View Full Version : WIP/Help needed
jamiemacd
02-27-07, 06:17 AM
Hi. Here is a WIP of my buffalo. I'm still texturing but in my Maya (mental ray) render test I have a whole stack of nasty seams along the UVs. I'm sure there must be a simple fix, but I'm too simple to find it. Plz help!
Harmonic
02-27-07, 09:53 AM
If you are texturing in Zbrush the fix seams slider under tool>texture might help.
abone114
02-27-07, 06:02 PM
hmm... from the image it looks like the uvs are actually displacing the geometry, could you have perhaps brought your displacement map into photoshop after exporting it from zbrush and accidentally left the UVs in the composite? might want to double check that.
jamiemacd
02-27-07, 07:02 PM
The displacement is done in zbrush, the maps are directly into mental ray (converted to map format) and the uvs are auv from zbrush.
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