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thrive
12-18-06, 10:06 AM
Hey I started working on this guy and added clothes weird hair and a knife early on with multimarkers but then was unable to model the face and body further because it deleted all the lower subdivision levels when it created a new polymesh. So now im useing the model on the left with the clothes as a kind of scafodling to model the clothes and other objects on while im working on the body on the right wich i will replace the other with when im done. I have a few questions though.
If i had used multimarkers to originaly combine the lower subdivision of the body with the clothes, would my old higher details on the body show when i devided the new multimarker made mesh?

Also I really want to pose or animate this guy and I'm seriously going to get an animation package (i just don't know which one yet). I know this might really depend on what animation package I get but how should I deal with clothes in zbrush for later rigging?

Also all anatomy crits are welcome (i just looked up a few google pics to get this far) the only intentional deviation that i have made so far is his forarm being much to big.

Thanks