gummie
11-30-02, 09:03 PM
I've noticed that while practicing various modes with 3d copy on a sphere some small percentage gets lost in the texturing process even though it looks clear in view. I was wondering if we could play with a setting that would not necessarily fade the outer reaches on the model.
Since otherwise we would have to go all around the sphere to catch those edges, I think having a radius feature would make for a more robust 3d copy feature. :)
Since otherwise we would have to go all around the sphere to catch those edges, I think having a radius feature would make for a more robust 3d copy feature. :)