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silvaticus
02-27-07, 02:09 AM
After a long while I finally managed to understand how the displacement maps work inside Zbrush. I still have lots of things to figure out so any comments and suggestions are more than welcome.
The light on these is based on one posted here by F. Rimasson, many thanks to him and Mahlikus the Black, I played a lot with the setups they shared and learnt a few things while doing it.

shellz.jpg
Teethy.jpg
Teethy2.jpg

And some little experiment with the reflection, not working too well but...
treeonglass.jpg

vlad74
02-27-07, 02:16 AM
Excellent work. Keep it up.

Mahlikus The Black
02-27-07, 05:24 AM
Excellent Stuff! I am so glad I was able to give some assistance. Makes me happy because allot was given to me when I was fresh with Z and I love giving back. Makes me kinda blush in a way to because I saw the image and was going to tell you that I love the render but would love to get my hands on that shell material and play around with it. :o:D:tu:

Keep it coming and would love to see more.

MAH

Jason Belec
02-27-07, 05:42 AM
All very cool and mystic alien imagery! ;)

yfchild
02-27-07, 06:05 AM
first "chapeau/bravo " for your work. i love so much.

second can you explain us your way for have this results.

The UV and displace map (normal/cavity) are for me "Arrrgh!". Can you share a little video quicktime... or can you capture a little bit with your next model for we can see how you made the displace and we´re you put them in your render soft.

thx

silvaticus
02-27-07, 06:34 AM
Thanks a lot,all of you. I`m happy that finally some people appreciate my work.
I will try to explain my workflow a little bit later. It`s nothing new, all I do was learnt from here but maybe I could make it clearer. Because I know for sure that many great tutorials are hard to understand without knowing Zbrush very well.

I`ll have to think about it, I don`t want to skip some important step.

jmeyer
02-27-07, 07:52 AM
Nice texture on the first ones,especially on teethy.
And what i really liked to see are the cage-balls on the
last one.;) :tu:

threetails
02-27-07, 08:52 AM
cool pieces, very gritty, looking.

Leshiy3d
02-27-07, 08:53 AM
:eek:
Awesome stuff! :tu:

silvaticus
02-28-07, 02:35 AM
Thanks again, it`s great especially whne coming form people who have poste great images here.
I wanted to make a fast little "tutorial" to answer the questions but then I realized that it`s not much to say, it would be like repeating things already said.
For the displacement stuff I learnt a lot from an old tut posted by Grub, it`s there in the tutorials section. A little difference would be that I use the resulted alpha map as texture too, it works well with these materials.
Here is another one, I consider it sort of a sketch sicne it was very fast, 1-2 hours. Zbrush is great for that, to quickly visualize an idea. Now I`ll turn back on the zsphere model and work more on it then remake the whole image. If I have time...
alienbox22.jpg

rimasson
02-28-07, 02:52 AM
Nice shells and Alien-in-a-box !

As you can see, colored lights helps a lot....

silvaticus
02-28-07, 03:25 AM
Yes, they surely do! Thanks again for sharing that setup.

brettSinclair
02-28-07, 07:09 AM
I really like your texture on your alien head and shell. I think you should do a body for him. That would be cool. :tu:

calum5ZB
02-28-07, 10:08 AM
Hi,

First you have some cool concepts here and I like your style.
What I find really pleasing is the spirit this site has by the way of artists helping each other out.Some of the artists here are so kind hearted I think they must be mad (joke).I only learn from threads such as this with the masters linked in the workflows and such.Thanks to them all~we love you!In a manly way!!
My librarys are filling forever with new materials and light settings..

Well,lets see your work again soon.

All the best,

cal
www.calum5.com (http://www.calum5.com/)