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View Full Version : ZBrush 3 Beta Images/My work with Zbrush 3. Francois Rimasson (some nudity)


rimasson
04-08-07, 09:38 AM
My name is Francois RImasson, and i work as a freelance artist.
I've been using Zbrush 2 for more than three years now, and i've been lucky to have the chance to betatest ZB3.

Whether it is to create characters for films, CG movies, next-gen games, or illustrations, working with Zb3 is for me an evidence.

The power of this version allows me henceforth to work on ultra hi-res modeles, (even on my 2 years old home PC) which I can sculpt, pose, create blendshapes for, texture, and render, without needing to work on another soft.

Indeed the transpose tool is really fantastic, but it's far from being the only big feature of this release.
I love the new sculpting brushes, masking and projections tools, layers, subtools, and the new materials which allow me to get for example a subsurface scattering look in realtime, that is a major plus when i texture a model.

Here are some samples of my work.
Almost all these picture are straight renders from Zbrush 3, with the exception of the dragon that was rendered in Zbrush but post processed in Fusion, and the rat that was rendered with Maya/mental Ray.

bonze.jpg

gargoyle.jpg

wise_guy.jpg

rat02.jpg

rat01.jpg

Matt1.jpg

Matt2.jpg

dragon.jpg

dragon2.jpg

steps.jpg

Birth_final1.jpg

Birth_final2.jpg

Moochie
04-10-07, 05:48 PM
Forgive me .. I'm hyper-ventilating .. so much amazing art.

Tatu
04-10-07, 07:07 PM
ow God,
incredible work, very nice

Marsyas
04-10-07, 07:10 PM
Stunningly beautiful sculptures!

AgentSmith
04-10-07, 07:32 PM
I'm O.D'ing on all this amazing scuplting......"freaking cute as hell rat"! (my girlfriend screams out as she passes by the monitor)...she just wants to "squish" him. (must be a girl thing).

AngelJ
04-10-07, 09:42 PM
Rimasson- Awe-inspiring works.. its no wonder you were on the beta team, luck had nothing to do with it. Your ability speaks volumes through your images. :tu: :tu:

SolidSnakexxx
04-11-07, 01:03 AM
The last render of the posed girl's very inspiring for me.......thank you for showing us ! :tu: :tu:

tez
04-11-07, 04:11 AM
That woman looks great. Lovely pose and great skin. How long did that take to pose, I asume in zbrush3?

gpepper
04-11-07, 04:29 AM
Just great, again. The girl in the end is my favourite ! Great style.

canndis
04-11-07, 04:42 AM
Is the last image rendered in ZB3 ?

rimasson
04-11-07, 04:50 AM
The girl was rendered in Zb3, without any colorcorrection or anything else.
It took 2 days to get the right pose. The Transpose tool helped a lot, i didn't have to skin the whole model, and most of the time was used to tweak the pose, the skin folds and deformations.

Thanks for your kind comment, all of you. :)

Slosh
04-11-07, 04:55 AM
The SSS effect on the girl is amazing. Very exciting examples. Thank you for sharing.

Plakkie
04-11-07, 08:32 AM
Wow! I mean... WOW!!

Very clean models, and that dragon... I can almost feel it's scales...

The women is gorgeous, can I meet her?

:tu::tu::tu:

SalmonGod
04-11-07, 08:49 AM
was I hallucinating or did I see the words "subsurface scattering look in real time"??

Jason Belec
04-11-07, 09:12 AM
Dude! I love the rat!!!!! You didn't post this during the testing! I love them all (as I posted on the beta forum), but that rat got my attention - wonderful! ;)

DigitalDreamer
04-11-07, 11:31 AM
Great art man. The girl is my fav.;)

boozy floozie
04-11-07, 05:21 PM
It's between the rat and the art deco resin beauty with the strawberry flavoured hair for me.

Superb skill in all your examples. :tu: :tu: :tu:

yfchild
04-12-07, 12:58 AM
Hi, salut francois

Je me demande quelle est ta fa facon de travailler avec fusion pour les render, est-ce posible de voir une explicaton, pdf, images rapidement.

Ask to me how you made post postproduccion in fusion? We can see something for explain us how you made that ? Like a pdf or captures images

thanks, merci,

rimasson
04-12-07, 10:35 AM
I just use fusion to create Depth of field and to do some color correction.

feureau
04-13-07, 05:20 AM
Can Mental Ray handle displacements with full HD mesh?

Wow. Those are great. Especially the dragon.

billrobertson42
04-13-07, 06:44 AM
Displacements are the difference between your low poly mesh and the hi rez (be it "hd" or not) mesh. So it will be no different once you get those.

rimasson
04-13-07, 06:53 AM
The Rat model has 6 millions polys, and i succeed to render good and sharp pictures with Mental ray.
I didn't render any picture with model scukpted in HD yet. I can get fast render in Zb, and it's enough for me.

vedanta
04-14-07, 01:43 PM
your work is just simply awe inspiring.....The dragon is great and the male busts are my favorites..

smeagol
04-14-07, 02:10 PM
great stuff dude !

i mostly like the dragon , he looks totaly awosome !

how many polygons you have on this dragon ? and is true that with Zbrush 3
i can go around 25 milion polygon ?

thanks

ior-calin
04-14-07, 02:15 PM
The girl is amazing!! :D

rimasson
04-15-07, 12:18 AM
The Dragon has 16 muillions polys,. Right now, i'm working ow an updated version of the redhair girl, and the whole scene has around 60 millions polys. Some models has a lot more, like this model (http://www.zbrushcentral.com/zbc/showthread.php?t=43601)

raducoc
04-15-07, 10:12 AM
The Dragon has 16 muillions polys,. Right now, i'm working ow an updated version of the redhair girl, and the whole scene has around 60 millions polys. Some models has a lot more, like this model (http://www.zbrushcentral.com/zbc/showthread.php?t=43601)Please tell use what system do you have. You can achieve 60 millions polys with how much RAM?

rimasson
04-16-07, 01:08 AM
yes, i can achieve that amount of polys with my 2 years old pc.
The specs are not fantastic :Pentium 4, 3,2 Gh2, and 2 gigs of ram, and

raducoc
04-16-07, 12:20 PM
Thanks for info. WOW!!! 60 mil. poly with 2 Gig. of RAM. That is really impressive.

spaceboy412
04-18-07, 05:35 PM
I love the way the girls hair looks like clay, is the rain painted on or is it polys?

voodoomonkey
04-18-07, 08:12 PM
rimasson (http://www.zbrushcentral.com/zbc/member.php?u=6058) vbmenu_register("postmenu_345336", true); , Congrats...
She turned out amazing.
Really well done!
Cheers
Cesar Dacol Jr.
Aka, The Voodoo Monkey

Whistler
04-18-07, 09:02 PM
yes really great. the painterly look you achieved in the final render was fantastic.

tez
04-19-07, 12:53 AM
She looks simply stunning. Please tell me that is a Zbrush render on the final image?

rimasson
04-19-07, 01:36 AM
I rendered in Zbrush 3 multiple passes : Shaded passes with different specular levels, specular and shadow passes, then i composited that in Photoshop, added bounce lights, and drops of rain.

marcus_civis
04-19-07, 05:42 AM
I love the finished 'birth' picture. Stunning work.

monstermaker
04-19-07, 09:34 PM
Now I understand why you called it birth. She turned out great!

feureau
04-20-07, 11:07 AM
60 mil poly with 2g RAM?! Whoa... On P4, means it's 32 bit right? How high have you tried to crank it up on your system?

What do you need to reach the promised 1 billion poly?

I wonder how those 60 mil poly meshes would render on 3rd party apps. (or rather, how could one expect to render that high a polycount on a 3rd party apps?) Say, MR?

Although, I bet Renderman would have no problem rendering something like that....

rimasson
04-20-07, 11:32 PM
60 mil poly with 2g RAM?! Whoa... On P4, means it's 32 bit right? How high have you tried to crank it up on your system?

What do you need to reach the promised 1 billion poly?



Just more disk space to store the scene, and more time to save and load it :)

rimasson
04-23-07, 10:18 PM
Here is a Clay sculpting test...

clay.jpg

Leshiy3d
04-23-07, 10:44 PM
oh yeah, very natural forms :tu:
:D

Frenchy Pilou
04-23-07, 11:47 PM
...simulation clay result! :eek:

nickz
04-25-07, 06:43 AM
This clay look is sooooo cool. Funy how it is such a big deal to make something that looks "unfinished" in the real world.

Gret work my friend!

NickZ.

jasonrussell
06-10-07, 11:47 AM
Hi Francois,

Gorgeous work!

I would love to know the process that you used to achieve the scales on your dragon.

Lumin8
06-14-07, 05:10 AM
My first post. Just gotta say Francois, you rock. I am totally inspired.

piz
08-08-07, 06:31 PM
:eek: Impressive ZBrush Portofolio.... :eek:



:tu: :tu: :tu: :tu: :tu:

shambaking
11-06-07, 11:27 AM
rediculously amazing pose for the woman. Love the interaction with the ground and the vines coming up to meet her.

Great!!!!!!!!

Truly inspiring.

slamosta
02-28-08, 02:45 AM
waw!!

RyanMTaylor
03-10-08, 11:56 AM
Yeah super impressed with everything. The clay simulation is just great. Did you make those materials that you're using or did you find em somewhere? I'd love to get my hands on them, if that's cool. : )

rimasson
03-11-08, 12:35 AM
I used Ralph Stumpf's GreyClay shader (http://www.zbrushcentral.com/zbc/attachment.php?attachmentid=57420)
The model was mainly sculpted using the clay brush, then i added little scratches and mperfections. I deided to sculpt such a model after seeing real clay sculpting in an art school where i was teaching.

Subotai
03-13-08, 04:20 AM
hi your Birth work is fantastic,amazing .... :D

but please tell us how did you do backlight on your renders?
is it matcap material or basic shader?