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View Full Version : My demo reel yay!



Pieisgood
01-10-07, 10:22 AM
So I finished my demo reel and I am looking for an internship in either San Diego (where I live) or Los Angeles.

I hope you enjoy it, and yes that music really is from toonami and yes it is awesome.

Unfortunatley I had to post my demo reel on youtube since I can't really afford a server :(

http://www.youtube.com/watch?v=r3OYlz0tn3Q

Rendering done in 3Ds max using mental ray. The text effect in the begining was done using a Particle array and painful keyframing.

Seb_Barker
01-11-07, 04:48 PM
Hi Pieisgood,

Few comments on your reel,

1. It is far to long for what you have... 3 or 4 models should not last more than 1 minuite, less than that even.. Prospective employers watching it will get bored and turn it off.

2. Take out the tree texture background, it looks turd.

3. Smooth out your camera tracks, .. Not flowing, maybe have some more interesting camera movments,.. Cuts are always good for this. Treet your show reel as a very short film!!

Showing other skills in 3d is always good, your kind of on this with the particle stuff at begining.. Some more would help.. Jobs as a devoted modeller are hard to come by. You will have more luck generalising.

Good luck!

Squash-n-Stretch
01-12-07, 03:11 AM
Yeah I agree with the crits. Speed it up a lot, make the text transition a lot quicker and smooth out that crazy camera work.

Pieisgood
01-12-07, 10:07 AM
Ok, I will be working on four more models for my 2007 demo reel. I will work on the editing camera movement and inclusion of more particle effects and other types of modeling (low poly game models, detail, and scenes). I appreciate the advice and it's hard for me to admit my flaws (it always is right?). So look for my next reel in the following months. I will also try to improve on everything about my modeling and more so on the texture detail side.


THANK YOU!

Moochie
01-12-07, 11:26 AM
A good attitude that'll help you get where you want to go.

If particles give you grief, you can always 'cheat' http://www.wondertouch.com/

Pieisgood
01-12-07, 11:43 AM
I'd rather be in tough witht he particle system in max. That way I don't have to rely on that program later on. Also the 3Ds Max particle system is amazing. Thanks though :)

CemeteryKid
06-03-07, 11:41 AM
Aight heres my crit, hope it doesn't come off as too harsh, but harsh crits helped me out alot.

Models do not show employers skill of modeling.
-You need to get some reference, and to model something to those specifications almost exactly, be it an animal or a human or whatnot.
The models you did, are more of fun doodles, you need complete models with strong anatomy references.
Also your creatures you create, unless they are cartoons, still need to follow the basic rules found in real life muscle structure wise, and bone structure wise to some degree. This also helps you create realistic, believable critters.

Also, if you are going for modeling, you definetly need to learn edge flow/muscle flow better. Tons of resources/tutorials online for this.
As much as I like ZBrush, you should step back into your base program, and model out some animatable meshes, because no one will hire you if your meshes don't deform well, as that is kinda the point, not saying the first heads mesh is horrible, but it isn't quite up to par yet, edge flow wise.


Camera issues have already been brought up, but a simple turntable spin, or a close up moving camera cut should do well, in the words of my buddy Adam Schuman, "If your models are good enough/interesting enough that is all you will need, keep the employer 'wanting' to see more of the model".


Anyways good luck man, all i've got for now, gotta get back to working.