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View Full Version : Nadja-head done in Zbrush



ricardocr
12-03-06, 07:00 PM
<second version of the composition, less specular and a bit more post-processing adjustment, just a few curves and level adsjusts)
<less sweary look>

Hi All, it´s the first time I post here and I´d like to show this character called Nadja. The head base mesh is done in 3ds max. All the rest of detailing done in Zbrush. Arms/hands done the same way, base mesh in 3ds max and the sculpting done in Zbrush. Texture painting done in Zbrush with Zap Link and Photoshop CS2.

Modeling:
S_nadja_the_guardian_zbrush.jpg

Texturing:

S_nadja_the_guardian_textures.jpg

Composition:

S_nadja_the_guardian_final.jpg



Thanks,
Ricardo

pOiNtPuShEr
12-03-06, 07:09 PM
This is really cool. I love the subtlety of the sculpting you've done in the temples, forehead and lips. It's hard to tell from the 3/4 view, but I wonder if the cranium is a little too shallow.

womball
12-03-06, 07:13 PM
I saw this over at cgtalk. Very nice character, space woman are always awesome. The only thing that is distracting about this piece is the background and its reflection.

ricardocr
12-03-06, 07:22 PM
This is really cool. I love the subtlety of the sculpting you've done in the temples, forehead and lips. It's hard to tell from the 3/4 view, but I wonder if the cranium is a little too shallow.I didn´t have noticed that during work, but now that you said, I have to agree, very well observed! I´m gonna add a bit more volume to the back part of her skull, that´s for sure! And thanks for the comments, right now I´m working on her low-poly (normal mapped) version and now it´s the right time to fix it, since she´s gonna be seen from every angle in realtime.

Thanks again,
Ricardo

Black Crane
12-03-06, 08:02 PM
Very cool Ricardo, I'd like to see a high-res version of that. :tu:

CalicoWishes
12-03-06, 08:08 PM
Yea wow thats great! Great coloring and lighting definetly!

ricardocr
12-03-06, 08:54 PM
Very cool Ricardo, I'd like to see a high-res version of that. :tu:Here we go, medium resolution (the original size is aproximately 2K).
And I´m glad you liked the image, thanks!

Ricardo:D




1b_S_nadja_the_guardian_small-1.jpg

javierloredo
12-03-06, 11:10 PM
This is hot! Very nice!

I like a lot the lighting and the texturing of the face.

I wonder... Is there any workflow you use when using the ZappLink?

Javier Loredo.

ricardocr
12-04-06, 04:41 AM
This is hot! Very nice!

I like a lot the lighting and the texturing of the face.

I wonder... Is there any workflow you use when using the ZappLink?

Javier Loredo.Not really. First thing I do is to define a base color for the skin and the pallete for the skin tones. After that, I apply the base color to the model´s texture and start using Zap Link on top of it. And sometimes, I use the regular Zbrush paiting tools (not Projection Master) just for a quick color and shape blocking.

And then back and forth with Zap Link from and to Photoshop :)

Thanks,
Ricardo

warpy
12-04-06, 05:30 AM
hey ricardo, you have managed to capture a nice comic style, hurray. 5 stars.

SolidSnakexxx
12-04-06, 06:23 AM
a 5 star material ..very nice botht he model and composite image. :tu: :tu:

lemonnado
12-04-06, 07:22 AM
Fantastic stuff! :tu: :tu: :tu: :tu: :tu:
Lemo

PS:Only thing sticking out is the shiny forearm... To much specularity? But probably just me. Maybe sweat...

godlike27
12-04-06, 07:42 AM
Though it is said already I have to say: 5 star work.
Are you creating game or something.

XTeam
12-04-06, 07:52 AM
Very good work, why yet in the top line?

ricardocr
12-04-06, 07:53 AM
Though it is said already I have to say: 5 star work.
Are you creating game or something.This is supposed to be part of a game proposal/pitch for the company that I´m part of, but right now it´s more for fun and experimenting then any other thing.

And I´m gonna try posting the low poly version of "Nadja" this week, my goal is to get a good result with 6000 tris for the whole model, no weapon.

Thanks (and I´m really glad people liked the composition),
Ricardo

P.S.: And about the arm´s specular, I may have pushed too hard on that, but the intention was to make her look sexy ;)

calum5ZB
12-04-06, 09:06 AM
She looks very simular to poser6's jessi oonly in the base mesh shots,did you build her up from scratch?Fantastic stuff..cal

ricardocr
12-04-06, 09:19 AM
She looks very simular to poser6's jessi oonly in the base mesh shots,did you build her up from scratch?Fantastic stuff..calYeap, from scratch. Here is her base mesh:
S_nadja_the_guardian_base_mesh.jpg

And her body wireframe:

S_nadja_the_guardian_shaded.jpg
Thanks,
Ricardo

daniel_c
12-04-06, 09:45 AM
very nice modeling! love the solidity of the model. the only thing i would say is that the specualr on her skin is very high makes her look a bit sweaty which is a bit of a shame. otherwise grand job! good luck on the low poly version. cant wait to see it!

ricardocr
12-04-06, 10:01 AM
very nice modeling! love the solidity of the model. the only thing i would say is that the specualr on her skin is very high makes her look a bit sweaty which is a bit of a shame. otherwise grand job! good luck on the low poly version. cant wait to see it!I have to say I´m inclined to change her specular, as you said. I´m gonna do some tests with her skin shaders, you´re the third person to say she may be too sweaty ;) and I think you guys are right, yeap.

And as soon as I finish her low-poly version, I´ll post here.

And thanks for the opinion and I´m really glad you liked!

Ricardo

Dickie
12-04-06, 10:21 AM
Ricardo, Really nice design on her. The presentation is sweet too. I do have to agree with the too much spec crowd, though. Too much spec makes characters look "plasticy" or oily. She's too fine a model to have the wet look...:D

Either way, she's a very appealing chracter and I can't wait to see where you go from here...

5 stars indeed...

Dickie

Mr.Monster
12-04-06, 11:37 AM
catata (http://www.zbrushcentral.com/zbc/member.php?u=33339),

Holy cow! That's a great image.
To me it's picture perfect.

Your extremely talented and your work is top notch.

FIVE STARS FROM ME, AND MY VOTE FOR TOP ROW.

~BW

Black Crane
12-04-06, 12:44 PM
Ricardo this is awesome work my friend. 5 stars from me, this is top row stuff for sure. Forgive me, but can you post a close up of the textured head with the hair? Again fantastic work, keep it up! :D

ricardocr
12-04-06, 01:31 PM
Ricardo this is awesome work my friend. 5 stars from me, this is top row stuff for sure. Forgive me, but can you post a close up of the textured head with the hair? Again fantastic work, keep it up! :DSure I can, right now I´m doing a halfbody rendering.

Tomorrow it may be ready (hair handering using Mr primitives is a way too slowin 3ds max). So tomorrow or maybe Wednesday I should be able to post a close up of the face with hair, no problem at all.

Thanks,
Ricardo

calum5ZB
12-04-06, 02:43 PM
Thanks for showing the base,I think your girl is alot softer than jessi and better looking for sure. Just from memeory she looked like a relative lol.Really like the image,5star!Bye cal

highlander_72
01-21-07, 12:18 AM
Great sculpt and paint work! One of the finest I have seen here so far, if you ask me! Extremely lifelike. I love the subtlety of the sculpt and design. I see no reason why this shouldnt be at the top of the featured gallery.
Keep it up and do post more pictures, if available.

PSTCHOART
01-21-07, 01:50 AM
very very good work !

I like the colors

:tu:

Revanto
01-21-07, 05:11 AM
It's a nice model but two things seem off. Her left shoulder looks unnatural raised like that. I don't know if you are using the natural bone influence in the program you are posing her in but, you might need to manually relax the mesh so the bend looks more natural. The bend between her shoulder and neck is too "steep". Find a mirror and pose your shoulder like hers and you'll see what I mean.

The second problems lies with her pose. It seems too stiff. Her pelvis should tilt more forward and her feet should be slightly more back. Her current pose makes her look unbalanced and plain awkward.

Apart from that, the modelling is well done and the character looks pretty cool. You just need to make changes to her pose to make her slightly more dynamic and natural. Plus you need to fix the shoulder bend.

Well Done.

Cheers,
Revanto :p

Revanto
01-21-07, 05:49 AM
Forgot to mention one more thing. Arms, in their natural state, are slightly bent forward at the elbows.

Revanto :p