379lhd.jpg
Comments and questions are both welcome.
I'll post more concepts tomorrow as I dig deeper into my archives.
Note: All images are property of EA and any reproduction of the posted material is prohibited unless granted permission from Electronic Arts.
ENGKHANTO: The Art of Santa (http://www.saintart.homestead.com)
<font color="#949494" size="1"> December 04, 2002 Message edited by: The Saint </font>
<font color="#949494" size="1"> December 05, 2002 Message edited by: The Saint </font>
Back in late 2000, I had the opportunity to use ZBrush for some conceptual work for an action/platform game that was being developed at Electronic Arts (EA). Nobody in the company knew about ZBrush so I took the priviledge of introducing this wonderful tool to the company. ZBrush was still in it's version 1.1 then. (Too bad this game didn't see the light of day...)
http://www2.zbrushcentral.com/zbc_uploads/user_image-1038939598vsw.jpg
The images posted here are early concepts of the lead character. You can pretty much get an idea of the different evolution phase in developing a character..
http://www2.zbrushcentral.com/zbc_uploads/user_image-1038939737yeb.jpg
ZBrush allowed me to quickly visualized the character in Three-Dimensional form in a fraction of the time to model it in other 3D packages.
http://www2.zbrushcentral.com/zbc_uploads/user_image-1038940010qst.jpg
FIG.01 Shows a very early concept version of the character
http://www2.zbrushcentral.com/zbc_uploads/user_image-1038940091foe.jpg
FIG.02 Shows another early incarnation of the character.
http://www2.zbrushcentral.com/zbc_uploads/user_image-1038940181jpr.jpg
FIG.03 Shows different angles of the character. (Bear in mind that this was created prior to the introduction of ZSpheres)
http://www2.zbrushcentral.com/zbc_uploads/user_image-1038940379lhd.jpg
Comments and questions are both welcome.
I'll post more concepts tomorrow as I dig deeper into my archives.
Note: All images are property of EA and any reproduction of the posted material is prohibited unless granted permission from Electronic Arts.
ENGKHANTO: The Art of Santa (http://www.saintart.homestead.com)
<font color="#949494" size="1"> December 04, 2002 Message edited by: The Saint </font>
<font color="#949494" size="1"> December 05, 2002 Message edited by: The Saint </font>