View Full Version : Scabad
yfchild
02-12-07, 03:46 AM
a new model from a debutant.
YAEL
another image zbrush/photoshop
http://www.zbrushcentral.com/zbc/showthread.php?t=40940&highlight=blue+city
yfchild
02-12-07, 03:50 AM
A ESPECIAL THANKS TO MARCUS CIVIS . THANK FOR TIP SYMMETRIC MASK and upload my 3/4 models i made.
yfchild
02-12-07, 03:54 AM
The task more dificul i have is THE FAMOUS UV. I try a loto of solutions but for examplo this model, i don t know how begin... i understant i must be cut for diferents parts, but i m a little bit lost. i donīt understant a real good method.
yfchild
02-12-07, 03:55 AM
undersdant = understand, sorry
brettSinclair
02-14-07, 12:58 AM
Hey man.
Welcome to the forum.
1st i think before you model your character you should design one. draw it first so you have a good idea of what you'd like to achieve.
Then modelling. Try keep your edges nice and neat and flow with the muscles. I'm not so sure what uv tools modo or max or cinema4d use. but i'm sure they have an automtic uv solution for you, or you could lay them out and stitch them together yourself in any of those apps. try keep your uv's neat too. no overlapping as this will cause major difficulties. Alternatively you could use zbrush to layout your uv's for you, by using the auv tiles method. but remember to export your lowres model from zbrush as your uv's will now be different. When using projection master try stay away from the edge of the model as this will create that "dirty" effect you mentioned. If your using zapplink try the same and save when your done and zbrush will automatically update. hope i helped you out!
Good luck!
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