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View Full Version : ZBrush 3 Beta Images/Mark Burgess - subtool experiments


marcus_civis
04-07-07, 07:09 AM
My name is Mark Burgess and I work as a freelance illustrator - as well as a few other things ;). I have really enjoyed testing out the ZBrush 3 beta. I find the new subtools feature particularly useful. For example, it is great for adding clothes to a model. I really like the flexibility of working that this feature brings.

The new materials and MatCap tool are also great for illustration work. The quality of real-time [Preview] renders in ZBrush3 is simply amazing.

Eleanora01.jpg
Eleanora02.jpg
Pulcinella01.jpg
Pulcinella02.jpg

Marsyas
04-10-07, 07:00 PM
Great clothing!

AgentSmith
04-10-07, 07:51 PM
The absolute miniscule detail must have drove you to insanity....and then back again.

The layers of clothing and adornment, just blows me away. Thanks for sharing your work!

Dalton_Muniz
04-10-07, 08:39 PM
Marvelous work Mark! Thanks for the tips about the use of zbrush 3 in ilustration ways! IŽam a ilustrator too, and a few other things..;), and is good to hear your testimony about the new amazing stuffs that is coming around! Congratulations! Best regards! Dalton

feureau
04-10-07, 11:38 PM
They're so beautiful. Look like figurines. Well crafted ones. Amazing. :tu::tu:

Plakkie
04-10-07, 11:45 PM
Oof!! It's so much to take in... awesome detail.

Antropus
04-11-07, 05:52 AM
You're a rare combination my friend. A great artist with great eye but also a VERY helpful and talented script/plugin writer that surely helped a lot of people in this community already. You rock!

-Kris

gpepper
04-11-07, 10:06 AM
The princess is amazing ! Thanks for this and your cool scripts !

Digits
04-11-07, 10:42 AM
Wow Marcus, I didn't know you were so accomplished creating as well as writing scripts, well done.


Don't know what you are allowed to talk about but since you guys are mentioning other aspects of the new version, such as subtools etc.. any new revalations, advances, neato new abilities in the zscript side of things? Do things seem to be backward compatible?

SolidSnakexxx
04-11-07, 11:37 AM
both models are exceptionally well done...The subtool feature sure is the greatest savior for us all !

Pigumon
04-11-07, 12:02 PM
Wow, i'm getting more and more excited about the new zbrush!
It seems the few shortcomings it had are gone with version 3!

To see all these great clothes that you made... I can't wait!

I also like the render you did... it almost looks like they are made out of Sculpey!

:tu: :D :tu: :D :tu: :tu:

marcus_civis
04-11-07, 01:32 PM
SolidSnakexxx, gpepper, Plakkie, feureau, Dalton_Muniz, AgentSmith, Marsyas,
Many thanks for the comments guys, much appreciated. You're all gonna love ZB3.

Kris,
You are too kind. Your work is an inspiration for me and everyone else on this great forum.

Digits,
Thanks, pal. On the zscripting side of ZB3, I'm afraid I can't say anything much just yet but from the little I have played there are exciting zscripting possibilities.

Pigumon,
Thanks, I'm glad you like the clothes and the render. All the pictures are Preview renders and the material is one of the new ones especially created by Ralf Stumpf to imitate sculpey. The new materials are brilliant.

Yari Jindou
04-11-07, 02:59 PM
o.o breathtaking! i cant wait for the next masterpeice!

boozy floozie
04-11-07, 03:48 PM
Fascinating and captivating demonstrations of great charm and warmth.:tu: :tu:


What pray tell are subtools?

yfchild
04-12-07, 12:45 AM
Always time, i thought youŽre ONLY a very cool/big/chulo/super/ zbrush coder and i see you re a great artist;)

I love the dress and clothes.

In spanish we said "enhora buena"
In french we said " Bravo, chapeau, "

i hope read your new posts, see your new images, try your scripts for a very long time.

Best regards,

TVeyes
04-13-07, 07:36 PM
I love them both Marcus. The dame for her details, beauty and demure. The dude for the smile he brings to my face. In fact it is just like friday night down the pub :)

vedanta
04-14-07, 12:58 PM
You bring the Renaissance characters to life...What is the poly count of the female figure,, if you don't mind me asking?

marcus_civis
04-16-07, 07:58 AM
Yari Jindou, yfchild: thank you for your kind words. :)

Boozy: many thanks. :) Subtools are a way to add separate meshes together, rather in the same way as the old multimarkers but with much more flexibility. One of the big advantages is that you can create a new subtool from an existing mesh, making clothes creation easy.

TVeyes: curiously, the inspiration for the princess was our local landlady. :lol:

vedanta: thank you, I'm glad you like them. I get a lot of inspiration from looking at rennaissance pictures and sculpture. (The lady is based on a painting of Eleanora of Toledo by Bronzino.) The full meshes (comprising 12 - 18 subtools each) are about 7.5 million polys for Eleanora, about 8 million for Pulcinella. Here are the full meshes:
Eleanora-full.jpg
Pulcinella-full.jpg

boozy floozie
04-16-07, 01:03 PM
Marcus -fantastic updates and thanks for that explanation.:tu:
When you export these meshes I'm presuming they maintain mesh groups for the subtool components?

vedanta
04-16-07, 06:19 PM
Would there be a cloth tutorial in the makings?

mrjAnim
04-16-07, 07:34 PM
Detail. . .detail. . . detail. . . all I see is countless hours of intricate detail.
Amazing stuff you must be so proud to be an inspiration to others to put more time into detailing.

Congrats :tu:

marcus_civis
04-19-07, 04:02 AM
Boozy,
I'm glad you like them. Yes, subtool groups are retained on export.

vedanta,
Perhaps I'll do a clothing tutorial after the release of ZB3...

mrjAnim,
Thanks for your comments, I'm glad you like the work.

This is an attempt to get a clay/terracotta sculpture feel, partly inspired by the work of Houdon. It's modeled using a sphere (based on a subdivided cube) and I've experimented with various of ZB's new brushes. Things start to get a bit iffy behind the ears and the shirt line but all in all the mesh held up well, I think. About 1.8 million polys.

boy.jpg

vedanta
04-19-07, 04:24 AM
Can you give us some kind of indication of the modeling time it is taking for each of your models...has ZB3 increased your modeling speed significantly? Thanks for your latest post of the child,, very inspiring.

marcus_civis
04-19-07, 05:39 AM
vedanta,
It's difficult to be precise over modeling time because I've worked on these at odd moments when I was free from other commitments. Eleanora probably took the longest, perhaps twenty hours, but some of that time was experimenting for the best working method and also drawing a stencil of the dress pattern in Photoshop (which took ages). The boy took the least time, perhaps 2-3 hours.

ZB3 has certainly increased my modeling speed and, perhaps more importantly, freed up my artistic expression. The different approaches and working methods possible with the update are amazing. For example, the ability to sculpt directly using alphas is a tremendous time saver but also makes modeling in ZB a very natural and intuitive experience. The real-time materials greatly add to this feeling: the pictures here are all exactly what I see while working.

vedanta
04-22-07, 11:09 AM
Thanks for giving us a look into the magic of ZB3 and it is very heart-warming to see by your work that it doesn't take weeks and weeks of painful modeling time to come up with great work. By all descriptions ZB3 is the closest thing to THE natural artistic experience.....can't wait to try ZB3
Thanks again for displaying your work.

Frenchy Pilou
05-13-07, 01:59 AM
...classical modeling! :tu:

marcus_civis
05-13-07, 02:10 AM
Hello Pilou, and thank you!

Buckie
05-13-07, 01:46 PM
Great work Marcus its refreshing not to see a monster or something...

marcus_civis
05-14-07, 10:00 AM
Hello Buckie,
Thanks. Yeah, the monsters are all stuck in the cupboard. I keep the door firmly closed...

billrobertson42
05-14-07, 11:43 AM
The different approaches and working methods possible with the update are amazing.

Once you are able to talk freely about the differences, I would really like to hear more detail if you have the time to do so.

Thanks.

marcus_civis
05-15-07, 07:47 AM
Once you are able to talk freely about the differences, I would really like to hear more detail if you have the time to do so.


I will do.

billrobertson42
05-15-07, 01:44 PM
Fantastic! Thank you very much.

Atwooki
05-18-07, 05:07 AM
Hey there, Marcus - Great cloth work!
What a combination, (as pointed out before) - highly accomplished script/plugin writer, AND skilled modeller/illustrator - the world is your oyster ;)

I guess with the advent of subtools, there will be a huge rash of clothed, accessorised and decorated characters posted here :) Can't wait!

cheers

Chris

marcus_civis
06-20-07, 08:24 AM
EleanorB&W.jpg

Thanks for the comments. :)

Rather later than I intended, a bit more about the flexibility of ZBrush3. I guess many people will have realised some of what's possible having played with the update but I thought I'd add a bit.

The image shows just one way that MatCap materials can add a tremendous amount of flexibility to image making. I'm still experimenting but I think quite a variety of 'natural media' effects are possible too. For Toon materials, there is a nice example in this thread (http://www.zbrushcentral.com/zbc/showthread.php?t=47524).

From a point of view of modeling, what's great is that you don't have to worry too much how you start, you can get the result you're after in a variety of ways. As demonstrated in this thread, I am a fan of subtools, mostly because I can quickly add elements despite a pretty low-end machine. Some extra functionality is needed, particularly when posing, but mostly this can be achieved with zscripting if it's not added in by Pixologic.

Ultimately I'm keen to test ZBrush's animation capabilities. This may seem silly, given the wide variety of animation software out there but Zbrush's big advantage is its render speed. Certainly features like soft body dynamics would be near to impossible but for certain types of animation (think hybrid 2D/3D cell animation) I believ there is great potential. I hope to post something at ZBC at some stage in the future.

Cheers,

feureau
06-20-07, 01:27 PM
Totally awesome coolness much! :tu: :tu:

I thought you were working for pixo with all those plugins and stuff. :lol:

Love it!!! :tu: :tu:

piz
08-04-07, 11:23 AM
Marcus_Civis...

Awsome work... ! I like very much the Princess...

Congrats :)

marcus_civis
08-04-07, 11:33 PM
Thanks for the comments guys!

dionisis21
08-11-07, 07:26 PM
Amazing clothing details, how many subtools did you use to create this?

shambaking
11-06-07, 11:41 AM
Wow. Thanks for sharing. You've painted a pretty awesome picture of what matcap can do.

:D :D

henrysouth
11-08-07, 04:32 AM
fantastic. cant wait for the ruff to come back into style. i can get my neon one out of the dresser. great cloth. i wet myself with the new subtools. great stuff. Z3. not wetting myself.

claudiogen
12-26-07, 10:10 AM
sumptuous models, like the new subtools as well.

spaceboy412
12-26-07, 03:53 PM
i try to avoid this thread cause the work is so good it makes me want to crawl into a corner.
a subtool experiment that gives me strange results is this:
make a cube
make a sphere and put it inside the cube
hit the subtool projection button.
sphere does not become a cube. weird.
i love zbrush and all its weirdness, always surprising me!

marcus_civis
12-27-07, 10:36 AM
Thanks for the comments guys, much appreciated. :)

spaceboy,

The subtool project all button will only work when the meshes are quite close in shape - you are pushing it beyond its limits with your test.

Cheers,