tannermorrow
02-23-07, 09:12 AM
This may be vauge but what would be the best way to make a stucko looking wall in ZBrush. What I'm doing as of now is I've UVW Unwrapped the wall in 3DS Max. Created my textures in photoshop on the UVW template and then just converted the color texture to a black and white high contrasted image for the displacement. It looks pretty decent. But I'm wonderinf if I can achieve even more realism by doing it in Zbrush. Is there a way I can take my B&W Displacement map and use it in Zbrush as an alpha to create my displacement? Or should I go about it a different way? :D :D
You can see what I currently have using just 3DS Max and PS. I am using a vray displacement. The right side of the cube looks fairly decent where as the left side sort of looks flat...but of course this may have to do with lighting.
Any help is greatly appreciated!
You can see what I currently have using just 3DS Max and PS. I am using a vray displacement. The right side of the cube looks fairly decent where as the left side sort of looks flat...but of course this may have to do with lighting.
Any help is greatly appreciated!