Kruzr
10-14-01, 04:14 PM
‘Afternoon all . . . :)
I thought that a few might be interested in this, probably little known fact??? If you wanted to create a "Sphere3D", then use a "Cylinder3D" to Cut a hole, then use a "Cube3D to cut another hole, then use a "Ring3D" to cut another hole, now you wanted to move or scale or rotate the original "Sphere3d" . . . could you do it??? :confused:
Actually, the answer is yes. If you create an object on the screen, give it the Color & Material you want, then scale, rotate & position the object where you want it, then place a Marker for that object you can do it. After you've placed the Marker for that object, choose another Object or Tool & place it on the previous object where you want it. Give it a Color & Material of your choice, scale, rotate or position it to you liking, then select "Cut" instead of Add, now place a Marker for your second object. You can do this with additional Objects if you choose. Now, after you have everything exactly as you want it, select the "MultiMarker" & draw on the screen. If you've followed my example, you should have a "MultiMarker" object with different holes cut into it, & you can scale, rotate or position it to your own satisfaction. The only drawback to this "MultiMarker" object is: you can't convert it to a "PolyMesh" object, due to the fact that the "Cut" areas won't show up as Cut, instead they will appear as the actual objects used for the Cutting. :rolleyes:
I don't know how many of you, if any, would have any use for this little tidbit of information, but I have used it a couple of times, & I was satisfied with the results. In the image below, once I created the "MultiMarker" object, I placed it on the screen & positioned it in 4 different positions, then rendered each. As you can see they turned out pretty clean. ;)
Anyway, as I stated earlier, if anybody would be interested, give it a try. If you have any questions please ask & I'll try to answer. Y'all have a good one . . . :cool: Mark.
http://www2.zbrushcentral.com/zbc_uploads/user_image-1003101255xhk.jpg
I thought that a few might be interested in this, probably little known fact??? If you wanted to create a "Sphere3D", then use a "Cylinder3D" to Cut a hole, then use a "Cube3D to cut another hole, then use a "Ring3D" to cut another hole, now you wanted to move or scale or rotate the original "Sphere3d" . . . could you do it??? :confused:
Actually, the answer is yes. If you create an object on the screen, give it the Color & Material you want, then scale, rotate & position the object where you want it, then place a Marker for that object you can do it. After you've placed the Marker for that object, choose another Object or Tool & place it on the previous object where you want it. Give it a Color & Material of your choice, scale, rotate or position it to you liking, then select "Cut" instead of Add, now place a Marker for your second object. You can do this with additional Objects if you choose. Now, after you have everything exactly as you want it, select the "MultiMarker" & draw on the screen. If you've followed my example, you should have a "MultiMarker" object with different holes cut into it, & you can scale, rotate or position it to your own satisfaction. The only drawback to this "MultiMarker" object is: you can't convert it to a "PolyMesh" object, due to the fact that the "Cut" areas won't show up as Cut, instead they will appear as the actual objects used for the Cutting. :rolleyes:
I don't know how many of you, if any, would have any use for this little tidbit of information, but I have used it a couple of times, & I was satisfied with the results. In the image below, once I created the "MultiMarker" object, I placed it on the screen & positioned it in 4 different positions, then rendered each. As you can see they turned out pretty clean. ;)
Anyway, as I stated earlier, if anybody would be interested, give it a try. If you have any questions please ask & I'll try to answer. Y'all have a good one . . . :cool: Mark.
http://www2.zbrushcentral.com/zbc_uploads/user_image-1003101255xhk.jpg