cneofotistos
10-10-01, 03:22 PM
not done yet. I was significantly delayed by university exams :rolleyes:
anyway. this is the torso and upper legs of the Bad Moon Orc model, based on the metallic orc miniatures by the "Games Workshop", painted in enamel colours.
I would be grateful if someone found a way of merging many high-polygon models into a polymesh model without Zbrush crashing, so that one could use Zbrush as a self-sufficient modeller. (Kruzr and I have found out that Zbrush has a limit to the polygon count of polymesh models created with the multimarker tool)
http://www2.zbrushcentral.com/zbc_uploads/user_image-1002752636pqx.jpg
<BLOCKQUOTE>quote:</font><HR> a thinking artist is no surprise <HR></BLOCKQUOTE>
my renderosity gallery (http://www.renderosity.com/gallery.ez?ByArtist=Yes&Artist=cneofotistos&Form.sess_id=6763233&Form.sess_key=1001616958)
anyway. this is the torso and upper legs of the Bad Moon Orc model, based on the metallic orc miniatures by the "Games Workshop", painted in enamel colours.
I would be grateful if someone found a way of merging many high-polygon models into a polymesh model without Zbrush crashing, so that one could use Zbrush as a self-sufficient modeller. (Kruzr and I have found out that Zbrush has a limit to the polygon count of polymesh models created with the multimarker tool)
http://www2.zbrushcentral.com/zbc_uploads/user_image-1002752636pqx.jpg
<BLOCKQUOTE>quote:</font><HR> a thinking artist is no surprise <HR></BLOCKQUOTE>
my renderosity gallery (http://www.renderosity.com/gallery.ez?ByArtist=Yes&Artist=cneofotistos&Form.sess_id=6763233&Form.sess_key=1001616958)