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Crusoe the Painter
03-10-07, 07:27 AM
I guess one question I have about the mesh editing, is it possible to partially edit a existing mesh? Or do we start from scratch each time?

IE, if I am working on a model, and the edge flow of the quick-n-dirty mesh is causing problems in certain areas, is it easy to 'copy' the current mesh, edit it a little bit, and then reproject the detail onto it?

Say I'm building a elf, with long ears, and getting a lot of distortion because I'm essentially stretching out the mesh for the ears. How easy it to just add a few edgeloops or tweak edge flow?

Mahlikus The Black
03-10-07, 09:19 AM
Pixologic prides itself on this newfound non-linear workflow of Z3 so I am sure there is the possibility of reforming the topology and then transfering the details over to the new mesh...at any stage you want as many times as you want.

At least that's the way it seems to me.

Dmonx
03-10-07, 10:24 AM
I'm so excited. This is the first time I'm posting here cuz I'm still extremely new to Zbrush. I had to re-register in the forum cuz I couldn't get into my old account. I also have to reinstall Zbrush cuz I had rebooted my whole system recently and was going to wait until the new version of Zbrush, but since someone said that most if not all the tuts will help with Z3 and your not wasting time learning outdated info then I best be a learning, so I'll be more prepared for the Z3 release. I'm on a Mac powerPC, so I'll have time to learn which is good. ^_^ I still can't wait though for Z3!!

How do we know if we are registered?

yolao
03-10-07, 02:02 PM
I guess one question I have about the mesh editing, is it possible to partially edit a existing mesh? Or do we start from scratch each time?

IE, if I am working on a model, and the edge flow of the quick-n-dirty mesh is causing problems in certain areas, is it easy to 'copy' the current mesh, edit it a little bit, and then reproject the detail onto it?

that`s a good question...

Abyssis
03-11-07, 01:58 AM
Hi there folks,

is it possible to work with both versions (2.0 and 3.0) or overwrite 3.0 the old version?

Thank you for answer, guyZ :)

-cheerZ-

lemonnado
03-11-07, 06:52 AM
That's actually a very good question Abyssis. It would be really cool to have the licensing issues, if any, sorted out before the release date comes. So all administrative things are sorted out till then. I can see myself digging for old order numbers, e-mail or whatever is necessary to start of Z3. And as usual I already fear I will miss something which will delay the installation days, weeks, month.... omg..... can't think about it....
Lemo

Nemoid
03-11-07, 08:31 AM
We

wanna

see

new

vids

























to drool even more on our keyboards LOL

:) ;)

Crusoe the Painter
03-11-07, 05:12 PM
Here is another question. How forgiven or non-linear is the mesh projection?

Say I have a undetailed human body mesh, and some head meshes I detailed. Is there any way I can import the heads, and project the details onto the undetailed body mesh's head?

I've been learning Zb2, and sculpting heads as practice. I'd be cool to be able to reuse these guys... :)

Sebcesoir
03-11-07, 07:37 PM
If you check the video, there's a part that show you that you can :tu:

kgg777
03-11-07, 08:46 PM
I bought zbrush last year and really liked it(as I was a traditional sculptor). Most graphics programs are designed for illustrators and it really did remind me of the real life sculpting work flow(though much easier--with erase and mirroring). When I saw mudbox i assumed that pixologic would come out with something to match it--but I began to worry a little. Then voila! Impressive. And right in time too since I have spent more time with maya than zbrush training and was about to get back into it. My question is(in addition to system specs since I want to upgrade before I get zbrush 3) how will it change the pipeline between maya? Displacement maps etc?

womball
03-11-07, 10:11 PM
Hahaha, don't take this the wrong way, but what exactly do any of you intend to do with that many polys? ;)

As for Crusoe the Painter's post about Intel Uber processor, you really missed that one. Intel have the first light/optic processor and progress to putting it in a system is going along very well. Still 5 years out at a minimum though. ;)

You are just going to have to wait, but I can assure you Zbrush 2.0 is the current limitation and Zbrush2.5-3 removes that. Just start working out your projects, get your sketches ready, be prepared to work hard and be thankful a group of people really want to always offer the best tool in the industry. It's a very rare thing to see this kind of motivation after major success. ;)A proper anatomy study where I go from bone to every visible muscle, including superficial and subficial (is this a word?) muscles. ;)
That could use a lot of layers and polys! Hehe.
Is the render engine updated?

skinnybonez
03-12-07, 03:24 PM
Well, Hawaii has it's own time zone and I can assure you it is May 15th here...

:D

HAHAHAHAHA

i'm moving to hawaii! :D

lemonnado
03-12-07, 05:25 PM
HAHAHAHAHA

i'm moving to hawaii! :D
LOL :tu: :tu: :tu:

Paul from Australia
03-13-07, 02:24 AM
G'day from Australia.



Originally Posted by GregMalick
Well, Hawaii has it's own time zone and I can assure you it is May 15th here...

Our American buddies shouldn't be complaining, it is February the 24th here!

:D


Seeya.

Paul.

martinSH
03-14-07, 11:01 AM
That looks amazing! :o

NoxLupi
03-14-07, 11:28 AM
Looks Amazing.. :o
Hope they will port to Zbrush at my work.. Currently useing Mudbox.
allso a grait tool but this ... :eek: sure looks like a an artist favorite toy!

Christer Sveen
03-14-07, 02:36 PM
Hi all!

Exited as I am about the coming Z3, I could not find a satisfying answer to this simple but all-important question;



-Will there be actual perspective sculpting in Z3 or not?

Meaning, can I work in actual perspective all the time, and not just as a separate viewing mode?




Most of the shots in the vid seems to be in ortho view to me, all except the last turntable 360 part. But no sculpting work being done at that stage?

Someone who knows PLEASE answer this question clearly once and for all, as it will be a key factor for many production houses/dev-teams I believe.

If there really will be full-on perspective sculpting then this will definitely be a big deciding factor for our studio whether to go with Mudbox or Z3 licences.

Thanks in advance for clearing up this issue, Pixologic.


With thanks,

CS

Burton
03-14-07, 03:44 PM
Wahooo! I know a bit late but what great news this is.:D

Any more screen shots or videos coming before april 1st?

troy1617
03-14-07, 03:56 PM
yeah i too was wondering if you could maybey show a clip of the gnomon event that is going to be happening soon the one with -scott spencer (Creature and Character Design in ZBrush 3) so we can see zbrush 3 in action i think it would be great to see for those that cant make it do you think maybey we can see some footage of that so we can see what zbrush 3 is capable of before its out to to the public.

jungledubber
03-14-07, 04:41 PM
Here is another question. How forgiven or non-linear is the mesh projection?

Say I have a undetailed human body mesh, and some head meshes I detailed. Is there any way I can import the heads, and project the details onto the undetailed body mesh's head?

I've been learning Zb2, and sculpting heads as practice. I'd be cool to be able to reuse these guys... :)this is real question I'd like to know. I can can see in the video that there's a retopologizing tool, but can we retopologize in another program adding removing edgeloops, moving verts.... and then bring that back into zbrush and project the sculpt onto this new mesh?

Crusoe the Painter
03-14-07, 04:43 PM
So have they fixed the bug where not saving a ztool at level 1 can result in corruption? ( IE, like PSNAP, will zbrush automatically drop to level 1 before saving a Ztool? )

Or will I still need to use PSNAP?

Giantsun
03-14-07, 11:11 PM
Cant touch this.
Nag time!!!

*dances round in funky trousers :lol:

Avan-AMS
03-15-07, 03:27 AM
oh i guess its time

Sonja Jansen
03-15-07, 03:42 AM
(stupid) question: how do i get my free copy

jamesleaburn
03-15-07, 07:40 AM
(stupid) question: how do i get my free copyYou'll find the answer here
http://www.zbrushcentral.com/zbc/showthread.php?t=42491&page=1&pp=15

yolao
03-15-07, 09:23 AM
Hi all!

Exited as I am about the coming Z3, I could not find a satisfying answer to this simple but all-important question;



-Will there be actual perspective sculpting in Z3 or not?

Meaning, can I work in actual perspective all the time, and not just as a separate viewing mode?




Most of the shots in the vid seems to be in ortho view to me, all except the last turntable 360 part. But no sculpting work being done at that stage?

Someone who knows PLEASE answer this question clearly once and for all, as it will be a key factor for many production houses/dev-teams I believe.

If there really will be full-on perspective sculpting then this will definitely be a big deciding factor for our studio whether to go with Mudbox or Z3 licences.

Thanks in advance for clearing up this issue, Pixologic.


With thanks,

CSthat is one of the things that i was also asking several times, until i got the answer...

And the answer is yes, and all that you see in the video is in perpective view, not ortho. ;)

Now ZB3.0 will have perspective for sculpting :) .

NOT ortho. for sculpting, NOT the "fish eye perpective" of the ZB2.0 mac version...(although i haven`t use the ZB2.0 mac version, i have heard that has fish eye perspective).

:D :D TWO MONTHS LEFT FOR THE BIG DAY RELEASE GUYS AND GALS :D :D

lowkey
03-15-07, 12:15 PM
OK, so it's near the end of march 15th... where is version 3.0?! I can't wait any longer , guuuuuuuuuuys!! Pleaaaaaaase!! :D

iatriki
03-15-07, 01:03 PM
OK, so it's near the end of march 15th... where is version 3.0?! I can't wait any longer , guuuuuuuuuuys!! Pleaaaaaaase!! :Dyou have to wait 2 more months until may 15th. :eek:

lowkey
03-15-07, 02:33 PM
damn!! it seems I fell victim to an inexplainable lack of information! :D this is SO bad... :eek::(

--E--
03-15-07, 02:34 PM
I was curious if you guys (Pixologic) were planning on announcing pricing for zb3. Every time you guys have made an announcement on the next version of your software you have listed the price for it along with the initial announcement.

Mahlikus The Black
03-15-07, 04:14 PM
I was curious if you guys (Pixologic) were planning on announcing pricing for zb3. Every time you guys have made an announcement on the next version of your software you have listed the price for it along with the initial announcement.
Right now the price is $489 USD. Let me tell you why.
The current version is $489 and the upgrade is free.
Also, my thinking is the price is either going to stay
the same (not likely but possible) or it is going to go up.
Instead of taking a chance and crossing your fingers
for it to stay the same, just buy it now and you won't
have to worry if the price changes or not.
Upgrade to Z3 is free!!!

ZB_Artist
03-15-07, 06:35 PM
Right now the price is $489 USD. Let me tell you why.
The current version is $489 and the upgrade is free.
Also, my thinking is the price is either going to stay
the same (not likely but possible) or it is going to go up.
Instead of taking a chance and crossing your fingers
for it to stay the same, just buy it now and you won't
have to worry if the price changes or not.
Upgrade to Z3 is free!!!Mahlikus The Black makes a very good point. Buy now. Why wait? Less risk to buy now.

Good luck with your decision.
Cheers!

--E--
03-15-07, 09:24 PM
Yeah that's not why I was asking, I have owned my own personal copy of zb2 for almost 2 years now. I was just wondering what they will up the price to. They have upped the price on every version, and have announced new pricing on every version release date announcement.

I am just curious is all :)

Crusoe the Painter
03-15-07, 11:09 PM
Does ZB3 support tangent-space sculpting?

Braindrop
03-16-07, 06:50 AM
The announcement of Z3 pushed me off the fence to buy a copy as well. It's really unlikely that it's going to get any cheaper, why take the chance? :)

Mahlikus The Black
03-16-07, 07:15 AM
Does ZB3 support tangent-space sculpting? I am thinking it does in its own Z-way.
Let me explain.
The transpose function is a non-destructive process.
This translates into two possible outcomes:

Workflow possibility - The model remembers it's Home (default) pose. This means you can toggle back to symmetry and make your alterations and then toggle back to your pose. This being said...

New Feature Possibility - Using the stored memory of the Home Pose, Z will allow its own calculation of tangent space (asymmetry) sculpting.

They already have Smart Resym so it seems they may be working on something of the like as MB Tangent Symmentry.


Yeah that's not why I was asking, I have owned my own personal copy of zb2 for almost 2 years now. I was just wondering what they will up the price to. They have upped the price on every version, and have announced new pricing on every version release date announcement.

I am just curious is all :)My thinking is that Pixologic still has the idea of raising the price or even the actual amount up in the air. If their minds were made up then they would have said so already. At least this is my thinking. So, because they haven't mentioned anything, the subject is still a gray area for them. At least this is what I can gauge from the lack of stating what they will do.

Ruud Klijn
03-16-07, 03:04 PM
We have a release date, but nothing seems to be happening. Its not possible to upgrade my Zbrush version. :(

Giantsun
03-16-07, 04:36 PM
Think it is possible, when the release date comes. ;)

crossbones
03-16-07, 05:21 PM
Are there any functions in Zbrush3 expected to be able to extruct a face or smooth shift etc.

Mahlikus The Black
03-17-07, 05:48 AM
I too would hope for these and many other box modeling ( or any other modeling) functions. I hate having to use Silo or Cinema to model my base mesh first. Don't get me wrong, I love those apps and ZB Zifs are wonderful and all but sometimes, the ability to handle faces, points, and edges and have they're various functions is a wonderful thing. Then again, maybe I am thinking to traditionally.

Slosh
03-17-07, 08:09 AM
These guys never cease to amaze me. (Hi Mahlikus). I can't even think of what to say, except that I have to get back into ZBrush...I'm awestruck by the possibilities.

Mahlikus The Black
03-17-07, 09:01 AM
These guys never cease to amaze me. (Hi Mahlikus). I can't even think of what to say, except that I have to get back into ZBrush...I'm awestruck by the possibilities.Brian!!
So good to see you Buddy!
Damn Good at that...and YES YOU DO need to
get back into Z!

Rafael Hernandez
03-17-07, 09:34 AM
Hi, Slosh. Yeah, you should get back into Z as well. We want to see the Z3 work of the old gang. Too many absent people here. Myself included, but I've started to shake the rust off to get ready for Z3. I'm looking forward to see your stuff.

Slosh
03-17-07, 09:50 AM
Yeah, I really miss the old ZBrush gang. I won't tie up alot of this thread with it, but I spent many hours learning and sharing with all of you. So many new people now, so many that are leagues ahead of me artistically, I feel like a doof in here anymore. But, I'm gonna try to post again and see what happens.

Brian

Mahlikus The Black
03-17-07, 10:07 AM
I think we all feel like that in some way.
Just keep looking up and keep working
at it and the rest is pure fun.
Especially with Z.

And now..with Z3 around the corner.
AWESOME!!!

DeathStriker903
03-17-07, 12:10 PM
WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOW YOU GUYS ROOOOCKKKK!!!! Man i just finished watching that preview movie and its AMAZING. You guys did a REALLY GREAT job. I Love you Pixologic!!!!!!:D :D :D :D :D :D

Mahlikus The Black
03-17-07, 02:41 PM
Another thing I noticed in the Video,
MUCH smoother transition from the
cavity properties to the material. At
Least that is the way it looks from
watching the gallery images in the
begin of the video. I hope it is because
this is something I have been hoping
for for a while now.

Paint Guy
03-17-07, 11:33 PM
In ZB 2 a 3D mesh is considered to be a "tool". So you have to save it in the tools pallette. If you save it in the usual way, what is saved is the 2D version of what you see on your screen.

Does anyone know if this workflow has changed in ZB 3? Can you save a file and it will save the file like in any other 3D app. or will ZB still flatten the file if you don't save the image and the tool separately.

sirquadalot
03-18-07, 04:51 AM
One can only imagine what lays ahead for us in the next version of ZB.:tu: :tu:
BTW, it's good to see the old crew is starting to return! ;) :D

Mahlikus The Black
03-18-07, 01:47 PM
Another thing that is a big must is some sort of autosave feature.
I have wanted something like this for a REALLY long time. I have lost
way too much of my work and modeling and things. Would be cool to have now.

marciani
03-18-07, 07:26 PM
hi all, i don't know if just asked........
if possible utilize rig system with imported mesh ?
thx
by
leo

Crusoe the Painter
03-18-07, 08:50 PM
Yep, you can rig a imported model. At least, this was shown in the old 2.5 videos.

At the very least, you can use transpose to pose it. So who knows, the old rigging vids have disappeared.

neoflux
03-18-07, 09:19 PM
I hope I'm posting this in the correct place.

Are there head models (tools, objects? sorry, Im new ;) ) I can download to practice on? I'm looking for basic male and female heads I can sculpt into photorealistic work without having to start from scratch. Ive searched and couldnt find any.

thanks in advance :D

Crusoe the Painter
03-18-07, 09:53 PM
Under Support, Download center on the main zbrush site...


http://www.pixologic.com/zbrush/download-center/download-center.php

Bottom of the page, humans, heads, horse, dog, elephant, and a few others.

neoflux
03-18-07, 10:24 PM
Thanks for the info! :tu:

Mahlikus The Black
03-19-07, 10:52 AM
I feel the rigging function we used to see in the old videos IS the transpose function now. Maybe not...time will tell.

slickytom
03-19-07, 12:44 PM
I feel the rigging function we used to see in the old videos IS the transpose function now. Maybe not...time will tell. Yeah, I was thinking the same thing. THe other thing I was wondering too was if you can display more than one texture on an object at a time. I wonder if they fixed that.

Kryos
03-20-07, 04:21 AM
Well, I must say, ZB3 does look nice indeed.... I think I'll finally take the time to learn it. Just haven't had time, and I've owned ZB for years now, just had too many other things going on to learn it. But that's all done now. I have nothing but time, and I aim to make the most of it, that's for sure. And on May 15th, I'll be learning in style.

Fouad B.
03-20-07, 03:42 PM
Again, pixologic team put the level to the sky.
it's another amazing upgrade with crazy tools!!

:b2: God bless Ofer Alon...

wizatrix
03-20-07, 06:56 PM
Add me to the mac attack crew. Dual 2.5 G5 power pc. I hope there will be a version to run on this machine. I have spared myself the pain of watching the video until the mac release date.

But It's killing me! ;)

Crusoe the Painter
03-20-07, 08:09 PM
I want to know what clay, elastic, magnify and blob do! We need another video. :)

Jettatore
03-21-07, 08:10 AM
Since this is a free upgrade for existing users, and since many of us have been waiting for ZBrush 2.5/3 for well over a year now after many delays, why doesn't Pixologic just release the Beta version to all existing ZBrush customers? I understand it will have alot of bugs but it doesn't make sense to keep it in the hands of only a select few when it's going to be a free upgrade at release. Besides they could keep a seperate forum channel with posting access reserved for only certaint people and read only for everyone else if they didn't want an influx of questions. Come on guys, lets convince them to do this.

pciccone
03-21-07, 09:22 AM
Hi Ofer.

Thank you very much for giving ZBrush as a free upgrade for previous users. This is highly unexpected and a very nice surprise. I will be eagerly waiting for the Mac OS version, please let us know if you have a release date.

Thanks again.

kvan0328
03-21-07, 01:12 PM
I have to say, that when I first saw this I was blown away and started desperately looking for a way to purchase this. I can't wait to get in there and start having some fun....Then I came across these guys in Germany who are working on a similar but much more powerful software - (though, this is debatable). At least for what it does, modeling faces and building a 3D likeness out of a 2D image and having one master face with unlimited morphable characters, it seems to be the best. As an over all package, ZBrush offers more, but it sets a good bar for them to consider reaching for future versions when it comes to modeling power. Check out this video: http://blog.wired.com/tableofmalcontents/2007/03/a_morphable_mod.html

tez
03-21-07, 01:46 PM
Since this is a free upgrade for existing users, and since many of us have been waiting for ZBrush 2.5/3 for well over a year now after many delays, why doesn't Pixologic just release the Beta version to all existing ZBrush customers? I understand it will have alot of bugs but it doesn't make sense to keep it in the hands of only a select few when it's going to be a free upgrade at release. Besides they could keep a seperate forum channel with posting access reserved for only certaint people and read only for everyone else if they didn't want an influx of questions. Come on guys, lets convince them to do this.
If I had spent all that time and effort producing ZB3, I would not go and let the public see and use it at any stage other than a complete and solid version.

I would want my first experiences with ZB3 to be a bug free one. In 11 days time ZB3 will be shown for the first time to the public where I hope to hear and maybe see more of it myself as I cant be there myself.

KrakenCMT
03-21-07, 02:29 PM
Actually, Lightwave 9.2 is in final beta stages as well and it is being released to all the current users. Lot's more eyes looking at it before final release. I like getting my hands on the new update, but know if a bug surfaces, that it could be dealt with in the final release. I wouldn't mind it at all if the same thing happened with ZB3.

Jettatore
03-21-07, 02:31 PM
I just want it very badly, because I know how usefull it would be even if it wasn't at 100%. I guess that just makes me an impatient fan.

tez
03-21-07, 03:08 PM
Actually, Lightwave 9.2 is in final beta stages as well and it is being released to all the current users. Lot's more eyes looking at it before final release. I like getting my hands on the new update, but know if a bug surfaces, that it could be dealt with in the final release. I wouldn't mind it at all if the same thing happened with ZB3.
I cant wait for the release of v9.2, from the looks of it so far its going to be a great update. Lightwave which iv just started learining has had a major revamp in version 9, which has indeed brought it to life. In some cases a beta is a wise choice and Newtek it was one of thoes well thought out choices. The question is how much of a impact would Zbrush v3 be if everyone had been using it watching it grow over time in development? There would be no wow factor and no nice suprices that we will have very soon. Dont get me wrong id like to beta test Zbrush 3.1, 3.2 e.c.t.

Mahlikus The Black
03-21-07, 03:23 PM
You know what they say:
Don't taste the wine before it's ready.

I have waited almost 3 years. I can
wait 8 more weeks. Problem is I would
like some more teasers. Maybe after
Gnomon's presentation we'll see another
video.

Slosh
03-21-07, 03:36 PM
I was a beta tester for an earlier version of ZBrush, and while it was very cool to be able try out the features we had been seeing from Pixolator as teasers, I was still very excited with the full release. Beta versions don't always have 100% of the functionality of the upcoming release. At least, in this case it didn't.

I would test for Pixologic again, if asked, but the upgrades are always worth the wait. And believe me, since starting with ZBrush 1.23b, I've done alot of waiting for upgrades. I've always been thrilled. Good things come to those who wait, as they say.

My birthday is 2 days after the projected release of ZB3, so I'm looking forward to that as a birthday gift.

JoeBates
03-21-07, 11:59 PM
zbrush 3.....my mouth waters with fervent anticipation.

xiaoys
03-22-07, 06:24 AM
very,very good!:tu: :D

projectile
03-23-07, 10:21 AM
And the magic begins 15th of may!!!!
Zbrush ----> best thing to happen to a computer!! :tu:

digitalPhoenix
03-24-07, 11:54 AM
Waiting for the 15th from now on will be longer than waiting a whole year for christmas. :D

I like to hear, that Z3 will be available at no cost for registered Z2 users, but I hope, you earn enough ( with all that work and free give-aways) that you don't be bought some day by some big bad guy like Adobe or Autodesk and than be watered down to high priced half year updates with less contents, expensive subscriptions for plugins and worse.


Please stay with us,... stay forever.

watteville
03-24-07, 12:09 PM
still lots to learn about v2 but looking forward to v3. thanks pixologic, indeed -

feureau
03-24-07, 07:28 PM
Btw, will there be a linux variant of ZB3? or perhaps on future ZB roadmap?

Jedigh
03-25-07, 04:55 AM
As a new convert to Zbrush, I can't believe I've floundered in the dark for so long with other so called hands on modelling 3d apps.

Zbrush really does work and now Zbrush3 upgrade, I'm blinded by the light!

Thanks to all at Zbrush.

DeathStriker903
03-27-07, 07:48 AM
Hi guys, i quite interested in buying ZBrush 3 The Next Step, but i can't find any information about how much the ZBrush costs. Is there any different prices for educational purpose for colleges and schools?

Crusoe the Painter
03-27-07, 07:57 AM
THere are other vendors on the web that offer Zbrush with a educational discount.

Try googling for "Zbrush Educational Discount"

http://www.kurvstudios.com/Merchant2/merchant.mv?Screen=CTGY&Category_Code=pixologic

Sells both regular and edu licenses.

Jack 1
03-29-07, 05:15 AM
Hi all. It's been a very long time since I've posted, but I still read from time to time. I'm still amazed at the wonderful artwork I see here.

I bought the very first version of ZB, and I've since moved and have a new e-mail, etc.
How do I get notified, etc. when the version 3 becomes available?
Thanks.
Jack

yolao
04-01-07, 09:14 AM
:D :D one month and fifteen days for the release of ZB3 :D :D

Kryos
04-01-07, 10:11 AM
And that is still not soon enough unfortunately. :( Which is really killer. I'm a very impatient person to begin with, this isn't helping at all.

javierloredo
04-01-07, 11:01 AM
I was wondering if Zbrush 3 it's going to have a color picker integrated and something to store colors or something to store color palettes? I know there is a few pluggins for this kind of stuff, but I was wondering if Zbrush 3 will have it integrated already. I will help a lot the texturing process.

Sry if it was discussed already!

Have a nice one and thanks!

Javier Loredo.

jamesleaburn
04-02-07, 07:37 AM
And that is still not soon enough unfortunately. :( Which is really killer. I'm a very impatient person to begin with, this isn't helping at all.Never mind Kryos. Only, One month and 14 days now;)

artistheat
04-02-07, 09:18 AM
I see that everybody can't wait....Me too...LOL

I was just wondering will there be a manuel that we can order once the release is out?...or will there be a small charge if you want the box version with manuel?...That is if there's a box version...Not to crazy about the PDF manuel..

armer1er
04-02-07, 08:08 PM
Hi. I have an Intel Mac running Parallels and running Z2 with the neat trick seen in the 'Intel Inside Experiment' thread. Just curious to know when can the people with Mac licenses be able to switch over to a Windows license? Would that be after the release of Z3 or can we do it beforehand? Also how would that process of doing so work?

Also, whenever the universal Binary version for Mac should come out one day, can we switch our license back to Mac?

Sorry if this is a duplicate question on this forum. I haven't seen it anywhere while reading a lot of the threads. Thanks in advance.

kgg777
04-03-07, 08:55 PM
I assume that zmapper and the other plugins that came aout after version 2 will either be incorporated into Z3 or obsolete?

I never got around to installing them so I am hoping to save a little work just by downloading z3. :lol:

Kryos
04-04-07, 07:40 AM
kgg777, you and I are both in the same boat. Granted, I never got heavy into Zbrush though I bought it almost 4 years ago. Just haven't had the patience to learn it, or been busy trying to learn other things. Now when I'm about ready to finally get down and learn it, ZB3 is announced. I think I'm going to wait for its release and install it then start learning ZB.

Peter Pankras
04-06-07, 09:10 AM
One thing I don't see mentioned once is UV mapping stuuf.

With the absolutely very cool option of being able to retopologise (is that really a word) my mesh in zbrush 3 and for painting don't really need a uv map because it's vertex based (correct me if I'm wrong).. I do relly miss one important thing in the whole succes story here..

Will I be able to create and/or modify a UV map for my model inside zbrush.. I hate shifting around programs.. and with some decent uv stuff in version 3, I really don't really need to go back and forth to other programs..

Could someone tell me if there's anything in zbrsh 3 for uv's?? LSCM mapping maybe?? Or do I still need to go iver my uv's in another programm..

thanx a million for any answer ..

Peter

tez
04-06-07, 09:19 AM
One thing I don't see mentioned once is UV mapping stuuf.

With the absolutely very cool option of being able to retopologise (is that really a word) my mesh in zbrush 3 and for painting don't really need a uv map because it's vertex based (correct me if I'm wrong).. I do relly miss one important thing in the whole succes story here..

Will I be able to create and/or modify a UV map for my model inside zbrush.. I hate shifting around programs.. and with some decent uv stuff in version 3, I really don't really need to go back and forth to other programs..

Could someone tell me if there's anything in zbrsh 3 for uv's?? LSCM mapping maybe?? Or do I still need to go iver my uv's in another programm..

thanx a million for any answer ..

Peter
I havent seen nothing on Uv mapping either. Its a good question that I have not thought of as im so used to using other applications these days. Being that ZB3 can now produce a very workable mesh I would be very supriced if there are no uv maping at all. I asume that if it didnt your have to make a base mesh in zbrush, re toplology it then export it for uv mapping then bring it back for its detailing.

MASTERSHOKHAN
04-06-07, 11:32 PM
I just wanna say thank you for the upgrade :D

artistheat
04-07-07, 05:25 AM
WHen will the upgrade be release?

Mahlikus The Black
04-07-07, 09:19 AM
38 days!

javierloredo
04-07-07, 09:40 AM
It would be nice to have a system integrated into Zbrush 3 like the program "UvLayout" from Headus 3D Tools. Something that lets you select the seams, separate you geometry by those seams, and final just flatten that piece of geometry to a clean Uv layout. Something simalar to the unwrap tool in Modo.
It's just a quick suggestion! Would be nice!:D

Ok guys, have a good one!

- Javier Loredo

Buckie
04-07-07, 12:30 PM
38 days!

Lucky for some, the Mac version will be much later than this & ZB2 still doesn't run properlly under Rosetta on Intel Macs. As much as I love ZB & the upgrade I can't help feeling let down by Pixologic as regards to this issue with ZB on a Mac. It sounds like sour grapes but why no simultaneous release?

I've just switched my licence from PC to Mac so there's no way I'm switching it back again, why should Mac users have to use Bootcamp or Parallels, why not just release ZB3 when both versions are ready?

lemonnado
04-07-07, 12:46 PM
why not just release ZB3 when both versions are ready?

Because the WIN users would roam the streets to find the OSX guys responsible for holding up their toy...

Lemo
;)

ZB_Artist
04-07-07, 12:57 PM
Because the WIN users would roam the streets to find the OSX guys responsible for holding up their toy...

Lemo
;)I don't agree with this. Its very selfish thinking. A simultaneous release is the fair way to go.

:tu:

tez
04-07-07, 01:00 PM
It would be nice to have a system integrated into Zbrush 3 like the program "UvLayout" from Headus 3D Tools. Something that lets you select the seams, separate you geometry by those seams, and final just flatten that piece of geometry to a clean Uv layout. Something simalar to the unwrap tool in Modo.
It's just a quick suggestion! Would be nice!:D

Ok guys, have a good one!

- Javier LoredoWell if you just look at the plugin Zmapper how it uses morph3d to flatern out the uvs. If we could actualy set the seams up on the mesh then use a tool like the Zmappers morph3d to view the uv map that would be somthink very cool.:)

Mahlikus The Black
04-07-07, 08:58 PM
I don't agree with this. Its very selfish thinking. A simultaneous release is the fair way to go.

:tu:C'est la vie.

polsons
04-07-07, 11:04 PM
Lucky for some, the Mac version will be much later than this & ZB2 still doesn't run properlly under Rosetta on Intel Macs. As much as I love ZB & the upgrade I can't help feeling let down by Pixologic as regards to this issue with ZB on a Mac. It sounds like sour grapes but why no simultaneous release?

I've just switched my licence from PC to Mac so there's no way I'm switching it back again, why should Mac users have to use Bootcamp or Parallels, why not just release ZB3 when both versions are ready?

Blame Steve Jobs!

After June 11, no serious Mac user is going to waste their time downloading any 3D app that's not true 64bit and doesn't support OpenGL 2.1; so what's the point of Pixologic releasing a Mac version of ZB3 alongside the Win version, only to have it become obsolete a few weeks later.

ZB3 looks to be brilliant, but it is still very much 'WinXP' when it should have been built exclusively for 'Vista' - DirectX 10 not OpenGL - meaning that 'Win' users can't take advantage of Vista's ultimately superior graphics system.

I'm very much a Mac user, but I'd rather wait a year and have ZB3 exclusively as a 'Leopard' app than be dished up something that has to be compatible with obsolete OS's like 10.4 and 10.3. And if as widely expected, all Apple apps released on or after June 11 - April 13 for FCS - will be 10.5 only, then Pixologic is doing the right thing in delaying ZB3 until Apple's plan for the future of OS X is made known.

Nemoid
04-08-07, 01:53 AM
@ Peter Pankras (member.php?u=61542)


well, ZB has its own UV mapping : GUV tile and AUV tile which allow you to paint directly on your object.no need to create UV in other apps.
its rather better to import ZB uv in your animation app. for example, this is doable with Zwave, a Lw plug that just imports ZB uvs and place em int your existing Lw objecy(YAY!)and this brings several advantages.
also :a flat UV will be always distorted in some way

and, in zb 3 you will use no project master, for painting so, you'll work similarly to bodypaint right now. and, there's also zapplink if you wanna ever use ZB with photoshop.

but, thinking into an antistic way : the best way to paint an object is directly in 3D, and this is particularly valid for organics.

as for inorganic objects and related UVs: the best method IMO would still be to do em in apps like Silo, Modo, Maya, Lw, whatever.

tez
04-08-07, 02:10 AM
@ Peter Pankras (http://member.php/?u=61542)


well, ZB has its own UV mapping : GUV tile and AUV tile which allow you to paint directly on your object.no need to create UV in other apps.

Athough the uvs work fine in Zbrush and other apps they are not usable for painting on in photoshop, as the uv maps zbrush produce are prety visualy messy. Theres the other thing about having the seams in a desired place.

If im using 100% zbrush then its not a problem but if im going to spend days producing a full charcter id rather have a well layed out uv map. Of corse having mesh projection in ZB3 makes the whole process much easyer as you can go back and take your base mesh into another application to uv map and re project the details back on. Im used to using a well layed out map and take it into photoshop to make other maps out from the same map.

pciccone
04-08-07, 08:14 AM
The Mac version of ZBrush 2.0 is not at the same level of the PC version. The activation code is much more cumbersome and has never been fixed. Intel macs have been out for quite some time and all major apps have been either upgraded or re-released as Universal binary but ZB had no changes. It's no mistery that the Mac OS version is a second-class citizen. Creating a multiplatform application is a very challenging task. I'm glad that Pixologic as had the long sightedness to chose OpenGL instead of DirectX, at least that move made it possible to have a Mac version. Of course the Windows market is several times the Mac OS market so their choice is pretty logical and understandable. I don't like it, as I have to start ZBrush 2 several times, pray that it doesn't crash, Force Quit it, re-try, pray some more etc. but I understand it. My guess is that Pixologic is small enouhg that testing and certification is taking almost all their development/QA resources and when it comes crunch time for the release of a new version, they simply don't have the resources to do parallel development.
And no, using Bootcamp or Parallels is not an option. I use a Mac exactly because I don't want to get iinto the mess that is Windows. Been there, moved away, never looked back. I love ZBrush, but not enough to make me change my whole work environment for it.
On another note, I don't know if waiting for Leopard is really what is holding it. Even if Leopard comes out, there will be plenty of people still using 10.4 for quite some time. No, I think it's just a matter of manpower. Hopefully we will get an ETA soon. On the other hand, being this a free upgrade I can't quite blame Pixologic for anything. I expected to pay for 3.0 and I believe that the new features grant right to ask for new money. If paying for an upgrade, a reasonable price, not what Corel is asking for Painter X upgrade, would make development of the Mac version more expedited, I would gladly do so.

Take care.

Peter Pankras
04-08-07, 09:32 AM
I know about the current UV methods in zbrush..
But.. what I mean is.. since you have all those other cool and usefull features.. it would be pretty lame if they haven't thought about a decent way to layout uv's for your model.

just wonder if they have something included we don;t know of.. I mean.. Silo 2 will have LSCM mapping for example.. would be nice to have something like that in zbrush to.
Tohether with the ability to retopo your mesh.. it will be a killer app for basicly doing almost anything.

Until then.. I'll use some external app to layout uv's.. just love to know what pixelogic's plan is about this.. ;) but they are pretty quit lately ;) probably preparing for the release..

Peter

DM
04-08-07, 09:34 AM
Just like everybody else I have been looking forward to this next update of Zbrush and I thank Pixolator and his team for all their efforts to make sure that it will run as smoothly as possible, the wait will most certainly be worth it. Also I appreciate all the amazing new features to assist those amongst us who are not very technically minded to do our artwork without too much difficulty.

It was ZBrush that first gave me any incentive to carry on with 3D graphics but I did stumble a lot with the perspective aspect, which was probably down to me as others coped with it okay. The new perspective feature and real time shadows will be a great addition.

Over the time I side tracked into other software that I made limited headway with and wish I hadn’t wasted money on it as I eventually always come back to ZBrush and would probably have done better to have worked only with that. I shall definitely endeavour to fulfil Ofer’s wishes that we utilise ZBrush fully and turn out complete works in Z with the new version, as I personally did in my early stages with it. With all the new features I am sure that is not going to be a problem, illustration work is my main interest, Zbrush is really the most versatile program for that aspect.

I still run my old Windows 98 computer for my Internet connection, I use my XP computer purely for graphics with no Internet connection. I have Flash updated to the latest version but find that the ZBrush 3 films on Pixologic’s site load but when I try to play them I get nothing. Has anybody any idea what settings I might have wrong, the help would be appreciated, thanks. I did download the main film and that was great, now I am anxious to watch the other films.

Dave :tu: :tu: :tu: :tu: :tu: :tu: :tu: :tu: :tu: :tu: :D

blakshep
04-08-07, 02:25 PM
i'm sure there will be some uv development, not just beacuse like people said before me, this would be the only part of the work where you would have to leave zbrush. I think the porjection function have very much in common with uvs. in the video they projecting a plane to a head. making uvs is similar to that

tez
04-09-07, 03:35 AM
I know of a few people that are waiting till after ZB3 release before perchasing it.

There is some un answered questions here. If v3 upgrade is free only to users that have regerstered before V3 comes out, then will V3 have a higher price tag? Second question is, Zbrush v2 was upgraded to the 64bit version recently. Why would pixologic upgrade V2 if V3 was intended to replace it? Maybe and I say, maybe v2 is still going to be avalible from which a upgrade fee is required for thoes who waited untill its release before perchasing.

Can somone please explain this more clearly or give a indication if there will be a notification on new prices/upgrades before reasing V3.

spaz8
04-09-07, 08:31 AM
The Mac version of ZB2 actually had some advantages over the WIN version. During the 6 months it took to port the perspective features were improved, I aslo think it managed memory better due to OSX. That said there is still no mac zmapper for ZB2 :(.

Also Zbrush does not use OpenGL or Direct X.. thats why it can do what it does at the speed it does.. they wrote thier own GL.. OpenGL only shows up in zmapper.. and limits u to project to under a million poly model for that reason.

I think a lot of mac users would pay a small fee if it meant the OSX version was ready sooner by enabling Pixo to throw more resources at it.

I was certainly dissapointed that the release of ZB3 WIN and OSX were not in sync, i can understand it. Not only is the user base smaller but the OSX landscape has changed a lot over the last couple years, i just dont have to like it :).

We will find out on or around May 15 what the ETA is. I think the fact that lisence transfers are being endorsed is a good indication it is a ways out. I may very well bootcamp it rather than be left behind like when ZB2 came out.

Nemoid
04-10-07, 01:08 AM
Athough the uvs work fine in Zbrush and other apps they are not usable for painting on in photoshop, as the uv maps zbrush produce are prety visualy messy. Theres the other thing about having the seams in a desired place.

If im using 100% zbrush then its not a problem but if im going to spend days producing a full charcter id rather have a well layed out uv map. Of corse having mesh projection in ZB3 makes the whole process much easyer as you can go back and take your base mesh into another application to uv map and re project the details back on. Im used to using a well layed out map and take it into photoshop to make other maps out from the same map.

yep, i can understand this. its the traditional way to work with Uvs.
but actually, the ZB UV maps methods give you totally undistorted results, where a traditional, unwrapped UVmap is always distorted. and you have to paint distorted things to meke em look good when applied to the model.

therefore , the best method would be to do it all in ZB and simply forget Ps LOL!! really, ZB makes this process easier.:)
i just tried to apply textures from ZB to a Lw object through a nifty plug called Zwave, that applies UV information to an existing Lwo. it works great most of times, and you have no seam problems.

with ZB3 it will be even better , given the fact you'll be able to paint your model directly in the 3d viewport with no real need of PM.

this being said, i'm not against traditional Uv and unwrapping tools. but, i don't expect this from ZB at all. it would be awesome to have them so that people don't switch from app to app, but i can live however.

tez
04-10-07, 02:29 AM
Nemoid your right about the seems, and if zbrush is being used for a project where by your the only one creating everything, then zbrush uvs are fine and do work in every other app iv tryed. Maybe some how iv been lucky but I havent had any seem problems with the traditional uv mapping.

The only time id be using traditional uv mapping is if the model was to be used commercialy. In the case of my future figures I have to use traditional mapping for others who dont use or have zbrush to texture the model. I think the thing here is that we have both options, and as much as it would be great to have a uv editor in ZB3 its not needed. I was a sole zbrush user once and had no other applications at all, I got by.

I now use many applications and dont have a problem with that as long as they are afordable and not a nightmare to use. There are a fair few uv mapping apps out there now and are very well priced. lucky for me I use Hexagon 2 uv mapping tools from which do a fine job for me. I noticed you use Lightwave, Im learning lightwave, as after much research Lightwave boast the most value over all other traditional modling applications that have a exceptional rendering/animation package. Lightwave has hair and cloth which is missing in applications like XSI foundation, Modo and zbrush. Iv seen too many bald characters lol.

Peter Pankras
04-10-07, 05:33 AM
I don't understand why you guys say it's not needed.

Don't forget that Zbrush is being used by a lot of game companies for example.
For a game character it's important to have a good UV map, same for a film quality model the UV's are important. Now you have to do that in another app if you want more control over your UV layout. (preferable If you need to manage the texture size for lot's of models in a game)

IT wouls be more than logical if they at least think about some better way to apply/modify UV's for a model.

I just don't think we are going to get any response until the release about this.

and then again.. They call themselves PixeLOGIC so .. I expect a logic change in v3 ;)

Peter

Nemoid
04-10-07, 06:26 AM
well, as far i know, ZB has been integrated into so many pipelines involving several apps, that it would be a no brainer for a texture artist to use it to completely texture a character.i actually think this happens yet with apps like bodypaint and ZB using PM.

as it happens for sculpting and extracting disp maps, the same will happen more and more for characters, exporting all the related maps.

however, since many apps used for animation have UV tools yet, probably Pixologic doesn't feel the immediate need to code em for ZB as well : XSI found. has good uv tools, and so it is for Modo, Hexagon (which is quite cheap) and more... Lw itself has some good plugins for em.:)

tez
04-10-07, 10:25 AM
I don't understand why you guys say it's not needed.

Don't forget that Zbrush is being used by a lot of game companies for example.
For a game character it's important to have a good UV map, same for a film quality model the UV's are important. Now you have to do that in another app if you want more control over your UV layout. (preferable If you need to manage the texture size for lot's of models in a game)

IT wouls be more than logical if they at least think about some better way to apply/modify UV's for a model.

I just don't think we are going to get any response until the release about this.

and then again.. They call themselves PixeLOGIC so .. I expect a logic change in v3 ;)

Peter
As I said in my last post I would not personaly use anythink other than the traditional mapping for uvs if it was for comercial usage. I cant see how any commercial company would base all their work totaly from zbrush 3. Most companys have one or more solid high end application like Max, Maya, Lightwave, as well as all the additioinal programs they have been using to do the work before Zbrush 3 has even come, this means zbrush 3 will still be a pipe line implementation and not a one end soloution.

On the other end we have hobbiest where by the need for traditional uv mapping is a personal option, where by they can choose from a few cheap applications. Ultimate Mapper, Mapping magic and Uv mapper pro are 3 that come to mind. If they do add UV mapping editing then great stuff im all for that but if they dont I wont make too much of a fuss being I do have other reasonable options. For me even for a hobiest id choose the traditional mapping as theres no going back once that map has been painted. If its a fun sculpt and I have no reason to ever use a model other than a still any uv cords will do me as long as its clean. Saying all of this im basing it off current limitations that will be lifted when I have ZB3. I can go back and map it any time before painting any maps, mesh projection and extraction and transpose will be key tools for my pipeline.

sbmongoose
04-10-07, 02:13 PM
Long time lurker, first time poster. Please be gentle with me.

I don't want to sound like spam advertising something with my first post, but there is an open source UV unwrapper being developed called Roadkill. I haven't used it myself (I don't have any good models to properly unwrap), but some of the people over on the XSI forums seem to be saying it's usefull.
http://www.pullin-shapes.co.uk/index.htm

Hope that it might help people, if not, well it's only a few weeks 'till Z3 and who knows whar goodies we'll find then.

Simon

Newman3d
04-10-07, 03:17 PM
As a game artist I wonder how flexible the retopology feature will be.
Can we tranfer high details from a zbrush mesh to a mesh we created and/or UV ed in another app?

example work flow

1 base mesh 1 created in z brush or max or maya
2 detail pass in zbrush
3 create retopology mesh in zbrush (the ingame model)
4 export max or maya etc and UV retopology mesh then export back to zbrush
5 reimport and capture high res detai on UVed mesh
6 Paint and tweek
7 export textures (normal and difuse hight bump occusion etc)
8 export mesh to max or maya to tweek textures and create spec / or gloss maps etc
9 rig and get in game.
10 rinse and repeat

any thoughts
may 15th can't come soon enough

spaceboy412
04-11-07, 05:40 AM
well after looking at the awesome beta3 images and what they are saying about just poly painting, it would seem that this new version still will not have multiple texture maps, it would be nice to be able to have at least two maps to paint on the same time so you could paint over the seam.

flee
04-11-07, 06:40 AM
i wonder - if u gurus' were creating all these amazing models with zbrush2, zbrush3 will rocket your work to space...as for me... i'll need a pair of glasses...and hours of reading and practicing...zb2 was definetly THE prg...but zb3...looks like something else.
:eek: congrats to all of u

SalmonGod
04-11-07, 07:33 AM
if Pixologic was building just another Max or Maya, then I would gawk at the lack of UV tools... but pixologic is doing nothing of the sort... I think their approach can be summed up as "let's explore every possibility that hasn't been done yet... if it already exists in another app, it's optional"

I personally love this approach... if it's not an innovation, they don't bother... this is what makes ZBrush such a revolutionary tool and such a necessity to so many artists after they're exposed to it... because ZBrush makes a point of doing everything that other apps cant

what does this translate to in the UV realm?... "let's make a button... when you press this button, it instantly builds perfect UV's for you... we'll call it Adaptive UVs"

to my knowledge, no other app has this button... and if you need a specific UV configuration for some purpose such as game textures, then chances are you're already using a Max, Maya, or equivalent app for animation purposes which is bound to be decked out with extensive UV toolsets as well

billrobertson42
04-11-07, 10:17 AM
[size=2][color=White][font=Tahoma]i'll need a pair of glasses...and hours of reading and practicing...

Hopefully, there was effort put into smoothing out the rough spots so it's easier to just pick up and use.

ZB_Artist
04-11-07, 01:33 PM
The Mac version of ZBrush 2.0 is not at the same level of the PC version. The activation code is much more cumbersome and has never been fixed. Intel macs have been out for quite some time and all major apps have been either upgraded or re-released as Universal binary but ZB had no changes. It's no mistery that the Mac OS version is a second-class citizen. Creating a multiplatform application is a very challenging task. My guess is that Pixologic is small enouhg that testing and certification is taking almost all their development/QA resources and when it comes crunch time for the release of a new version, they simply don't have the resources to do parallel development.
I use a Mac exactly because I don't want to get iinto the mess that is Windows. Been there, moved away, never looked back. I love ZBrush, but not enough to make me change my whole work environment for it.
On another note, I don't know if waiting for Leopard is really what is holding it. Even if Leopard comes out, there will be plenty of people still using 10.4 for quite some time. No, I think it's just a matter of manpower.
I totally agree with this!

:tu:

polsons
04-12-07, 05:59 AM
Also Zbrush does not use OpenGL or Direct X.. thats why it can do what it does at the speed it does.. they wrote their own GL.. OpenGL only shows up in zmapper.. and limits u to project to under a million poly model for that reason.

Not being part of the ZBrush development team I can't speak with authority, but I would doubt Pixologic uses non DirectX/OpenGL language as these are essential to the respective host OS. However, even if I am wrong and ZBrush does use a propriety graphics language, the Vista framework demands DirectX takes priority which is why mainstream 3D apps like 3ds Max, Maya and XSI are migrating from OpenGL to DirectX 10. More importantly, DirectX 10 is the only high definition graphics language currently in existence which suggests it is perfectly suited for the demands of ZB3.

My guess is ZBrush uses a tagged materials system much like Cinema 4D which provides it's accelerated graphics display, but my point was that the current implementation of OpenGL - assuming that is what ZBrush uses - severely lags behind the capabilities of DirectX 10 and even worse, the current Apple implementation of OpenGL severely lags behind the Windows implementation.

If we assume ZBrush uses some form of implementation of OpenGL, then developing ZB3 for OS X 10.3/10.4 means having to exclude OpenGL enhancements currently implemented on the Windows platform. And if a propriety Apple developer like Luxology can't get OpenGL enhancements to work properly on OS X 10.4, there's little hope for someone like Pixologic.

Bottom line is Pixologic is entitled to use whatever graphics language it deems appropriate, but it would be nice for users if every developer used the platform standard and that standard is DirectX 10 for Windows and OpenGL 2.1 for OS X.

polsons
04-12-07, 06:08 AM
The Mac version of ZBrush 2.0 is not at the same level of the PC version. The activation code is much more cumbersome and has never been fixed. Intel macs have been out for quite some time and all major apps have been either upgraded or re-released as Universal binary but ZB had no changes. It's no mistery that the Mac OS version is a second-class citizen. Creating a multiplatform application is a very challenging task. I'm glad that Pixologic as had the long sightedness to chose OpenGL instead of DirectX, at least that move made it possible to have a Mac version. Of course the Windows market is several times the Mac OS market so their choice is pretty logical and understandable. I don't like it, as I have to start ZBrush 2 several times, pray that it doesn't crash, Force Quit it, re-try, pray some more etc. but I understand it. My guess is that Pixologic is small enouhg that testing and certification is taking almost all their development/QA resources and when it comes crunch time for the release of a new version, they simply don't have the resources to do parallel development.
And no, using Bootcamp or Parallels is not an option. I use a Mac exactly because I don't want to get iinto the mess that is Windows. Been there, moved away, never looked back. I love ZBrush, but not enough to make me change my whole work environment for it.
On another note, I don't know if waiting for Leopard is really what is holding it. Even if Leopard comes out, there will be plenty of people still using 10.4 for quite some time. No, I think it's just a matter of manpower. Hopefully we will get an ETA soon. On the other hand, being this a free upgrade I can't quite blame Pixologic for anything. I expected to pay for 3.0 and I believe that the new features grant right to ask for new money. If paying for an upgrade, a reasonable price, not what Corel is asking for Painter X upgrade, would make development of the Mac version more expedited, I would gladly do so.

Yes indeed it is a matter of manpower. I would very much doubt Pixologic is the cashed-up multinational developer someone like Adobe is and so Pixologic can only do as much as it's resources will allow. And unfortunately for Mac users, Windows with it's exceedingly greater user base must take priority.

It is perfectly reasonable to anticipate that development of ZB3 for Mac won't begin until after 10.5 is released. Priorities would reasonably be ZB3 (Win) release in May, ZB3 (Win) bug-fix in July/August, then ZB3 Mac development sometime after that. And given that Mac users with the hardware able to support ZB3 will have Intel/Macs, a 6 to 12 month time frame while disappointing, is not unreasonable given that Windows is an option for most Mac users.

However, the Mac landscape has changed. Most new Mac users like me are ex-Windows power users who are here solely because Apple makes 8 core Xeons and has promised to deliver a true 64bit no holds barred Unix OS. We have no time for incumbent Mac users with their Mac-Mini's, iMacs, and obsolete OS's and expect Apple and third-party developers to deliver us bleeding-edge 64bit apps far in excess of anything MS has planned. And if developers like Pixologic fail to deliver on OS X, we will run Vista on our Intel/Mac hardware making future development of a Mac version of any app commercially unviable.

ZB3 (Win) was developed when XP was the official Windows development platform and will be migrated to Vista if not on release, then soon after. ZB3 (Mac) will be developed when OS X 10.5 64bit is the official Mac development platform and therefore we expect ZB3 to be 100% OS X 10.5 compliant and exclude obsolete 32bit OS's like 10.3/10.4. If not, we won't buy it and Mac zealots with their 'I'll never use Windows' attitude will be the losers.

However, the bottom line is if you need the capabilities ZB3 offers, then you will buy the hardware/software able to support it. If you are unwilling to buy the necessary hardware/software, then obviously you don't need ZB3 bad enough to justify continuing to waste your time here. And typical of Mac users, my 10 bucks says come May 15th, 80% of Mac users will transfer their licenses to Windows making it extremely difficult for Pixologic to commercially justify development of a Mac version of ZB3 even if it is currently their intention to do so.

matthelm88
04-12-07, 10:24 AM
Has Zbrush changed from 2.5D to 3D yet?...just curious

thanks

mh88

Whistler
04-12-07, 02:19 PM
well, AFAIK ZB2 didn't use any 3d acceleration whatsoever. I don't know for sure what's on the table for ZB3 but I'm certain that directx10 will never be used. why would Pixologic lock themselves to vista? furthermore, if you want to get the best possible performance out of your hardware (and lets face it, if you do 3d you really want that) then why would you ever want to run vista which uses up a ton of resources just for the os itself? if they use any 3d acceleration this time around (which I doubt, since using hardware 3d acceleration places alot of constraints on the type of solutions/tricks you can do when displaying and manipulating 3d geometry and Ofer has proved himself to be a wizard in this field), then OpenGL is the only logical choice.

mrmowgli
04-13-07, 01:22 AM
Please please? The demo for 2 works just fine in linux, well for thirty days. The actual program doesn't for some reason though????

Very weird!

Please make it work with Fedora 6!
:D

Mr Mowgli

pixelsoul
04-15-07, 01:42 AM
Yeah would be nice a linux version :tu:


Please please? The demo for 2 works just fine in linux, well for thirty days. The actual program doesn't for some reason though????

Very weird!

Please make it work with Fedora 6!
:D

Mr Mowgli

Jason Belec
04-16-07, 09:51 AM
Hahaha, I feel for the Linux people, harder on tem than even OS X people. Of course you can run Zbrush under Linux with Parallels, at least on the Intel based systems. I have FC5 I should try it on, hhmmm, cool idea.... ;)

mikemagruder
04-16-07, 10:32 PM
I can't wait for the tutorial video demos from some of our more accomplished pixolating brethren to show us just how this program works. Looks great!!!

Giantsun
04-17-07, 09:31 AM
Zomeone write a zbrush zcript with a day coutdown...quick!!! :lol:

MoonChild
04-17-07, 07:53 PM
The new ZBrush 3 looks absolutely amazing! That said, I am dissapointed about the wait for the OSX version. I actually bought version 2 thinking I was going to get the 2.5 upgrade before 3 was announced. I also have a new Intel iMac 24 with 2 gigs of ram and I am a little frustrated at how many times I have to force quit before it finally starts up. Hopefully version 3 will not follow version 2 in that regard ;). It's great that the upgrade will be free, I just wish there was more of a solid date of when to expect it for us Mac users. It was a lot of money for what I make and even though what I previously mentioned - I love what it can do when I get it to run.

Thanks again for a great and unique application - when you don't have to force quit and relaunch it. Also, there are some very talented artists on this site. One of the main reasons I visit this site every day. Thanks for all the hard work! :)

MASTERSHOKHAN
04-17-07, 11:26 PM
We should be making hundreds of base meshes while we wait for zb3

Jason Belec
04-18-07, 06:08 AM
MoonChild, follow the link in my signature for Intel Mac, near the end, as long as you have the latest update, the solution should be simple. Please post your continuing issues and/or success on that thread as well to help others. ;)

tez
04-18-07, 06:49 AM
What im seing throughout all the beta images is that they all seem to be using preview rendering only. This makes me think that theres somthink very special in the actual render itself. The Preview render is nothink short of fantastic, so what the hell will the actual finnal render going to be?


In case iv missed it somwhere is there a actual comfirmed rendered image shown other than the preview render? It looks like the preview render is better than the final render of ZB2. I know we will have to wait and see but whats your thoughts on it?

Jason Belec
04-18-07, 07:20 AM
Well I can say the new renderer is stunning! Check out my beta images, the surfing cyclops is renderd with depth, aliasing, styled shader created with MatCap, shadows, perspective, oh hell, almost all things for fun. ;)

Firebert
04-18-07, 01:59 PM
:qu:
Not sure if anyone has brought this up. I've read through countless posts and searched the thread, but can't find anything on the subject. A slight fear popped into my head the other day while daydreaming of ZB3. What will be done as far as the practical manual? I purchase the boxed version of ZB2, which is a hell of a lot better than flipping through a PDF. Will purchasers of the boxed version receive a new box version and back up cd? The fact that it already is a free upgrade is beyond awesome in itself, but it was a curious thought of mine.
If someone has an answer to this that I overlooked, point me to the thread. Otherwise, I'd like to know if this is an issue that will even be addressed. :confused:

tez
04-18-07, 02:32 PM
:qu:
Not sure if anyone has brought this up. I've read through countless posts and searched the thread, but can't find anything on the subject. A slight fear popped into my head the other day while daydreaming of ZB3. What will be done as far as the practical manual? I purchase the boxed version of ZB2, which is a hell of a lot better than flipping through a PDF. Will purchasers of the boxed version receive a new box version and back up cd? The fact that it already is a free upgrade is beyond awesome in itself, but it was a curious thought of mine.
If someone has an answer to this that I overlooked, point me to the thread. Otherwise, I'd like to know if this is an issue that will even be addressed. :confused:

I also have the boxed version and understand where your coming from if you have just perchased it. As iv had mine for just under a year, iv had good use out of it, so for me Id much rather have a huge upgrade for free than a minor update to keep my manual closer to ZB2. Zbrush 2 was out a fair while till the boxed version was made, not for getting the other versions of zbrush where there was no boxed version at all. I would be quite happy to pay for a new box for the new ZB3 being the upgrade was for free. I think its a little way off yet for a boxed version but who knows, it been in development for a good while now but the Mac version isnt ready so I dont think a box is on their minds. I had learnt 80% of what I know now from the PDF manual so I dont mind too much learning the extras needed. I think the boxed version of ZB2 was well worth it and is a nice collectors edition for me.

Firebert
04-18-07, 03:17 PM
Yeah I hear ya Tez. I'm sure it would be a later date release. Just curious if it was even brought up at all. I too would much rather get that huge upgrade for FR :o EE! I've had mine over a year and was great as a starting point. I still even reference it to see if there were some things to strike a chord in assistance to different techniques. In all honesty, you're on point. The forum in itself is sometimes a better learning tool that the manual and half the fun is figuring stuff out on your own through experimentation. I still pick up copies of general 3d program manuals. There's just something about having that manual in your hand. I dunno. Maybe I just need to loosen the hell up and pull that diamond out of my arse. Anyway, only a month away.... drool..........

xeno3d
04-21-07, 06:45 AM
Sweet.. Hopefully the Mac UB version won't be far off. Looks like Im gonna have to installs Windows via Bootcamp in preparation of Z3.

Ashalan
04-22-07, 12:33 AM
... but now that I think about it, I can't remember ever having registered my copy of ZBush 2 which I bought in 2004. I have the emails from digital river with the proof of purchase but can't seem to find a registration page anywhere on the PIXOLOGIC site. Don't want to miss out on this great piece of software just because I've done something silly like not getting round to registering.
Can anyone else remember where they registered?
ThanksThe same thought here ... hmm, anybody happen to know?

tez
04-22-07, 07:41 AM
Yeah I hear ya Tez. I'm sure it would be a later date release. Just curious if it was even brought up at all. I too would much rather get that huge upgrade for FR :o EE! I've had mine over a year and was great as a starting point. I still even reference it to see if there were some things to strike a chord in assistance to different techniques. In all honesty, you're on point. The forum in itself is sometimes a better learning tool that the manual and half the fun is figuring stuff out on your own through experimentation. I still pick up copies of general 3d program manuals. There's just something about having that manual in your hand. I dunno. Maybe I just need to loosen the hell up and pull that diamond out of my arse. Anyway, only a month away.... drool..........I am one of these people that dont like perchasing software via just electronic means only, I get sentimental about boxes and manuals. Other than being legal, id like to have somthink physical for my perchase, that nobody els has should they have gotten zbrush via other means, via the internet. Dont get me wrong Iv still perchased software via electronic means like Hexagon 2, 3D mark e.c.t, but if a box is avalible id always pay that extra like I did with Poser 7se.

If you had a look in my attic your be shocked at how many boxes iv kept. :o

xeno3d
04-22-07, 07:43 AM
I agree.. I display my boxes proudly.

Giantsun
04-22-07, 11:04 AM
Dont get me wrong either but "printed manuals+product box=wasted trees". This pseudo-nostalgia for objects that are now redundant is really dated, aint it. Or then again it aint as your posts state, but it probably should. You long for a sub product that comes by means of processing by an industry that destroys nature and have all these arguments bout owning software on a cd and having a box and a printed manual but that really translates to waste. :tu:

kgg777
04-22-07, 09:36 PM
I prefer the visual tutorials that come with the program though i read the manual cover to cover.
Cant wait for Digital Tutors to delve into Z3. They 'splain things good too.

tez
04-23-07, 02:24 AM
Dont get me wrong either but "printed manuals+product box=wasted trees". This pseudo-nostalgia for objects that are now redundant is really dated, aint it. Or then again it aint as your posts state, but it probably should. You long for a sub product that comes by means of processing by an industry that destroys nature and have all these arguments bout owning software on a cd and having a box and a printed manual but that really translates to waste. :tu:If a boxed product is avalible I will perchase it. If I can read a book and gain knowledge from it then its not a waste. If I perchase a box of plain paper and my kids draw a few lines on it and it goes in the bin then, thats a waste. Every time I get junk mail from which I throw away thats a waste. To my point, there are many more areas in which paper become wasted. Regardless in weather I perchase a boxed version or not will make no difference to the trees as they already get cut down before I even know that a box had been made. The answer would be for nobody to perchase a box ever again so that in the end no boxes would be made ever again, that is not going to happen. Id rather pay for a box and manual in which has some use that have my food put in boxes that I will throw away. Lucky that I do actual use recycle bags so that most of my paper goes back into recycling.

The other issue that I skimmed on, is pirated software, and the tight limitations that some software have regarding the licence. As much as some of us perchase sofware for moral or legal reasons, the shear price at which some software is sold can promote a reduced feeling of motivation to perchase just a CD key and a download link. Yes its a option that I welcom and have used, but if I can have somthink physical to show for my money other than a email with a link to say, you now have permission to use the software, then I will take that option. Every time iv perchased a game I get a box, manual, right from the amiga days.

As much as I agree on your point that trees get wasted there are some of us including myself that cant look a printed text for long periods of time on the screen. Other than that its nice to actualy get away from the computer screen and move to another room where you can read the manual. How would somone Prioritize what is waste and what is not, wouldnt you say that reading a manual gaining knowledge is more inportant that say reading a story book? I dont know to be honnest but know that my points above are issues that alot of people feel.

Thanks for pointing that out, you also have a valid point.

Nemoid
04-23-07, 02:40 AM
As a game artist I wonder how flexible the retopology feature will be.
Can we tranfer high details from a zbrush mesh to a mesh we created and/or UV ed in another app?

example work flow

1 base mesh 1 created in z brush or max or maya
2 detail pass in zbrush
3 create retopology mesh in zbrush (the ingame model)
4 export max or maya etc and UV retopology mesh then export back to zbrush
5 reimport and capture high res detai on UVed mesh
6 Paint and tweek
7 export textures (normal and difuse hight bump occusion etc)
8 export mesh to max or maya to tweek textures and create spec / or gloss maps etc
9 rig and get in game.
10 rinse and repeat

any thoughts

may 15th can't come soon enough


this is an awesome workflow!

as for now here's a cool one i'd like


1 base mesh 1 created in z brush or max or maya
2 detail pass in zbrush
3 create retopology mesh in zbrush
4 UV it with ZB group or adaptive UV toolset - one click button
5 sculpt and paint
6 export low poly mesh with UV, in whatever animation app
7 export textures (normal and difuse hight bump occusion etc)
8) apply all maps, and setup good materials
9 rig , animate , render.
10 rinse and repeat

and even better, since i like to dream on,sometime in the future it would be cool to :

1 base mesh created in z brush with z spheres
2 detail pass in zbrush
3 create retopology mesh in zbrush
4 UV it with ZB group or adaptive UV toolset - one click button
5 sculpt and paint, pose and all wonderful things ZB can do
6 apply all maps to your low poly cage
7 rig it with z spheres
8 animate it inside ZB with a proper integrated system (timeline, 3d views etc)
9 place lights and render
10 export your images in several passes with z buffer datas too, so to be able to tweak em in photoshop or after effects or whatever compositing app
11 forget all crap - not so artistic traditional 3D apps. :D :D :D :lol:


but that would be something like ... ZB 4 or more??? LOL!!

rantingrich
04-23-07, 05:39 AM
Hi All! I have always thought about getting ZBrush. I use Carrara 5 pro now as my main animation program. As you know it's modeling is limited. So I bought HEXAGON 2 and soon found almost NO support and or learning resources. After VTC finaly came out with a very basic DVD, I jumped in to find a very, very buggy program. I am ready to make the jump to Zbrush and get on with life. I do have a few concerns before I do though...

I have 2 Mac MDD g-4s running OS 10.3.9 and will be for at least another year.

Some of my concerns are how the Zbrush models get along, play well with CARRARA 5 pro????

Now remember I know ZERO about ZBrush but am a fast learn.

Is/are there issues with all/any of the maps and/or other attributes of ZBrush importing into CARRARA??/ I would hate to spend weeks building a great detailed model just to find out the maps, will not play well with CARRARA.

What I would like to do is make alot of very realistic human charaters such as military personel, police and others and animate them in Carrara. Also I would like to make styleized charaters, for commercials that I can animate and do lip sync with.

I have looked at all I can find about ZBrush and it seems like a magical program, but I have learned the hard way, if it's too good to be true it usual is and I don't wish to buy a another 500 dollar program I can not make use of, or a program another company, DAZ3D, will buy and then not support and bury. I think ALIAS wavefront had something to do with that by proxy, if you ask me!

Also I think ZBrush seems to have it's strenth in the ORGANIC forms of modeling and not so much as a MECHANICAL modeler... Am I correct?

I am also impressed that there seems to be alot of learning resources available to speed up learning and I am down with that!

PLEASE ADVISE

rantingrich@insightbb.com

Matuka
04-24-07, 12:03 PM
Is the tilt feature of the intuos3 and cintiq implemented
in ZB3? Along those lines, how about the 6D art pen's
rotational abilities?

lemonnado
04-24-07, 01:30 PM
And... how's the new SDK coming along?
Lemo

pete330
04-24-07, 02:43 PM
rich...

>>I have 2 Mac MDD g-4s running OS 10.3.9 and will be for at least another year.

Sadly it sounds like Z3 for the Mac will be a little while (unless I missed something). It will run on Intels though (in Parallels or a Win boot) - so I've heard. I am not a beta tester. Either way Z2 rocks on it's own. Get the demo and play around. Hex doesn't even come close.

>>Some of my concerns are how the Zbrush models get along, play well with CARRARA 5 pro????

ZB import/exports obj files. I'd guess Carrara can handle those. Most folks would do something along the lines of model low poly and UV in C5 -> obj to ZB -> high poly model, texture and generate displacement/normal maps -> C5 for animation and rendering.

>>Is/are there issues with all/any of the maps and/or other attributes

Probably but they are a matter of figuring it out - not "it can't be done." They're just maps and objs. The biggest thing is probably getting used to the way ZB works but once you do, you'll like it.

>>Also I think ZBrush seems to have it's strenth in the ORGANIC forms of modeling and not so much as a MECHANICAL modeler... Am I correct?

I would say it's strength is organic but there are quite a few mechanical examples on the forums.

cheers!

wenna
04-25-07, 01:01 AM
Ranting Rich... just a note from one who has Daz: There is no comparison! Zbrush out does it sooo much! I still have Daz but never use it anymore... IMHO, Zbrush is THE 3D software to use. Easy also to export to other apps. if you really need too. Creates a really good work flow.


wenna

MSMBrush
04-25-07, 03:30 AM
:D :D :D :D now count down is start now
today is april_25_07 and zbrush 3.0 is now launching on 15 july
20 days are left now woohoo :tu: :tu: :tu: its very hard to bear 20 days

SLI_Fallen
04-25-07, 05:55 AM
:D :D :D :D now count down is start now
today is april_25_07 and zbrush 3.0 is now launching on 15 july
20 days are left now woohoo :tu: :tu: :tu: its very hard to bear 20 days
Last time I checked, May came after April. I'm sure it was the exuberant enthusiasm clouding your logic, I feel the same! :D

derkomai
04-25-07, 01:30 PM
yes but when you realize you cannot pay Zbrush2 before may 15 because of only some euros and you'll never can because z3 can cost 600 to 900€ you feel less enthusiastic... 3 months of holiday with the bitter deception to not have it whereas you was sure, persuaded and convinced to finally can use it...

after all, one user more or one user less... what importance?:cry:


just enjoy with your Z3, this is the best I can wish you!;)

brisenor
04-26-07, 12:39 AM
The new ZBrush 3 looks absolutely amazing! That said, I am dissapointed about the wait for the OSX version. I actually bought version 2 thinking I was going to get the 2.5 upgrade before 3 was announced. I also have a new Intel iMac 24 with 2 gigs of ram and I am a little frustrated at how many times I have to force quit before it finally starts up. Hopefully version 3 will not follow version 2 in that regard ;). It's great that the upgrade will be free, I just wish there was more of a solid date of when to expect it for us Mac users. It was a lot of money for what I make and even though what I previously mentioned - I love what it can do when I get it to run.

Thanks again for a great and unique application - when you don't have to force quit and relaunch it. Also, there are some very talented artists on this site. One of the main reasons I visit this site every day. Thanks for all the hard work! :)Hi, I'm a new ZBrush2 Mac user and I had the same problem that MoonChild and other Mac user have faced while starting the program.
What I found is that if you go to Preferences/Misc and select SkipWelcomeScreen the program starts smoothly (in fact it hasn't crash once since I change such setting).
Hope this helps.

Jason Belec
04-26-07, 07:40 AM
For anyone else having the issues brisenor has posted, please see the thread for MacIntel in my sig below. Every new update has brought some issues good and bad, so we are trying to help fellow users of ZB2 and welcome any contributions or as yet unheard issues. ;)

KrakenCMT
04-26-07, 09:57 AM
The more I see of these great new capabilities, the more likely I am to buy a copy of Windows for my Macbook Pro....

What's really eating at me is that I can't make a real decision yet on if I will buy a copy of Windows for my Intel Mac because we don't really know how long it's going to be for the Mac version (until May 15). I'm developing these nervous twitches, and my leg won't stop bouncing! :lol:

MoonChild
04-26-07, 05:47 PM
Brisenor - Thanks a bunch for your help! I tried the Preferences/Misc/SkipWelcomeScreen like you said. It highlights in the orange color. I quit the ZBrush application, but on relaunch the welcome screen still shows and intermitently freezes - most of the time. What am I doing wrong? Am I missing a step??? Again, I appreciate any help!

brisenor
04-26-07, 09:34 PM
Hi MoonChild,

I'd suggest you to visit Jason Belec's MacIntel thread that I discovered today (thanks for the info Jason!)


For anyone else having the issues brisenor has posted, please see the thread for MacIntel in my sig below. Every new update has brought some issues good and bad, so we are trying to help fellow users of ZB2 and welcome any contributions or as yet unheard issues. ;)MoonChild, from what you're saying it seems that you've done everything OK to activate the "SkipWelcomeScreen" (if the box highlighted to orange) so it shouldn't show when reloading the program.
One thing that I found out in Jason's thread is that this operation of deactivating the welcome screen to avoid ZB2 from crashing seems to work well only with OS X version 10.4.9, so check that your OS is updated.

Let me suggest again to visit the MacIntel thread, there's a lot of helpful information there.

feureau
04-28-07, 11:00 AM
This may be something tiny thet gets buried under all those Z3 improvements.. but does Z3 aware of intuos tilt? I shy away from getting an intuos because Z2 doesn't recognize the pen tilt.

michaelws
04-30-07, 07:31 PM
A couple of months ago I saw the post about Zbrush 3 being a free upgrade to registered 2 users...on the CGsociety forum. I followed the link and watched the sample video. It then had a segment showing bones being applied around facial features and then rotating (and other manipulating of) the bones to distort the mesh. It seemed a dream rigging setup.

I no longer see that segment in the demo. Does anyone know what happened to that? Will it no longer be an option within 3? That seemed like such a valuable function...

Sure wish there was some automatic vertices weighting system within Max like I saw in that video. Even if it was not transportable (back into max) it would be an invaluable tool for creating morph targets.

Does anyone know the story behind this function and it's disappearance from the demo video?

Thanks,

Michael Sheeler

Crusoe the Painter
04-30-07, 10:09 PM
Zsphere rigging may still be there, but it seems transpose has supplanted it for the most part.

Giantsun
05-01-07, 12:55 AM
Someday will have rigs that will export from Zbrush to other apps... someday!!!
chuif....

tez
05-01-07, 01:17 AM
A couple of months ago I saw the post about Zbrush 3 being a free upgrade to registered 2 users...on the CGsociety forum. I followed the link and watched the sample video. It then had a segment showing bones being applied around facial features and then rotating (and other manipulating of) the bones to distort the mesh. It seemed a dream rigging setup.

I no longer see that segment in the demo. Does anyone know what happened to that? Will it no longer be an option within 3? That seemed like such a valuable function...

Sure wish there was some automatic vertices weighting system within Max like I saw in that video. Even if it was not transportable (back into max) it would be an invaluable tool for creating morph targets.

Does anyone know the story behind this function and it's disappearance from the demo video?

Thanks,

Michael Sheeler
When you go back even further ,there was the video where a woman was posed without any need to mask of areas not as now shown in new video. Also a wire frame mesh and trasparancy was instantly viewable at any time during the process in the older video. You could go back and continue to work in full symmetry and go back to your pose at any time. Remember though that animatable morph targets are avalible as shown in new video so we can see how our work deforms. I prety sure that surface rigging is still there as it apeared to work great in the video.

Either way whats been added or taken away will be done for the best in stability, and to maintain pixologics name for a quality product.

We now have a count down of only 15 days, thats only just over 2 weeks away which is nothink. My new pc is to be built today and im very much looking forward to working with Zbrush 3. The Beta images have shown just some of the potential Zbrush 3 has, but at the end of the day its the artest behind the tools that creates the results, it just makes creativity flow ina more open stream when you have such tools as Zbrush 3 at hand.

SpiderofLeng
05-01-07, 10:27 AM
Thanks for understanding an artist creative process and letting us continue being creative .

michaelws
05-01-07, 10:35 AM
I am excited by the short countdown also

jasongri
05-03-07, 10:55 AM
So whats the official date again?????

Are we there yet???
Are we there yet???

God I'm going insane....

...nope, false alarm. <phew> I'm already insane.:eek:

tez
05-03-07, 01:18 PM
So whats the official date again?????

Are we there yet???
Are we there yet???

God I'm going insane....

...nope, false alarm. <phew> I'm already insane.:eek:
The date of release is the 5th may my friend.......Ops, missed out the 1.:D

mouse_art
05-03-07, 01:24 PM
Damn now i have to say every day to me that my birthday is on 15th and not on 25th.

Can you push the release 10 days back? Thanks in advance.


Oh i forgot, i missed the 1 april joke...i had to make up that now. ;)

jasongri
05-03-07, 07:29 PM
Damn now i have to say every day to me that my birthday is on 15th and not on 25th.

Can you push the release 10 days back? Thanks in advance.


Oh i forgot, i missed the 1 april joke...i had to make up that now. ;)
<------BEGINS CHOKING MOUSE_ART

Chanting to myself not funny not funny not funny......

SalmonGod
05-03-07, 08:04 PM
hah... now that it's fair game, my birthday is May 9th (being honest here)

Wyatt
05-03-07, 08:36 PM
So close... so close!

feureau
05-04-07, 12:54 AM
Whoever's setting these date's a master of suspense!!!

NLightUK
05-04-07, 05:54 AM
hah... now that it's fair game, my birthday is May 9th (being honest here)
And mine is the 10th, so we will get belated gifts from Picologic :)

Kryos
05-04-07, 07:25 AM
Well, my mom's birthday is on the 15th..... too bad she doesn't even know what ZB is..... Darn it. :(

mouse_art
05-04-07, 07:31 AM
Well, my mom's birthday is on the 15th..... too bad she doesn't even know what ZB is..... Darn it. :(
Show her ZB! If she is telling you that she is to old for something like that(PC's ect.), just say her she looks young and beautiful, it should work. ;)


-----------------------
@jasongi

You are a mad person. ;) (ed: just kidding of course)

What is ten days, after some years waiting? :P

enrique_david
05-04-07, 04:42 PM
I'm sorry if this question has been answered. There are 40 something pages posted on this topic and I don't have the patience to read them all and look for my answer.

I have in intel-mac. If I dedcide to switch and run it on windows.... will it be possible to switch back to mac-zbrush license once it's out or do we have to wait for the UB version to come out?

feureau
05-04-07, 11:33 PM
If I'm not mistaken, the system only lets one time switch between OSes. Anyone wanna back me up on this?
So, you probably won't be able to switch back to mac license later on...
You might wanna consider dual booting your system.

Still no news on linux ZB?


Btw... It's the 5th!! w00t! Soon... my precious... soon we will be together....

Displaced
05-05-07, 06:25 AM
Can ZB3 retopologize to a triangulated mesh?

(Did search on this thread. Sorry if it's been answered elsewhere.)

DJD1
05-05-07, 09:48 AM
I'm sorry if this question has been answered. There are 40 something pages posted on this topic and I don't have the patience to read them all and look for my answer.

I have in intel-mac. If I dedcide to switch and run it on windows.... will it be possible to switch back to mac-zbrush license once it's out or do we have to wait for the UB version to come out?

I'd really love to know the answer to this too. Some official word would be great. :tu:

If we can't switch back again, then ultimately I don't think I'd bother.

acmepixel
05-05-07, 07:47 PM
Wow, there must be a "global consciousness" . I was just about to post this question myself. I'm getting a MacBook and would like to move my iBook Zbrush install over to the Macbook and try it on Windows XP Pro. But my primary install is still on my Mac workstation and not about to change anytime soon.

So my question, too, would be whether or not we can switch back to the Mac version when it finally ships or are we stuck with the Windows version? :qu:

Paint Guy
05-05-07, 11:10 PM
I'd also like to know this before I buy ZBrush 2. I ultimately would like ZB3 for the mac, but since this may take some time, can I buy ZB windows now and then switch to the mac version when it comes out. I think this wouldn't be too much to ask since us mac users have to wait for a mac release.

If someone from Pixologic could let me know before May 10th so I can decide.

Thanks

testure
05-05-07, 11:49 PM
I'd also like to know this before I buy ZBrush 2. I ultimately would like ZB3 for the mac, but since this may take some time, can I buy ZB windows now and then switch to the mac version when it comes out. I think this wouldn't be too much to ask since us mac users have to wait for a mac release.

If someone from Pixologic could let me know before May 10th so I can decide.

ThanksThis questions was already answered waaay back at the beginning of this thread: yes.

BazC
05-06-07, 12:41 AM
If I remember rightly what was said at the beginning of the thread was....

If you already own a Mac license you switch to a Windows license for free so you can start using ZB3 straight away. As far as I know, nothing has been said about switching back again once the Mac verson is released. I'm sure you will be able to but whether it wil be free or not no-one knows.

Braindrop
05-07-07, 08:02 AM
I took my mom bungie jumping for her 50th birthday, and she loved it. She still pulls out the video of it to shock her friends. We wanted to go parachuting for her 60th, but chemotherapy and age had made her bones too brittle (she's a 22-year cancer survivor at this point).

You never know -- if she interested in sculpting, she might love Zbrush.

brain

watteville
05-07-07, 02:02 PM
I took my mom bungie jumping for her 50th birthday, and she loved it. She still pulls out the video of it to shock her friends. We wanted to go parachuting for her 60th, but chemotherapy and age had made her bones too brittle (she's a 22-year cancer survivor at this point).

You never know -- if she interested in sculpting, she might love Zbrush.

brainouf - oh yes, she might love it

mathman
05-07-07, 05:38 PM
Hey, are we going to be notified (via EMail) of the free upgrade to ZB3 ? .... and hopefully the transition will be easier, I remember going through merry hell getting ZB2 - their security procedures were so tight.

watteville
05-08-07, 11:36 AM
Hey, are we going to be notified (via EMail) of the free upgrade to ZB3 ? .... and hopefully the transition will be easier, I remember going through merry hell getting ZB2 - their security procedures were so tight.
sure, maybe a regular invitation card

kaitomas
05-08-07, 11:37 AM
Hey, are we going to be notified (via EMail) of the free upgrade to ZB3 ? .... and hopefully the transition will be easier, I remember going through merry hell getting ZB2 - their security procedures were so tight.I agree about the procedures, ten times as hard as learning to use ZBrush! element5 kept sending me download links to demo version three weeks in a row since I paid for the software, and the online registration never worked for the sole sharp version I got.
It's working now, but I hardly dare to upgrade after that experience.

Slosh
05-08-07, 03:37 PM
My birthday is on May 17th, and I'm more excited about the ZB3 release than celebrating my birthday. How sad is that? :D

I've already told friends and family not to expect my full attention during phone calls for at least a week or two following the 15th. I'll be saying, "Yeah, yeah, Happy Birthday, thanks a lot, gotta go, bye."

Jettatore
05-08-07, 06:07 PM
That sounds like one hell of a birthday. Me, I can't wait either man, and I'm hoping no disasters delay it's release. I've built a brand new machine and bought a nice tablet to boot, all for ZB3.

SLI_Fallen
05-09-07, 04:53 AM
I've built a brand new machine and bought a nice tablet to boot, all for ZB3.
In the midst of doing the same thing. going from 32 bit dual core, 2GB to 64bit quad core, 4GB and a new 24" widescreen to boot. :D

Should have things running good and tested in time for ZB3 to ship.

Byder
05-09-07, 06:26 AM
Hey all,

Where exactly do you have to be registered to qualify for the free upgrade. Surely not just on ZBrushCentral... will it have anything to do with the activation codes that were in the ZBrush 2 Box?

Just wondering, lol

tez
05-09-07, 08:55 AM
When you activate zbrush 2 its regestered via element5.

javierloredo
05-09-07, 09:53 AM
Hey Sloch my birthday it's the day after yours. I'll be celabrating both zbrush 3 and my birthday. :))))

Can't wait till my school upgrades to zbrush 3. With all this new tools, I can't wait what people are going to be producing with this great program.

6 more days guys!!!

Javi.

Slosh
05-09-07, 10:24 AM
Javier...you're in Tampa? We're neighbors! I'm in St. Pete. Happy Birthday (early) in case I forget. How old are you going to be?

Shadowscheme
05-09-07, 11:11 AM
I wonder if you can open up the z tools back and forth from ver. 2 and 3

acmepixel
05-09-07, 03:02 PM
When you activate zbrush 2 its regestered via element5.

Only if you ordered it through Element5, though.

If you bought a CD version from a third party and then upgraded to v.2 then the process takes 2-5 days. Less time if you live on the West Coast and avoid doing it over a weekend.
;)

javierloredo
05-09-07, 08:43 PM
Hey Slosh!
Happy Birthday for you too! (Early)
I'll be 23!
Right know im going for my Bachelors in Computer Animation here in Tampa at the International Academy of desing and technology. I hope they get Zbrush 3 for the next semester.

Have a good one guys

Javier Loredo.

Drakelot
05-09-07, 10:34 PM
This wait is like the week before NFL ... hope May 15 gets here soon ... just can't wait ....

sbmongoose
05-09-07, 11:49 PM
What is the server capacity like? How long did things take when version 2 was released? Basicaly, will everyone trying to get 3 kill the system, or do/did Pixologic have loads of mirrors?

Thanks

Simon

Slosh
05-10-07, 06:16 AM
Waiting for the NFL season really sucks, but this is pretty grueling as well. I get so sad in February when I know I have 7 months to wait for football. With Z3, I didn't know about the new release until a few weeks ago, so this hasn't been too bad.

As for problems getting Z3 on release date, I just have to relate my personal experience downloading the upgrades in the past...I've had nothing but good experiences with element5. They can never seem to find me as a customer on their databases (I purchased through DigitalRiver years ago), but luckily I have all of my past records and they usually find me within a few hours and I have never had to wait longer than that to download and get running.

Hopefully, the same will happen next week for all of us.

Mr.Natural
05-10-07, 06:30 AM
I am planning on getting a MacBook Pro, in part to use boot camp (hopefully just temporarily) to use ZBrush 3. Eventually I want to get a new MacPro Quad Core but will wait for another year for that probably.

My question is does anyone know if the MacBook Pro is better to get Windows XP or Vista? I was going to order it from MacMall which gives it preinstalled and an option for Boot Camp or Parellels. Can you have both boot camp and parellels I can see situations where both would be useful.
Can the OS run in 64bit in windows on a MacBook and if so will ZBrush see any benifit? The ram is limited in a laptop anyway so not sure if it would offer any advantage anyway.

Finally, I am also thinking that maybe I should just wait till later this fall when Leopard might be shipped with boot camp built into the OS and newer, faster, better laptops --- any thoughts as to is it better to wait till then?

VeryGrimm
05-10-07, 08:11 AM
Does anyone know of a way to verify that your registration is in place? I bought Z2 through element5 in 2005. I'd hate to have problems downloading on the 15th because of some dumb data problem.

mouse_art
05-10-07, 09:31 AM
Does anyone know of a way to verify that your registration is in place? I bought Z2 through element5 in 2005. I'd hate to have problems downloading on the 15th because of some dumb data problem.I bought ZB2 before release(1.55b) that was 2004, i still have my account.

Do you created one at 2005? (don't remember if you had to create one or not.)
But to verify, i guess just email them and ask. ;)
The only Problem i could see maybe, is when your Email Adress has changed, and you did forget to update your Account with the new Email Adress.
In that case you need your old Messages from Element5 ect.

aurick
05-10-07, 10:09 AM
More information on the upgrade process will be posted Friday, in a new thread. For now, please hold all of your questions. If the new thread doesn't answer them, contact support@pixologic.com at that time.

Thanks. :)

tez
05-10-07, 10:21 AM
Thanks aurick, look forward to reading this info later on.

smileman
05-10-07, 11:17 AM
Thank you All at Pixologic, for this software, software is really not the word for this kind of work, maybe we can call this a piece of art. Really I hope that you can forget Mac os users, and also I say thank you so much to help me every days, with your piece of art to enjoy my simple life.

Boblog :D

smileman
05-11-07, 09:58 AM
Cannot forget Mac Users !!! Of course...

Giantsun
05-11-07, 10:25 AM
Nah, go ahead, forget about them. puff gone. :lol:
btw you can edit your posts.

Bryan Silva
05-11-07, 11:55 AM
More information on the upgrade process will be posted Friday, in a new thread. For now, please hold all of your questions. If the new thread doesn't answer them, contact support@pixologic.com at that time.

Thanks. :)
What forum will this thread be in?

tez
05-11-07, 02:30 PM
I expect it will be a sticky in the main forum like this thred.

michaelws
05-11-07, 06:32 PM
Being that it is Friday today...will the separate post go up today? It is Friday here in Hawaii...Seeing that folks are here from around the world...Friday could be quite relative.

Looking forward to the new release...like everyone else. Not surprising when it comes to a superlative product like Zbrush.

Thanks.

markkens
05-11-07, 07:52 PM
...to post that upgrade advisory

you can't plan page numbers like that :D

p1.jpg (http://javascript<b></b>:zb_insimg('55838','p1.jpg',1,0))

PhotoKev
05-11-07, 08:27 PM
Can you give us an idea of how long after the Windows release on May 15th will the Mac version be available? Are we looking at days, weeks, months?

Is there a Mac version of zBrush3 currently in beta?

If I am a registered Mac user can I download and install the Windows version of zBrush3 on my Intel Mac until the Mac version is released?

Jettatore
05-11-07, 08:45 PM
The last question has been answered already. The answer was Yes.

smokebox46and2
05-11-07, 09:05 PM
Uhhh... So, how late do you guys work?

Giantsun
05-11-07, 09:07 PM
markkens, brill observation skills. :tu: lol

Giantsun
05-13-07, 07:30 PM
Everyone...seat belts...we are aproaching zbrushness! :lol:

smileman
05-13-07, 07:41 PM
I will wait, as I have only one word, and I'm a trustable customer. I will wait for the next step on OSX. And not ask for a PC version.
I love my MAC. :D
Sorry

feureau
05-13-07, 09:36 PM
Did they say when, exactly, on the 15th, will they release z3? Midnight?

tez
05-14-07, 12:34 AM
Did they say when, exactly, on the 15th, will they release z3? Midnight?
When ever ist launched on the 15th il be in bed, so for most uk users and others in opposite time zones, it will be the 16th.

I mite use some match sticks in my eyes that night to stay awake. This thred wasnt made till the morning here, I was the 5th person to post. I would imagine that it would be much the same timing, who knows?

sammy2
05-14-07, 12:58 AM
well I only have 4 hours to go until the 15th

Sammy!!

Aeneas
05-14-07, 05:00 AM
...and the 16th will be my mother's birthday, so I'll have to visit her. (living on the old continent called Europe, two hours more time distance that the Brits.)

smileman
05-14-07, 06:42 AM
Me I can sleep, I'm a MAC... user... maybe 6 month, yes sleeping 6 month more.....

Good night

:p

Xazax
05-14-07, 06:52 AM
Really how many hours left for that release?One day or a few hours?

jmesias
05-14-07, 09:11 AM
I'm hoping for midnight also! but who know's really? the folks at Pixologic might make us wait 'till they get to the office. :p

Anyways! luck to you Ofer and everyone working hard at Pixologic!! may you have a swift and bugfree ( at least not that many bugs ) release! A new era is coming... I'm so excited :D

Xazax
05-14-07, 12:19 PM
Release i cant stand release that program pixologic team!!! :evil: :D

n-drew
05-14-07, 12:30 PM
keep in mind, they are settled in LA, that means GMT -8 hours.

(sry for "double post", but it seems some ppl expect it too early :P)

mouse_art
05-14-07, 12:33 PM
keep in mind, they are settled in LA, that means GMT -8 hours.

(sry for "double post", but it seems some ppl expect it too early :P)Or expecting besides the free gift, a little early release gift. ;)

I know timezones are baaad.(in this regard) ;)

Ghostly Specter
05-14-07, 02:40 PM
Hello everyone! I'm just starting out with ZBrush. With a offer like that i'm going to have to buy Zbrush Now. :eek: What a great program!!! I'm going to start posting models soon ;) ... I hope.

iskon
05-14-07, 03:09 PM
10, 9, 8, 7, 6, 5, 4, 3, 2, 1...

M29MATT
05-14-07, 10:16 PM
So it's 1:16 in the morning on the 15th... Where's Z3? WTB midnight release!

astearon
05-14-07, 11:10 PM
One hour to go, i hope :D :D :D

daytona
05-14-07, 11:16 PM
OK. The planets have aligned, go ahead. Today feels right to me. I think I'm ready now...

daddymack
05-14-07, 11:36 PM
lol... My clock is like TIC!..... TIC!......

I love anticipation

grog10
05-14-07, 11:39 PM
ring a ding ding ding ..... arghhhhh
can't wait !!!!


ok... still have time to take a shower, grab my car an go to school
and take zbrush3 before a explosion of the server.

Noggin
05-15-07, 12:26 AM
A new dawn here in the UK_waiting patiently (well ok NOT!)

raducoc
05-15-07, 01:15 AM
Well, actually we have more hours to wait. Pixologic is located in LosAngeles, so, the European users, need to wait +8 hours. If here in Europe is 10:10 AM, in LA is only 02:10 AM. So, the europeans need to wait until 16 May. Why Im saying this? Simply. In pixolator.com, we can read: "... WE WILL RETURN AT MIDNIGHT OF MAY 15TH. SEE YOU THEN!"

Domingo Torres
05-15-07, 01:18 AM
Umm I bought ZB2 about an hour ago because my friend told me I could buy it up until tonight and get ZB3 for free, and I had been holding out for ZB3...

I can't preregister...

Someone assure me I'm not screwed. :confused:

jaystein
05-15-07, 01:20 AM
I'm pretty sure we will have to wait until midnight tonight (which is technically tomorrow) so start the clock at @ 22 hours from now.
Please let me be wrong...

jaystein
05-15-07, 01:48 AM
Umm I bought ZB2 about an hour ago because my friend told me I could buy it up until tonight and get ZB3 for free, and I had been holding out for ZB3...

I can't preregister...

Someone assure me I'm not screwed. :confused:You're most definitly not screwed, just call tech support if thre's a problem they'll hook you up manually. When I bought Zbrush 2 a couple of months ago, it was when nobody could register Zbrush, but Pixologic fixed it.

pumeco
05-15-07, 03:24 AM
Yup, you'll have to wait 'till midnight Pixo' time.
They've changed pixologic.com with a little info and a nice pic ;
http://www.pixologic.com (http://www.pixologic.com/)

"WE WILL RETURN AT MIDNIGHT"
They sound like a bunch of vampires to me :D

Bonecradle
05-15-07, 03:34 AM
Umm I bought ZB2 about an hour ago because my friend told me I could buy it up until tonight and get ZB3 for free, and I had been holding out for ZB3...

I can't preregister...

Someone assure me I'm not screwed. :confused:You're not screwed ;)

It's just, you can't preregister automatically through the website form because your details are not yet in their database. Send support an email with your details (those asked for on the form) and hopefully they will have enough time today to sort you out manually.

tez
05-15-07, 03:38 AM
@ Domingo Torres.

As long as you get your pop via element5 it will show you regestered ZB2 before ZB3 release, thoes are the conditions for the free update, so your be fine. I did read that later ZB2 orders will be handled manualy so your best to contact pixologic support ASAP.

Domingo Torres
05-15-07, 04:04 AM
Oh thank god. Now I can get some sleep. Thanks guys! I was seriously freaking there for a while. :D

feureau
05-15-07, 05:12 AM
Ho ho ho! The pixologic.com site is down, preparing for a may 15th midnight launch!!
Yippie!!!

n-drew
05-15-07, 05:19 AM
damn, at midnight? so we europeans dont get it today, unless we dont go to bed till 8:00/9:00 am:confused:

Bingo_Jackson
05-15-07, 05:29 AM
damn, till midnight? so we europeans dont get it today, unless we dont go to bed till 8:00/9:00 am:confused:


Nobody gets it today. IF...and its still an assumption at this point, the software could be released prior to the new website...IF its released along with the new website at midnight, even in Pixologic's timezone thats technically the 16th.

But you've already been waiting a year and a half (or 3 years depending on your outlook)... whats one more day? A single day past the announced release date is speedy in Pixologic terms.

n-drew
05-15-07, 05:40 AM
no it isnt. the last 24 hours are/were the longest in my life. now, i have to wait another 24 hours.

Chrisky
05-15-07, 06:02 AM
Just what you can expect from software developers nowadays. ;) :rolleyes:
Seriously, May 15th 24:00 hrs is really May 16th 00:00 hrs.

But hey, we CAN still work on your stuff in ZB2 for another 24 hrs, can't we? The itch is bad, but let's just take stuff up another notch in ZB2 before going over to Z3! :lol:

However, seeing how long the list of eagerly waiting people is I'm more concerned about the downloadservers breaking down under the initial load of download requests... :confused: