lildragon
04-06-07, 10:03 AM
Hello! My name is Tito A. Belgrave. I am a Creative Director and owner of Rustik Studios, a one man operation based in Barrie, Ontario. I first would like to extend a gracious thanks to the Pixologic team for giving me the opportunity to test this amazing product.
I entered the beta team around the same time my contract for the Dresden Files series began, so I was excited to have the chance to put ZB3 into a production pipeline, needless to say it was the most enjoyable couple months of work :)
They're way to many features to list here that I truly love, but I'll just like to say when you're sculpting a 10million+ mesh like it was 20k, you truly begin to understand the genious behind this software.
I can't see myself working without ZB3 period.
Cheers,
Tito A. Belgrave
Credits for the Dresden Files include:
Keyframe Digital (http://www.keyframe.ca) (concepts, texturing, VFX, animation, post)
Rustik Studios (http://www.rustikstudios.com/)(modeling, UV editing)
Paul Neale (Pen Productions) (http://paulneale.com/) (rigging, animation)
Here's an alternate version I further sculpted, textured and rendered of the Dresden demon. Rendered in C4D, textured in Photoshop, sculpted and transposed in ZB3. Large render here (http://www.rustikstudios.com/tmp/dresden_demon_final_large.jpg)
dresden_demon_final_web.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%2753576%27,%27dresden_demon_fina l_web.jpg%27,1,0%29)
Realtime viewport screencap
dresden_demon_mix_web.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%2753577%27,%27dresden_demon_mix_ web.jpg%27,1,0%29)
Realtime viewport screencap
dresden_demon_brown_web.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%2753578%27,%27dresden_demon_brow n_web.jpg%27,1,0%29)
Realtime viewport screencap
dresden_demon_red.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%2753579%27,%27dresden_demon_red. jpg%27,1,0%29)
Here's some WIP shots of the dragon from last nights episode 11. Thanks to Zbrush 3 and it's numerous options such as lazy mouse, more precise brushes the ability to sculpt with insane polygon counts, I was able to deliever this dragon on time. Layers even saved our bacon due to last minute client changes. I was able to add more scales to the chest of the dragon in no time at all, all seamlessly integrating perfectly.
dragon_CU.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%2753816%27,%27dragon_CU.jpg%27,1 ,0%29)
dragon_perp.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%2753818%27,%27dragon_perp.jpg%27 ,1,0%29)
dragon_front.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%2753817%27,%27dragon_front.jpg%2 7,1,0%29)
dragon_back.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%2753815%27,%27dragon_back.jpg%27 ,1,0%29)
Incubus slug from the Dresden files (realtime viewport screencap)
incubus_slug_large.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%2753581%27,%27incubus_slug_large .jpg%27,1,0%29)
Incubus slug from the Dresden files (realtime viewport screencap)
incubus_slug2_large.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%2753580%27,%27incubus_slug2_larg e.jpg%27,1,0%29)
Here's an example of Polypainting, another flexible tool. Viewport screencap
ali1.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%2753582%27,%27ali1.jpg%27,1,0%29 )
And another
ali2.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%2753583%27,%27ali2.jpg%27,1,0%29 )
I entered the beta team around the same time my contract for the Dresden Files series began, so I was excited to have the chance to put ZB3 into a production pipeline, needless to say it was the most enjoyable couple months of work :)
They're way to many features to list here that I truly love, but I'll just like to say when you're sculpting a 10million+ mesh like it was 20k, you truly begin to understand the genious behind this software.
I can't see myself working without ZB3 period.
Cheers,
Tito A. Belgrave
Credits for the Dresden Files include:
Keyframe Digital (http://www.keyframe.ca) (concepts, texturing, VFX, animation, post)
Rustik Studios (http://www.rustikstudios.com/)(modeling, UV editing)
Paul Neale (Pen Productions) (http://paulneale.com/) (rigging, animation)
Here's an alternate version I further sculpted, textured and rendered of the Dresden demon. Rendered in C4D, textured in Photoshop, sculpted and transposed in ZB3. Large render here (http://www.rustikstudios.com/tmp/dresden_demon_final_large.jpg)
dresden_demon_final_web.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%2753576%27,%27dresden_demon_fina l_web.jpg%27,1,0%29)
Realtime viewport screencap
dresden_demon_mix_web.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%2753577%27,%27dresden_demon_mix_ web.jpg%27,1,0%29)
Realtime viewport screencap
dresden_demon_brown_web.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%2753578%27,%27dresden_demon_brow n_web.jpg%27,1,0%29)
Realtime viewport screencap
dresden_demon_red.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%2753579%27,%27dresden_demon_red. jpg%27,1,0%29)
Here's some WIP shots of the dragon from last nights episode 11. Thanks to Zbrush 3 and it's numerous options such as lazy mouse, more precise brushes the ability to sculpt with insane polygon counts, I was able to deliever this dragon on time. Layers even saved our bacon due to last minute client changes. I was able to add more scales to the chest of the dragon in no time at all, all seamlessly integrating perfectly.
dragon_CU.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%2753816%27,%27dragon_CU.jpg%27,1 ,0%29)
dragon_perp.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%2753818%27,%27dragon_perp.jpg%27 ,1,0%29)
dragon_front.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%2753817%27,%27dragon_front.jpg%2 7,1,0%29)
dragon_back.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%2753815%27,%27dragon_back.jpg%27 ,1,0%29)
Incubus slug from the Dresden files (realtime viewport screencap)
incubus_slug_large.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%2753581%27,%27incubus_slug_large .jpg%27,1,0%29)
Incubus slug from the Dresden files (realtime viewport screencap)
incubus_slug2_large.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%2753580%27,%27incubus_slug2_larg e.jpg%27,1,0%29)
Here's an example of Polypainting, another flexible tool. Viewport screencap
ali1.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%2753582%27,%27ali1.jpg%27,1,0%29 )
And another
ali2.jpg (http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%2753583%27,%27ali2.jpg%27,1,0%29 )