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[EA]Krippler
11-25-02, 08:58 PM
im sure there is a topic on this but i cant find it yet.

when i use to texture a head made from a sphere in 1.23 i would get the results i was after, but now that im trying to texture a zsphere creation im not gettin what i want. it seems to stretch the texture all over the place (as expected given the shape) so im asking if there is a way to texture certain parts of the mesh or do you guys have any tips

below is a quick example of what im talking about. both meshes made quicly and textured the same way. i would like the right image to look like the left.

thx

http://www2.zbrushcentral.com/zbc_uploads/user_image-1038286709jbr.jpg

Nemo
11-25-02, 11:38 PM
just a wild guess Krippler,

i am experiencing weird behaviour with skinned ZSpheres. Their size seems to differ and all the tools have either a huge impact on the mesh or almost none at all until i resize the object several times and see if my tools work properly again.

In your picture it might be the case that the noise radious is affected by this sizing issue. Please try to increase the noise radious in the material settings and see if you can get the desired results.

I hope i made at least a little bit of sense to you - bad english 2 :(

Nemo
11-26-02, 12:14 AM
On the other hand - might it be that you are trying to map an UVSpherical onto the Zpshere Skin? That is UVTile by default and your texture would look quite messed up if you tried that.
Under modifiers/texture take a look at the mapping method used for both objects. If the second mesh has UVTile applied change that to UVSpherical - the result might still be questionable because this mapping method doesnt seem optimal here but at least it might keep the texture from being distributed wildly.

Oh i guess today i dont make sense in english :)

<font color="#949494" size="1"> November 26, 2002 Message edited by: Nemo </font>

[EA]Krippler
11-26-02, 12:34 PM
good point buddy, i havent been inside there yet but ima take a look. i can see whats kinda happening here, its easier to wrp an image around a sphere with a ratio of 1:1 cause it will wrap nicely but to take the same image and wrap it around such an odd shaped aboject is much different. im sure Z was made to do what i want i just havent fiqured it out yet. im on it though :)

aurick
11-26-02, 04:07 PM
Looking at your examples, it's my guess that you're applying a pre-made texture to the skin? If so, it won't work right because of the UVTiles method.

The UVTiles method is designed to be used with TextureMaster to create original textures with almost no distortion.

If you wish to use an existing texture, then you simply need to change the skin's mapping. You can do this through Tool>Modifiers>Texture -- for what you're showing in your example, you would want either Uvc or Uvs (Cylindrical or Spherical).

You can read more about these various methods in the QuickLinks for Version 1.51.

Kevin
11-26-02, 05:33 PM
I haven't gotten as far as texturing yet. But I have noticed that my zsphere models over-react to editing. Wasn't there a post about this sometime ago? Something like the entire model is the same size as one default sphere? Or am I confusing this with something else?

Kevin

aurick
11-27-02, 10:21 AM
Hi Kevin,

You'll find your answer here (http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=007741).

This is one of the many threads in the QuickLinks for ZBrush 1.51. You'll find answers to other common questions there, as well.

[EA]Krippler
11-27-02, 01:35 PM
thx aurick, i sorta thought that :)

Kevin
11-27-02, 04:50 PM
Thanks, Aurick. I thought I had read that somewhere. But I didn't remember what it said to do.