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View Full Version : ZBrush 3 Beta Images/Michel ROGER - MR||07 - Some Wip with Zbrush 3 - (nudity)


MROGER
04-10-07, 04:10 PM
Hi,

My name is Michel ROGER and I'm CG Modeler.
Here some models detailed and tweaked with Zbrush 3 beta.
All is massively Work in Progress to practice the new features of this fantastic release.
The volume's feeling and performances improvments are simply amazing with this version :eek:

Many thanks to Pixologic for the Beta test and all beta testers for sharing tips and works :tu: .

http://mr2k.3dvf.net/forums_ng/ZbrushBeta3/hx.jpg

http://mr2k.3dvf.net/forums_ng/ZbrushBeta3/rn.jpg

ww.jpg
succube03.jpg
succube04.jpg
succube00.jpg
succube02.jpg

(http://mr2k.3dvf.net/)

Antropus
04-10-07, 06:05 PM
These are some great works Michel! Glad you posted it!

-Kris

AgentSmith
04-10-07, 07:57 PM
The weight and gravity you place into your sculptures just adds a tremendous amount of character to them. Great work.

SolidSnakexxx
04-11-07, 01:12 AM
Amazing ...all of the models....the scary demon woman you have their's so nicely sculpted..and very realistic! :tu: :tu:

rasmusW
04-11-07, 01:59 AM
hey michel!

finally i get to see some of the models you talked about over at cgtalk.
great work all over the line.

-r

MROGER
04-11-07, 02:10 AM
Thank Antropus, your works are so stunning :cool: :tu:
And thank for your comments.

The succubus is the old version, before I refine the topology, so I'll hope
posting a better version soon.

tez
04-11-07, 02:18 AM
These are very well sculptured, I can only keep practicing to hope that some day id reach this quality.:tu: I have a few questions if you dont mind answering please.

1) The third picture down, is that zbrush toplology?
2) Are these zbursh 3 renders, ley look great?


Thanks. :)

MROGER
04-11-07, 04:40 AM
tez : the left one is the low polygons version before adding details, just for info.
It's not Zbrush rendered pictures but all real time viewport and shaders from Zbrush 3 and yes it's quite similar to a Zbrush 2.0 render :D

And very simple to make your own shader...

gpepper
04-11-07, 10:10 AM
Thanks for sharing this Michel. It is always a pleasure to see your art. Cheers !

fx81
04-11-07, 12:20 PM
hi, this is really nice modeling and anatomy.

Nemoid
04-12-07, 11:34 AM
hey fx81 ! btw i dunno about zB3, but in ZB2.0 you usually sculpt dividing your mesh several times,and you can also go back and forth so you can see smoothed out results of your work at lower resolutions quite easily.
also, you have some smooth options under display properties. and, disabling the quick button in top left of the UI, gives u a more smooth appearence of your divided geometry.
hope this is what you were asking for and i make my apologies to Michel having replied in his own great thread.

btw, things in ZB 3 could be even better.^__^

EXCELLENT STUFF here, Michel! :)i really like this female demon !!

fx81
04-12-07, 11:48 AM
hi Nemoid, i know about that. but that smooth feature in ZB2 is pretty much useless. its not realtime while sculpting. besides that preview is a subdivided smooth result. not actual smooth shade like in mudbox. if it was actual smooth shade then i would not need to subdivide the mesh.

sven77
04-12-07, 12:53 PM
Try setting Dsmooth to 1 and turn of Quickedit... this should do it..

feureau
04-13-07, 04:54 AM
Wow, that's so cool

hypnotik
04-14-07, 06:45 AM
wanderfull MR | | 04

Zmith[21]
04-14-07, 11:34 AM
hi,

wow nice work.

i guess tez was refering to the closeup of the old man.
which seems to be a rendered peace but instead it*s rt
viewport capture. :lol:

tez
04-14-07, 01:02 PM
tez : the left one is the low polygons version before adding details, just for info.
It's not Zbrush rendered pictures but all real time viewport and shaders from Zbrush 3 and yes it's quite similar to a Zbrush 2.0 render :D

And very simple to make your own shader...Thanks for your reply. The first question I was refering to was, is that low poly base mesh actualy made in zbrush? To make a complete model totaly within zbrush 3 realy interest me alot. To achive a good enougth topology for animation just within zbrush alone is a very remarkable feat. I would like to see a exsample of this. I asume this is what was done in the Gnomon showing?

stalsby
04-14-07, 05:16 PM
Really good models!!! i especially love the female one with the horns!

Displaced
04-23-07, 10:40 AM
Wow... That's some darn fine craftsmanship you've got going here, Mr. Roger. Hope to see these characters posed and alive soon!

tez: Since we haven't heard much about any zsphere-revolution in ZB3, I'm guessing a very big no to your question, but I could be wrong, of course. Box modeling that basemesh in ZBrush? No way! Or... Way?

Frenchy Pilou
05-13-07, 01:57 AM
...a new game tool ;)

zaheer07
06-19-08, 12:00 AM
brilliant!!! :tu: :tu: :tu:

Trancegenix
12-07-08, 04:22 AM
very natural female body. not a perfect female form(toned and flawless) how long you been using zbrush. only just got my hands on it 3days ago and a hopeless at it FOR NOW

UnrealSoul
01-06-10, 12:24 AM
but seriously saggy chest? that ruined the design of the body thats just disgusting and there tear drop shaped? ehhh after the chest id give her a 3 out of 10 the other models pretty great though