metamesh
04-11-07, 11:15 AM
Hi guys,
I´ve been lucky to be part of this beta team and to enjoy of the awesome zb3.0 and of the incredible work that the rest of the betatesters have done with it.
zb3 is an amazing tool that lets you sculpt with milions of polys in screen, shadows, incredible materials and many many other tools, is great to work with different objects in the viewport each of them with their own level of detail and layers...that really boosts ur productivity...there are so many improvements in it that is hard to chose one...great job to the guys behind it, you really amaze me...
Here are my tests done with the beta, unfortunatly there is plenty of stuff to do but anyway here they are.
The fisrt is to show how easy is to make an approach for different characters from the same base mesh, in this way is easy to show to ur client what way to go...each of them is done in a few hours...
the final model that appears in the render is with a final ready for animation topology done inside of Zb with the AWESOME topology and projection tool
The other model is done from a very basic mesh, sculpted and detailed in zb..still have to finish it!
image01.jpg
zgrab01.jpg
71570_1174856605_medium.jpg
screen03.jpg
same model after zbrushing it
a.jpg
some details now
ZGrab03.jpg
ZGrab04.jpg
ZGrab05.jpg
I´ve been lucky to be part of this beta team and to enjoy of the awesome zb3.0 and of the incredible work that the rest of the betatesters have done with it.
zb3 is an amazing tool that lets you sculpt with milions of polys in screen, shadows, incredible materials and many many other tools, is great to work with different objects in the viewport each of them with their own level of detail and layers...that really boosts ur productivity...there are so many improvements in it that is hard to chose one...great job to the guys behind it, you really amaze me...
Here are my tests done with the beta, unfortunatly there is plenty of stuff to do but anyway here they are.
The fisrt is to show how easy is to make an approach for different characters from the same base mesh, in this way is easy to show to ur client what way to go...each of them is done in a few hours...
the final model that appears in the render is with a final ready for animation topology done inside of Zb with the AWESOME topology and projection tool
The other model is done from a very basic mesh, sculpted and detailed in zb..still have to finish it!
image01.jpg
zgrab01.jpg
71570_1174856605_medium.jpg
screen03.jpg
same model after zbrushing it
a.jpg
some details now
ZGrab03.jpg
ZGrab04.jpg
ZGrab05.jpg