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aceala
01-08-07, 11:32 PM
hi thanks for looking!
well this character is one i had since 98, but this my first attempt at making him as one mesh. base was made in maya.

ZBrush Document.JPG

my homepage.
http://kishrr.tripod.com/

Ron Harris
01-08-07, 11:35 PM
yeppers..he is looking good. so glad that you got the probs worked out on those trouble areas. Can't wait till you're through and ready to texture.

Ron
catfishmn@aol.com

aceala
01-09-07, 11:37 PM
in the process of the textureing.

side.JPG

dmckim
01-09-07, 11:39 PM
Very nice scale texture. I also like how you are selectively using it so far.

aceala
01-10-07, 08:41 PM
update, cant wait to paint!

update.JPG

Ron Harris
01-10-07, 08:56 PM
Looking good.....loving that scale work.
Ron

Prospect
01-10-07, 09:02 PM
Yeah, really looking good. He kind of reminds me of that aqua guy from Hellboy. Can't wait to see the updates. :)

aceala
01-15-07, 10:43 PM
Next is the ribs and spike bone work. comments or anything is appreciated, ty.

bod.JPG

aceala
01-17-07, 09:49 AM
wanted to add my maya wire work to the thread.
box modeled from a cube.
comp.jpg

Ron Harris
01-17-07, 11:55 AM
looking good...your creation is coming to life step by step...thank you for sharing the process.

Ron
catfishmn@aol.com

aceala
01-17-07, 10:14 PM
finished all the textureing, now its time to paint.
during learning the system of painting in zbrush, i wound up with this.
bottom head turned into the top after figuring stuff out.
just thought i would share.

brush test1.JPG

ozone1979
01-18-07, 12:03 PM
hmm... i noticed triangles in ur low res model... how did u get those to work well in zbrush?

aceala
01-18-07, 07:48 PM
i didnt, i smoothed in maya with a quadralation before i exported to get quads.

aceala
02-18-07, 10:54 PM
update on paint/rendering.
still alot more work and tweaks to be done, on the paint/lights/render setting.

recent.jpg

Ron Harris
02-18-07, 11:15 PM
great update. the link also...

I can't wait to see him all done. I am anxious for you. And you know what I am waiting to see...muhhahhaha

Are you still enjoying Zapplink or PM better?

the rigging and animation ;)

:tu: :cool: :tu:
Ron
catfishmn@aol.com

patsiu
02-19-07, 01:41 AM
Hey hows it going there, this merman looks really good, wish i had a better computer to work on my stuff. Keep it up

vlad74
02-19-07, 12:55 PM
Nice work. Keep it up. :tu:

aceala
02-21-07, 09:00 PM
this is after my 3rd coat of paint.
4a.jpg

aceala
02-22-07, 09:11 AM
still painting, teeth then armor next.
can anyone add a suggestion or anything?
recent.jpg

Domodab
02-23-07, 07:16 AM
Don't do vampire teeth for him, i'd do fishy inspired teeth, like piranha or something. Good work here by the way. :tu:

aceala
02-27-07, 07:47 PM
just cant convince myself that this sss stuff is worth it on this model.
spent the last 15 hours configuring it not to mention the weekend
learning everything i could about it.
i tried 7pm to 2am yesterday and all day 9am to 10pm today trying
everything to make it look good but i couldnt,
it just looks like trash compared to alot of
other work i have seen with sss but in my case im not impressed.
can someone please say something here, suggestions comments anything please!:cry:
p.s. the high radius and depth was intentional.

LEFT normal prefered setup, RIGHT the sss version i cant find a passion for.
p.s. both are non photoshop filter colored maps, just base.
uhg111.jpg
Node network for sss
http://i16.photobucket.com/albums/b49/Kishr/nodenetwork.jpg
more sss renders
http://kishrr.tripod.com/id9.html
and
http://kishrr.tripod.com/id10.html

AngelJ
02-27-07, 10:41 PM
Aceala,

I'm new to this program and what not myself, so definitely not a expert. However, I've found the skin shaders help the most with the correct lighting. I downloaded Kris Kosta's (a.k.a antropus) clay shaders and lights. Then I adjusted the settings on the shader to get what I wanted out of them. The lights do the rest and add that umph quality to the image once you do a best render with shadows, SoftRGB and SoftZ turned on. Can feel free to try that by visting his site since he so generously has those as freebies.

The biggest thing about your image is the structure isn't convincing. Could be refined. That said keep at it, you show you work hard and do have ability. :tu: Hope info somewhat helps.

explodingseashells
02-27-07, 11:14 PM
AngelJ - he is rendering in Maya..with a SSS network....not zbrush...
and what do u mean by the structure isnt convincing?


nice work man, keep at it. dont give up!!!

AngelJ
02-27-07, 11:56 PM
E.S.S.

Ohh maya didn't realize. As for the structure, the head is too small particularly in the back of the head compared to the face. Arms and legs could be more filled out compared to the chest region. Food for thought.

aceala
02-28-07, 12:15 AM
first post on the thread shows a link to concept work if you look at
the 2d section. i'm not going for realism, it's a character design that
is slightly abstract. my favorite artist is
amano yoshi.taka(swear filter, no period in his name),
and most my art and concept derives from his style.
not to offend but i prefer to portray this preference.
with that said i'm looking for a 2d painted style but at the same time
portrayed in the 3d world.

AngelJ
02-28-07, 12:55 AM
Aceala,


I also enjoy various japanese illustrators and there stylizations they portray. My comments are just my first impressions of what I saw of your design. Anytime I comment on someones work its just my view and my intention of trying to help. Continue working hard and looking forward to seeing more.

cc909
02-28-07, 09:56 AM
Aceale,

I love this guy! The textures are coming along. There are a few modeling things that to me seem to be detracting from the overall character. With a guy that has a chest as larg as his I would think that the arms / bicep’s need to be a bit bigger to off set the chest. Also, the top part of his arm looks a bit shorter than the bottom. If you were to add some length and girth to his bicep, as well as give his forame some more size, I think it would help to balance out this character.

These were the only things that I saw that could detract from the overall awesome character you have created.

Brian Bouffard


I could be off point