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reynold
12-20-06, 06:16 AM
Hi, I model this for my portofolio. Its a general who wins a battle and decapitated his enemies head and bring them with him as trophies. Im still at the texturing part. I did the base model with 3dsmax, detailed for normal map in zbrush and unwrap in maya.
Im just learning zbrush, so im not as good as other people here:D

WIP_head_bruises3view.jpg
WIP_hangingheads_zbrushed1_level.jpg
WIP_head3-1.jpg
capturefront16-1206.jpg









I will update soon..
So, please give me your suggestion and crits, thanks!:)

reynold
01-04-07, 10:35 AM
Update on the clothes:


front_5jan07_200kA.jpg
back_5jan07A.jpg

rossco1111
01-05-07, 06:39 AM
looks good. Only crit is that the head the guy is holding seems to be huge. Minor crit tho, and also depends on how big he was before he wasnt

reynold
01-09-07, 03:55 PM
Thanks,
i already slightly resize the head:)
Hwever, here's the final result
Please tell me if your crits and suggestions, thanks!
textured mostly in zbrush, and photoshop too.

front_body_full_final_200k.jpg

Back_body_full_final_200k.jpg

aceala
01-09-07, 04:39 PM
the model in a entirety could use alot more darks and alot more highlights, seems too bland and close to mid tones. grayscale model looks good, just need the dark and lights. good model though, also pedistle isnt a good presentation, a patch of dirt or terrain slightly encircling him is better than a round peice of wood. good job