enridem
04-13-07, 12:59 PM
Yes, it has no name and no background story. A real John Doe if you will.
Now you may ask yourself, why? Go ahead, ask yourself.
Good!
Well, the reason is simple. I modeled a head, textured it and now I dont know where I want to go with it. So please send in your suggestions. (And no, I'm not planning on keeping his expression this stoic)
Also, I know very little about anatomy. Yes, I know. How dare I model a human head without knowing where the nose goes. Well, I just did and somehow I'll find a way to fall asleep at night. :D
The head looks good (in my opinion anyway) when viewed from the front but as soon as I angle it toward a profile shot, or any other direction for that matter it just looks... wrong!!! Please, lend me your ears and answer my plea mighty Z-Brush warriors. How can I make this mess go away.
Okay, so in a nutshell. I need suggestions and apparently anatomy 101, but I guess I can rely on you guys(and gals) to show me the way.
***
Here are some REALLY early WIP pics with a 0% drool factor. Hope to change that in the early future. All modeling & texturing Z-Brush, rendering in Max.
***
.
WIP.jpg
Now you may ask yourself, why? Go ahead, ask yourself.
Good!
Well, the reason is simple. I modeled a head, textured it and now I dont know where I want to go with it. So please send in your suggestions. (And no, I'm not planning on keeping his expression this stoic)
Also, I know very little about anatomy. Yes, I know. How dare I model a human head without knowing where the nose goes. Well, I just did and somehow I'll find a way to fall asleep at night. :D
The head looks good (in my opinion anyway) when viewed from the front but as soon as I angle it toward a profile shot, or any other direction for that matter it just looks... wrong!!! Please, lend me your ears and answer my plea mighty Z-Brush warriors. How can I make this mess go away.
Okay, so in a nutshell. I need suggestions and apparently anatomy 101, but I guess I can rely on you guys(and gals) to show me the way.
***
Here are some REALLY early WIP pics with a 0% drool factor. Hope to change that in the early future. All modeling & texturing Z-Brush, rendering in Max.
***
.
WIP.jpg