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View Full Version : a ? about alpha-izing a plane 3d for terrain



zerobugetgamemaker
11-29-02, 09:46 PM
a while ago i asked about making terrain by applying an alpha to a plane 3d and so on, and it's worked great for terrian, so thank you all for the help on that, but I have a question about it already!

Ok... I'm trying to make a pyramid surrounded by tall thin towers.

what I do:

:b1: set a square alpha to a flat brush and draw five squares. One in center for bottom section of pyramid, and four smaller ones at each corner for the base of the towers.

:b1: I progress gradually to smaller brushes and lighter color as I move up the pyramid. On the towers, I want a more sever slope, so I use a bright white imediately after the dark grey.

:b1: use mgrb tool, apply alpha to plane 3d, offset z.

:ex: It is messed up. The towers are short, and the pyramid has a very tall first layer, and the rest is fine.... any idea what I did?

David

aurick
11-30-02, 02:17 PM
Seem to me that you're making the pyramid the hard way.

Try this:

1) Start with a Cone3D
2) Turn off Tool>Modifiers>Sh so that the vertical edges are clearly defined.
3) In Tool>Modifiers>Initialize use the following settings:
<UL TYPE=SQUARE><LI>Z Size 60
<LI>HDivide 4
[/list]


Voila! You'll have a ready-made pyramid to use as you please.

A tremendous number of shapes can be created by starting with the appropriate primitive object. You can modify them even farther by using masking and deformations.

Frenchy Pilou
11-30-02, 03:27 PM
it's the same if you want a real 3D volume with a hole !
1)Take the Cylinder 3D !!!
As Aurick said
2) Turn off Tool>Modifiers>Sh so that the vertical edges are clearly defined.
3) In Tool>Modifiers>Initialize use the following settings:
HDivide 4 (if you want for example a window or a thick frame !)
4)Inner as you want
You can also if you are vicious make some "troncated" volume :)

And after "E" key for size in real time in the 3 axes x,y,z the thickness of your real 3D volume ! It's like 3DMax Prog but very more funny !
Very easy and very powerful !
And if you return in Edit "T" mode you can of course make all deformation as you want !
Thx Zbrush :cool:
Pilou
See my example at http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=009148

<font color="#949494" size="1"> November 30, 2002 Message edited by: Frenchy Pilou </font>

zerobugetgamemaker
11-30-02, 04:17 PM
DOPE! I should have thought of that. The hole purpose of that in the first place was to have the pyramid be part of the ground, but I guess that van be done like this anyway. tnx aurick and frenchy!

David