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RC
04-06-03, 03:29 PM
Ok I made this ship and skinned it.
would I have to export to UV mapper to texture it?
Or how would I go about texturing it in ZB?
any help would be appreciated.
how would I do it in texture master?
thanks http://www2.zbrushcentral.com/uploaded_from_zbc/200304/user_image-1049668122vaw.jpg
as you can see its realitivly low polly.

Frenchy Pilou
04-06-03, 03:58 PM
Hi Rc
With texture master you have no problem to texturize any Model 3D.
You paint in real time :) Drop Pick Drop pick....
Pilou

RC
04-06-03, 04:01 PM
Thanks Frenchy..I know how Texture Master works..for organics its easy..how would one go about doing something like this, with a little more detail?

Frenchy Pilou
04-06-03, 04:59 PM
Hi RC
Many solutions
- Use a very detailed texture
- Increase the definition of the model and paint directly with meticulous alpha or stencil
- use the stroke line
- wait the next version for the Displacement map :)
Pilou

RC
04-06-03, 05:00 PM
Thanks Frenchy!