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murray
11-26-02, 10:00 PM
I've been messing around with trying to get
a more photo-real look.I'm still having trouble with water. Any ideas? What about the jaggies on the top of the mound ? http://www2.zbrushcentral.com/zbc_uploads/user_image-1038376840wvy.jpg

<font color="#949494" size="1"> November 26, 2002 Message edited by: murray </font>

Mik
11-27-02, 01:46 AM
Sounds like you need to have a look at some of DeeVee's threads, landscapes are his forte.
Looks like you're off to a good start though.
One thing though, i'm assuming the grass stalks are fibre brush, if so you should leave them to last, bake the layer and apply with the flat colour material to smooth them out.
:tu: :tu: :tu: :)

Frenchy Pilou
11-27-02, 02:14 AM
For the jaggies
Begin with an big size canvas screen start like 4200*2400 pixels and at the end of your project Resize at 800*600 for example
Pilou

The Namek
11-27-02, 03:05 AM
nice image

Everything seems to be made with the sanme material applied which makes it all look a bit plastic. try some variation in materials to get some contrast.
I dont know how many lights you are using , but maybe add some because the image is a bit dark.
The water seems fine , maybe you could paint some white spots after you baked the image around the shore and then smudge them out a bit.

DeeVee
11-27-02, 05:24 AM
First off let me say that I like the idea of this image. I think you did an excellent job with the sky, and the land, the area that you can work on is the transition line between land and water. It can be blured out or as someone suggested a little foam could be added, it is definitely too sharp. As far as the jaggies are concerned, this can be handled in as many ways as we have members. One easy way is to zoom out to about 5 or 6 times fill in the gaps and then return to actual and your jaggies will have disappeared.
I hope this helps in some small way. It is always nice to see landscapes done in ZBrush, so I hope you will continue to post your images..
DeeVee,
Joe.

<font color="#949494" size="1"> November 29, 2002 Message edited by: DeeVee </font>

murray
11-27-02, 07:14 AM
It seems to me that if you bake a layer with
a water material that material loses it's
transparancy.when I increase my document size
to 4200x2400 my computer slows to a crawl.I
use 3dsmax when I want an image to take 5 weeks to produce.Is there some memory setting
that will help ? Thanks

TVeyes
11-27-02, 08:05 AM
When you bake a layer all in that layer is turned into the FlatColor material. This material does not have any transparency, cannot receive shadows etc. If you want to have transparency included you will have to bake all layers at once, so that means you should get your picture as close to what you want and then add the small details by baking and then using regular 2D painting tools.

The only memory setting I can think of is the CompactMem under Preferences, set this as high as your amount of available memory allows.

Still, it is going to take a little while to render at 4200x2400, to help with that you should not rerender the whole picture everytime you change something. Instead press CTL+R whith the mouse pointer placed over what part of the picture you want to see.

Another way to speed things up ( only during lighting and material settings ) is to first place all your objects into the scene, with all the materials you are going to use applied. Do this at your final sized document (e.x 4200x2400), save the document and resize to a much smaller size, save this document under another filename. Now you can change the materials settings, lighting and render options, and render at a much faster speed. When your finished you will have to save all the materials with a sensible filename(e.x "Background mountains","BigStoneLeft" etc ). Save your lighting setup, note which render options you have and return to the large sized document.

Now you will have to load the Lighting setup and load the Materials into each material slot that corresponds to the material on your picture. An easy way to figure that out is to click on the Big material icon and drag the mouse out onto,say, the big stone on the left, then press load material "BigStoneLeft.zmt".

This method might sound overly complicated but if you plan it a bit it should be fairly painless and not take very long. So if your really having trouble with speed try it out.

Note: Only drawback is that you can't paint using the 2D/2.5D/3D tools when on the small sized document. Only change Material/Lighting/Render properties.

Btw, I really like the sky and dig the fish bones.

<font color="#949494" size="1"> November 27, 2002 Message edited by: TVeyes </font>

aurick
11-27-02, 09:58 AM
Creating a 4000+ document for a final size of 800 would be serious overkill. :) In nearly every case, working at twice the final planned size is all that's necessary to completely remove the jaggies. In fact, ZBrush 1.5 has the Zoom>Half Size AA button for this exact purpose. Render your scene, press that button (or Ctrl+0), then export. The jaggies should be gone.

(Pixolator¹s images are done in twice or less scale ratio, see this image (http://www2.zbrushcentral.com/user-gallery/1_Alon/feature/020312__cave.jpg))

Stargo
11-27-02, 10:09 AM
Nice image :tu:

stargo

juandel
11-27-02, 10:43 AM
thats a very cool landscape, murray! i part. love the skeleton and shells... excellent! and the sky is fantastico as well!

here are a few thoughts: the specular shine on the shells and up to the rocks on the horizon makes the beach look like it was recently flooded... i think that if you paint some of the land (upper parts) with a version of the same material with less specularity you might get a kind of waterline and a more realistic look.

you might want to check out QuickLinks for a few techniques on creating water, but in fact i like it as is. i would reimport the .psd or .bmp file you exported to be able to share this pic as a texture, choose flat material and fill the canvas to add a lil 2d surf or the likes.

congratulations on this beautiful scenery! muy bien!

- juandel

The Namek
11-27-02, 12:14 PM
hey aurick , thx for the link with pix's image. I never saw that one , incredible landscape. :tu:

murray
11-29-02, 07:33 AM
I tried increasing the document size to
1600x1200 and then halving it.I'm still seeing those jagged edges. Am I doomed to fixing things in photoshop? It's a lot better though,thanks. http://www2.zbrushcentral.com/zbc_uploads/user_image-1038583986xeo.jpg

<font color="#949494" size="1"> November 29, 2002 Message edited by: murray </font>

picsas
11-29-02, 02:25 PM
That water looks great, there is life in that! also the transparency is good. I am wondering if you are using Z's ability to blur the backround by setting the depth of field in the depth cue part of the render pallet?

Frenchy Pilou
11-29-02, 03:07 PM
Hi Aurick fist, Murray after
I said 4200 because I don't know exactly the capacities of the computer of today :)
Somebody can buy memory add !

Murray, it's currious that yours jaggies persit, the Aurick's half trick :) + example of Pixolator should be watch the way !
May be you don't make exactly the method :)
You must know the size of the final project and after multiply *2 and after resize half size.( i wish that my english basic can be help you :)
Try again and tell us the result.
Pilou