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felina8
02-26-07, 06:36 AM
Good day!

I'm newby here...and I would like to learn from you Bros. Here's my work for critics. Still on process. Thank you! :lol:

se7enthcin
02-26-07, 09:38 AM
good start. Really pay attention to anatomy and HOW a character moves. This produces better conceptual poses and construction. Don't be afraid of going up in subdivision but don't go up too fast.

Mahlikus The Black
02-26-07, 09:42 AM
I agree. Also, think about weight distribution. I know that seems odd but its something that the subconscious identifies and thats why a model can look wrong but you can't figure out why.

AngelJ
02-26-07, 12:08 PM
Felina8,

It appears you have two threads about the same subject, since I don't see a difference in the images. At any rate, its always good to see more folks here the better. As for your image, I tend to agree with others about structure. Its so nice with monster creations to take liberties however its also helpful to make them more believeable if they have a structure that makes it convincing. Keep working hard and looking forward to more.

felina8
02-26-07, 12:18 PM
:D I really appreciate it...I think I saw what Mahlikus talking...I'll go back play on it. And se7! I'm happy with that! Yep, sorry for the double post AngelJ. Thanks a lot Bros! Hope I could catch you again guys! hehehehe!

respectfully, felina.

Mahlikus The Black
02-26-07, 02:06 PM
One word...

Pumpkinhead.

I think it's one word...anyway... Look at his structure.

Now look at yours. Its easy to ask yourself and see...if it were a real toy and you were to stand it up..would it stand?

Hope that helps too.


As for double post, no worries Lad.
We all have done it once before.

:D:tu: