View Full Version : FIRST POST(take 2...)
MR.BAHU
12-12-06, 05:18 PM
Hi there,
My latest work,Zbrush for sculpting and Zapplink for textures.....
Render whith vray in max....Still need some work but I hope you like it
All comments and critiques are welcome
01_01.jpg
A different render (lighting inspired by maddam of course :) ...)
01_02.jpg
And the body WIP:
01_03.jpg
Erklaerbar
12-12-06, 06:29 PM
wow, looks good! you got my 5
Mah gawt that is hawt! Amazing work man, just amazing. Five stars from me easily.
I really wanted to see this one man. I saw the original thumb up there and when I clicked on it and it took me to an "invalid link" page I was like, "awww..." but now I'm like, "YAY!" Definantly worth the visit.
industripop
12-12-06, 06:58 PM
that's one hell of a first post my friend! excellent creature!
KrakenCMT
12-12-06, 07:07 PM
X L ENT!!!!! Maybe a bit much sss in the traps, but still really nice!
CorruptPoly
12-12-06, 07:13 PM
I say 5 stars and TOP ROW
Prospect
12-12-06, 07:35 PM
Yeah dude, that's simply awesome. I envy you greatly :P hehe. Keep it up :)
womball
12-12-06, 08:06 PM
Less sss transparent effect and perhaps less reflective eyes. Its hard to tell with the lightin and the lack of eye textures yet. What's his bottom half going to look like? Goat or human like, or something stranger?
crazy ppl do crazy works :tu:
5 stars ;]
MR.BAHU
12-12-06, 08:50 PM
....thanks a lot guys,Im very pleased that you like that...
womball:yeah,I agree...there is a lot of SSS....but its always fun to play whith those things when you work on personal work....:) I have this other render whith less SSS...thanks for the suggestion...
00_01.jpg
Sebcesoir
12-12-06, 08:50 PM
Really nice!
Hey do you come from vancouver?
Webhead
12-12-06, 09:17 PM
Great way to start off your first post! Looking good. Eager to see what your next post brings - Oh, and welcome to ZBrush Central's forums. :D
wckedsunny
12-12-06, 09:48 PM
The rendering is very good
Black Crane
12-12-06, 09:58 PM
:eek: That's fantastic! 5 stars, Top Row stuff I say! :tu:
rasmusW
12-12-06, 11:41 PM
hey MR.BAHU!
-very nice work. i like the design and his skinny hands.
-r
Aumakua
12-13-06, 12:21 AM
Awesome work indeed! could you please show us a bit of your textures?
PSTCHOART
12-13-06, 12:54 AM
very good work !!
DigitalDreamer
12-13-06, 01:01 AM
I like this a lot. Excellent sculpt and render! Looking forward to seeing this finished.
Nice job man,he is looking good
Really liking that texture. May we see the model without a texture please?
Any more progress on the rest of the body?
alexleia
12-13-06, 02:51 AM
really GREAT work!!
5 stars from me!
Alex Oliver
gpepper
12-13-06, 04:26 AM
Amazing cool !
skinnybonez
12-13-06, 05:13 AM
:eek: :eek: :eek: :eek: :eek:
yeah...excellent first post. is this a zbrush render?
headfirst
12-13-06, 05:21 AM
wow. sweet design. nice material texture and lighting. any tips on how did the material settings would be appreciated.
Top work fella!
saltapiedras
12-13-06, 05:31 AM
Excelente textura. Me gusta la personalidad del modelo.:tu: :tu: :tu:
mitch-a
12-13-06, 05:43 AM
really cool...that´s all i can say :tu:
Cool work, very nice skin :tu: :tu:
Art-Machine
12-13-06, 06:19 AM
On first glance i thought this may be one of those busts that only looks good becuase of nice SSS and rendering. But by looking longer I realized that this is really a nice sculpt, also a well crafted material.
The fact that you're going beyond the head is great too, the body parts are looking really good man, keep us posted.
ashaiad
12-13-06, 06:25 AM
looking very good man
:)
Very cool render ! looking nice!
ilusiondigital
12-13-06, 10:59 AM
Great, very inspiring. Can you tell us more about your vray render (materials, lights, etc...). Counting minutes for your top row :tu:
MR.BAHU
12-13-06, 07:21 PM
Thanks guys for your comments!!!
WHW_ (http://www.zbrushcentral.com/zbc/member.php?u=51006) :Thanks,here is two render whith no difuse textures, whith different materials test.....
01_04b.jpg
Body WIP
01_05.jpg
Aumakua (http://www.zbrushcentral.com/zbc/member.php?u=14628) :Here the difuse,paint whith zapplink....
difuse_02b.jpg
The materials are all Vraymtl whith a texture like this one in the difuse,reflect,refract and translucent map and whith a bump map made in ZB whith multidisplacementexpt
The lighting is a very basic tree point lighting ,the key and fill are vraylight and the back light is a simple spot(In that case the spot work very well for me...)I choose to not use that much of Indirect Illumination to keep more contrast.....
I will work on the body next week-end,thanks again for your comments
Mr.Monster
12-13-06, 09:44 PM
I like this guy.
He looks very cool!
Good work :tu:
~BW
Daemon3d
12-13-06, 11:27 PM
Wow, that's great! :eek: :tu:
Really great work!
this is new direction in art, maddam style :lol:
Black Crane
12-13-06, 11:50 PM
Why is this still not on the Top Row? :confused:
Aumakua
12-13-06, 11:54 PM
Oh man... I'd like to have this creature as a complete small sculpture in my action figure collection:D he is really excellent!
This is really good !
Really nice design, well sculpted, and the texturing is superb.
Any chance of you rigging this guy up ?
It would be great to see him moving :)
phonicsmonkey
12-14-06, 02:11 AM
I agree that this is top row stuff, maybe a few too many monster/demon models already but this is some top notch sculpting. *5
BokoWar
12-14-06, 02:37 AM
Great first post man:) And cool render! May the horns are too shiny but you know.........:tu:
Longsight
12-14-06, 03:44 AM
awsume, I love the texture and material :)
iatriki
12-14-06, 04:04 AM
excellent!
Jason Belec
12-14-06, 05:30 AM
Oh this is cool. Reminds me of a character from a show I worked on several years back, but he was a toon! ;)
Nice detail and structure. ;)
zachdt3d
12-14-06, 05:40 AM
What does your base mesh look like
That is amazing stuff man -
RobDion
12-14-06, 06:12 AM
Yea, really great work. Can't wait to see more
this really good modeling. the color map looks great too. only crit is that for a skin surface like that i think it would have less specular and less SSS.
Art-Machine
12-14-06, 08:55 AM
Where's the top row action?
Drummer
12-14-06, 09:04 AM
really cool creature man!
I like it very much, congrats :tu:
monstermaker
12-14-06, 09:20 AM
Great stuff! Cool model really nice renders. Looks like top row to me too. Looking forward to seeing more from you.
Very amazing work. :) Great stuff. Top row, please, and my Walken's portrait too. ;) Come on.-
Great work!! Cant wait to see more
10/10
TOP-ROW
Leshiy3d
12-14-06, 11:18 AM
oh yes, top row! :D
MR.BAHU
12-14-06, 12:38 PM
Thanks again everyone,Ive receive a lot of good commentary,can't wait to work on the body...I have a receive a few personal message hasking me to make a tutorial on sss and lighting in vray,it will be a pleasure to make this as soon as I got a little spare time.....
Sebcesoir (http://www.zbrushcentral.com/zbc/member.php?u=13180) No I am not from Vancouver...In fact we both work in the same place :D I know,there is a lot of people!!!We spoke a few time in the past....Excelent sculpting skill by the way men....
zachdt3d (http://www.zbrushcentral.com/zbc/member.php?u=74882) Here is a image comparing the base mesh of the head whith the render....also a image of the base mesh of the body....Both are separate in ZB,its easier to ad a lot of details that way...I weld it after in max
00_01.jpg
basemesh_01.jpg
basemesh_03.jpg
phat (http://www.zbrushcentral.com/zbc/member.php?u=22983) marcil ...Baaaaaaahhhhhhuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!! !!
Thanks again to all other guys.see you....
Art-Machine
12-14-06, 12:46 PM
Sebcesoir (http://www.zbrushcentral.com/zbc/member.php?u=13180) No I am not from Vancouver...In fact we both work in the same place I know,there is a lot of people!!!We spoke a few time in the past....Excelent sculpting skill by the way men....Ah you work here too? Man so many talents on this board are from Ubi :D I'd like to meet up with you guys sometime. Are you on Seb's team or another project?
Nice job:tu: Thats a Top Row post
MR.BAHU
12-14-06, 01:04 PM
No,Im working on Assassin's creed...and you?....see you some day...
Antropus
12-14-06, 01:56 PM
I love his facial features. Great work man!
-Kris
Zmith[21]
12-14-06, 02:01 PM
hey,
love the mouth//nose area, awsome
Art-Machine
12-14-06, 02:18 PM
No,Im working on Assassin's creed...and you?....see you some day...It was nice meeting you Mat, tried adding you to communicator but you don't use it haha. See you every time I see David then ;)
KnightSoul
12-14-06, 03:31 PM
Very Nice character you got there, really like the base Mesh, looks really efficient!
Keep up the good work!
5 Starts from me :tu:
Cheers!
KS
Lil'sister
12-14-06, 03:42 PM
Great concept! great modeling! great lights. TOP ROW!!!
:)
LOve the horns! Top row! if only one crit he seems a bit too transparent but that might be what your going for.
punchatz
12-14-06, 04:53 PM
TOP ROW! Five stars
Greg
Leshiy3d
12-14-06, 06:18 PM
...I weld it after in max.
I'm curious :eek: :eek:
Did you weld it as a highrez mesh or as base mesh?
noSkillz
12-14-06, 11:04 PM
sweet render dude, what did you render it in?
flioink
12-15-06, 04:27 AM
Very cool - top row :)
please find the time soon to do a vray tut. :confused:
I sit and make cool things in zbrush but could never imagine to be able to transfer those things to max and get a result like this.
Very nice work.
And get on to the tut ;)))
......>
guillom
12-15-06, 11:18 AM
really nice work :tu:
i like, in particular the hands and face, i think the torso needs a bit of work
i'm struggling to do a nice materiel like yours for the skin...
Can you post some pictures of your shader in the material editor ? if you don't mind :)
Guillauime
ashaiad
12-15-06, 11:22 AM
[QUOTE=Here is a image comparing the base mesh of the head whith the render....also a image of the base mesh of the body....Both are separate in ZB,its easier to ad a lot of details that way...I weld it after in max....[/QUOTE]
:o huh
did I miss something...(don't know much about MAX)
so you had the head as a seprate mesh..the horns also seprate mesh
each has its owen disp map..and it render with no seam ?
If it was just the horns I would understand but I dont see the gemetry on the head where the horns get inbeded in it...
WOW! Wonderful details and proportions!!!
I have a question. Do you use pinching when sculpting in zbrush? If not, how do you create very sharp wrinkles without using pinching...
I sculpted a face with a lot of wrinkles but I think I used too much pinch, I can't get the same result in max...
invader zim
12-15-06, 01:44 PM
Congratz on making the top row dude !!!
You deserve a "small heart" from NY for that
Leshiy3d
12-15-06, 01:50 PM
:eek: ***1074;***1086;***1074;!
X14Halo
12-15-06, 02:55 PM
wow, very very cool model. I was wondering though, you say you make the different parts of the body seperately then combine them...how do you make sure that the connecting edges will match up when you go to combine them? Great work though. Trying to get a summer 2007 internship myself somewhere, hopefully I may get accepted into the American Ubisoft offices...love all you Ubisoft guys work. - Ian
your model looks very decent...a lot of details..COOL:)
MR.BAHU
12-16-06, 08:03 AM
Hy guys,a few answers....
About the separate mesh,the body and head are seperate to ad more details in ZB,after in max I import the iteration 4 of both mesh and I weld those 2 in 3dsmax....yeah there is a lot of vertex to weld but whith the weld threshold you can easely do this in one operation...Both mesh fit almost perfectly cause I had already snapvertexised(!!!)those two before(the low base,not the iteration 4...)...then I applied a displacement map to reach the level of details of the iteration 6 ...The UV all fit in the same texture,I composite the 2 displacement from Z brush in photoshop and I correct the seems problems if there is any....
Strob:No pinch there,Im not a big fan of how pinch react,but thats a personnal opinon...For micro details I just go to higher subdivision levels and ad them whith standart tools....
X14halo:Montreal is a very frendly town....we are like 1200 people at Ubi Montreal and they plan to go up to something like 1600...so if you have a good portfolio their is place for you for sure,as long as your are not afraid of real winter....
Lil'sister:Thanks men....ROCK!!!! Lets make a deal,I finish this guy and you finish Thor....we got a deal? :lol:
Invader zim: Hahahah!!! Mets moi pas au défit mon gars, je suis le roi du ti-coeur.....:D (apres Phat....mur a muuuuuuurrrrrrrrrrrr!!!)
Very nice work!
***1047;***1072;***1095;***1086;***1090;***1085;***1099;***1081; ***1091;***1073;***1083;***1102;***1076;***1086;***1082;:D
smeagol
12-16-06, 03:18 PM
Wow ! Awosome !
Excectly as you sad remind me Maddam render on is Davy jones crew member
great job !
i love it and the lighting are damn good ! as well the texture !
But , all in all best stuff i saw lately
Leshiy3d
12-17-06, 12:43 AM
About the separate mesh,the body and head are seperate to ad more details in ZB,after in max I import the iteration 4 of both mesh and I weld those 2 in 3dsmax....yeah there is a lot of vertex to weld but whith the weld threshold you can easely do this in one operation...Both mesh fit almost perfectly cause I had already snapvertexised(!!!)those two before(the low base,not the iteration 4...)...then I applied a displacement map to reach the level of details of the iteration 6 ...The UV all fit in the same texture,I composite the 2 displacement from Z brush in photoshop and I correct the seems problems if there is any....
thanks for sharing, so... 4 iteration ... mmmm ... this is crazy work :eek: :eek:
:D
yes good deal with Lil'sister.
:lol:
MR.BAHU
12-17-06, 11:06 AM
Enfin Phat a recu le net.....vite post nous kekchose qui tue....
crossbones
12-17-06, 03:03 PM
This is a nice character, awsome work.
Lil'sister
12-18-06, 05:29 AM
So invader zim is Ben (inside joke alert)! LOL!
about that deal it sounds like a deal with the devil (horned devil that is).
I guess I could skip a few lunch hours to finish him!
I could try v-ray at the same time. (I will have to let go of my beloved mental ray) right Phat!!! ;)
Art-Machine
12-18-06, 07:08 AM
Lil'sister:Thanks men....ROCK!!!! Lets make a deal,I finish this guy and you finish Thor....we got a deal? I like that deal! :P I want to see both of your models finished!
lr_Kilburn
12-19-06, 04:05 AM
excellent work! :eek: :) ...thanks for sharing with you workprogers! :tu:
coochaki
12-19-06, 06:25 AM
interesting!
nice model & shader!
4****
but the surface scattering seems over done!
other than this good job!
tchavoloMTL
12-19-06, 10:18 AM
Salut les filles, alors, on se la pête en postant des chêvres et des gladiateurs ??? y aurait il un message caché ??
:lol: :lol:
C'est super beau salope !
Amasing! Great work!
Please, can you show textures, which you use as sss mask?
Fantastic,
The design is fantastic, the feeling of contrast and repetition between the large and little horns is the best part... well after the brilliantly rendered whole.
On peux dire que... ces fou tight!
sirquadalot
12-21-06, 07:43 AM
I'm sorry I have not commented before! This is cool!:tu:
stalsby
12-21-06, 07:58 AM
very nice!!! are you using a normal or displacement map?
womball
12-21-06, 09:09 AM
He's still just half a character. The top half is excellent, but he needs something on the bottom. Perhaps a spear and some bits of gore hanging out? Human legs, goat legs, tentacles?
Imhotep397
12-21-06, 10:24 AM
This is a phenominal sculpt!!!
One thing that I would suggest is varying your materials in places to move further away from the Statuette look and closer to a living, breathing creature wearing real cloths and real armor. I guess the uniform specular everywhere does the the whole wax figure thing for me, but maybe you just haven't gotten to changing that yet. But damn....that's a hot sculpt!
Hello Bahu and thx for your great work.
you wrote that you´ve rendered your image with vray in 3dsmax.
Would you like to share your settings with us ?
I am talking about the lightsetup and the material setup you used for.
Would be great if we could download these little two files from your server.
Thx a lot and happy pixeling,
capu :D
xvampire
12-22-06, 08:44 PM
wow, I like this one, makes me wanna learn to make monster again
very good,
btw one crit, the shape in collar bone and the chest line is alittle bit to straight ...
Leshiy3d
12-22-06, 10:17 PM
wow, I like this one, makes me wanna learn to make monster again
rofl :lol: me too
deepforest
12-24-06, 10:44 PM
Great sculpture and the material is very great, thanks the share!
kisckoart
12-26-06, 02:31 PM
you are my Hero. excelent Work
Awsome desgin work, and godlike sculpting...:D The horns are particularly well done. The wrinkles around the nose and eyes are inspirational. I'll be learning a lot from this model.
I really like the paint work on his head also. The subtle stripes really adds to his skin.
You, my friend, are a hell of a talent...:D
5 stars, bigtime..
Dickie
mrjAnim
12-27-06, 03:27 AM
Love the detail man. . .fantastic. Congrats on the top row. You sure do deserve it.
Can't wait to see all of this guy put together.
Coming along nicely. Keep em coming
chindian
01-02-07, 10:08 PM
Awesome work man!! Really love all the details and the texturing... simply amazing stuff!!!
Once question though - the separate mesh thing that u did - could u clarify a bit more please? You had the horns, head and body as separate meshes in zb then imported 4th subdiv back and welded? Does that mean that the final is rendered as one continuous mesh with one huge texture? Also wut did u do with the UVs? Are they all on the (1,1) co-ordinate space? or as a separate UV groups?
It would be really helpful if u could maybe show ur UV layout...
Just really curious about the horns especially and the technique - cuz I am doing something similar on a dragon character.
Thanks alot!
Keep up the good work!
Cheerio!
-T
boozy floozie
01-07-07, 05:16 PM
Mr. Tumnus goes over to the dark side, superb craftsmanship.
(http://www.narniafans.com/characters/mrtumnus.php)
Sebcesoir
01-07-07, 07:52 PM
Si ca continue, ¸ça va devenir le forum Ubi ici:lol:
Lil'sister
01-08-07, 04:42 AM
C'est bien parti pour ca! ;)
Please, can you share "making of"??
MR.BAHU
01-09-07, 06:41 PM
Thanks again for all reply, I am in vacation right now, long way from the snow since a month:D ...so sorry for those who wait for reply,update or making of here or in the private messages section....Ill be back in a few days...
Happy new year everyone....
kisckoart
01-09-07, 06:45 PM
Happy new year MR.BAHU remember that, you are my hero :D
Maya4fun
01-10-07, 03:02 AM
Joli travail que voilà et bonne année 2007. :tu:
Pourrais-tu m'en dire un peu plus sur les caractéristiques techniques de ton shader "vRay fastSSS ?" s'il te plaît?
trad : Nice work and happy new year 2007.
tell me more about specifical technics of shader please?
Emmanuel.
(^-^)
Merci pour ton commentaire...
T'as vraiment un bon design pour ton perso
mais ce qui m'inpressionne le plus
c'est le materiau.....
Alors bravo et encore bravo.....
Bonne continuation..
Haider_zbrush
01-26-07, 01:41 AM
Hi Bahu, you got a huge thread here, so I am sorry if my question has ben asked already.
I saw your diffuse-texture-less render, but it was very good-looking since all the render-setup was done proper.
Is that the way you do, that you first create the light-setup, and do all the materials-setting, SSS and so on?
Also, thank you for showing how the diffuse-map looks like. What I cant understand, is the step between the flat diffuse-map and the alive-looking final render.
Is it the render-setup only, or do you also have some kind of a shading network?
I would be glad for that information.
Yuzrass
01-28-07, 04:42 AM
Hey, there Mr. BAHU. I need to know izzit true that you live in Montreal? Coz I saw you creature model in this thread been use in a malaysian forum. This guy put your goat like creature image that you posted here and put a watermark on it. He use the nicmname of nxskynet. I just want to know that is that guy is you and are you a Malay?
If you're not him than I will make sure that everybody in that forum knows that he's a liar. I just hate people who like to still other peoples great works.
Lil'sister
01-28-07, 05:28 AM
I can tell you right now that's not him! could you send a link to that forum?
Lil'sister
01-28-07, 05:36 AM
just found this guy http://www.putera.com/tanya/index.php?showtopic=30558&st=25
he's been stealing a lot of other people work!
he's a 13 year old.
http://www.putera.com/tanya/index.php?showtopic=30558&st=75
Jason Belec
01-28-07, 06:44 AM
I don't care how old he is. I just checked this out as well, and I think an email to the ISP to contact some parents is in order. Or find some kids he goes to school with and .....
Yuzrass
01-28-07, 07:20 PM
Yup!! He's the ONE!!! That pirates!!! Lil sister how do found that forum? I am amaze by it!! :D
Yuzrass
01-28-07, 07:24 PM
Anyway I have warn that bugger and expose the truth to the cominity in that forum of his filthy scheme!! I ask the moderator to band him!!:evil: Burn him to the stake!!
Lil'sister
01-29-07, 06:24 AM
I found it with a search in google with all the info you provided. I searched nxskynet malaysian forum.
I'm just curious what the hell is he saying about his "creations" ?
KrakenCMT
01-29-07, 07:07 AM
I found it with a search in google with all the info you provided. I searched nxskynet malaysian forum.
I'm just curious what the hell is he saying about his "creations" ?
Probably trying to explain why each piece of "his" art has a totally different look and skill level.
I'd be surprised if that fact didn't send a red flag to anyone on that forum anyway.
Jason Belec
01-29-07, 08:37 AM
I'm rusty on the language, heck I was never that good. However, he does ignore any requests for the wireframe, he does claim they were done in Zbrush, he does accept all accolades for his great sss renderings and so on. Now to be fair I may have misinterpereted some of this, I did read it several times and the other posters as well, but stopped with a headache. One of the moderators keeps giving him props, so I'm not sure that will be the way to shut him down. Back tracking his ISP would be better. As they will cause his parents some distress - hopefully.
Lil'sister
02-04-07, 08:23 AM
Anyways he's 13 so he's not going to look for a job and when someone will ask him to create something the result will speak for itself!
nxskynet, laugh it up little buddy! the joke is on you and the finger is probably something you copy pasted from someone else! you should spend more time reading books on art and practice instead of posting to get attention (I hope you understand what I mean your english doesn't seem very good).
Jason Belec
02-04-07, 07:51 PM
Yeah we'll see how he laughs. He apparently has very little understanding of the internet. Very little indeed.
hooww..wooaaww...cooll
i need ask u something
1.what tile u use?>...GUV or AUV..cause i use 3d max 8...
2.Do you still need discplmn exporter to export texture or u use normal export form zbrush?
3.u use adaptive skin or 3d polymash for add to 3d max?....
4.why i cannt move to devide level 7?..
i need help ok...i wait for u answer dude:)
faraguay
03-03-07, 05:51 AM
Amazing modelling and shading. congratulations.
I've read in some of the first pages of this thread that there're some of you working in ubisoft Montreal and you don't know each other :eek: It's quite amazing but I know there're a lot of people working there so maybe it's normal...
Anyway, great work.
Steve-T
03-10-07, 12:29 PM
beautiful detials
Addepat
04-22-07, 03:55 AM
Great job! :tu: :)
levitateme
05-01-07, 11:50 PM
can we see your material settings used in vray still? love to learn from the best and i know a lot of us can learn from you.
AndreHolzmeister
05-03-07, 12:26 AM
amazing! the shader is just fantastic too! 5 stars from me for sure
urban ninja
05-03-07, 09:46 AM
wow that is nice!!:tu: :tu: :tu: :tu: :tu: :D
BeGINMAN
08-28-07, 02:03 AM
I like model texture And Material sss.You is Master .I hope you teach everybody for SSS .I like it very mush:tu:
Ecthelion
01-13-08, 01:40 PM
Though I registered only a few days ago I've been following the artwork in this gallery for quite a long time. For me this work here is still some of the best creature designs with a quite photorealistic rendering. I really love that piece. I'd be happy to see some more of your work, Mr. Bahu. Keep it up :tu: !
Cheers!
Nice character, and render to.
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