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flioink
10-31-06, 02:53 AM
Long since my last post here i`m up again with another character on the way :) , this is his head ,which is finished as a geometry and details ,this one has a body too ,but now it`s time for texturing the face .Here is a render with and without eyes ;)

front-1a.jpg
front-2a.jpg

stoob
10-31-06, 06:55 AM
Fioink,
Fantastic modeling! Top notch... can we see a wireframe please?
cheers,
stoob

Jason Belec
10-31-06, 06:56 AM
Very nice sculpt. ;)

flioink
10-31-06, 08:24 AM
Hey,10x about the kind comments folks :) ,still much work to do on this one ,but for now here`s the wire - the geometry is based on Zsphere model then exported and reworked the topology without changing the shape (is there a word for that ?) ::

Head_wire.jpg

flioink
11-01-06, 02:20 AM
Hi there , it`s me again - here`s a side view of the character . ::

side-1.jpg

SolidSnakexxx
11-01-06, 03:08 AM
Very nice sculpt. Wating to see the full character :)

flioink
11-16-06, 12:29 PM
Thank you ,SolidSnakexxx (http://member.php/?u=12969) , and here`s an update , now is more clear what is this chracter about i hope and still things to do :)

progress1.jpg

flioink
11-17-06, 06:57 AM
Little bit of the texturing progress .

progress2.jpg

flioink
12-04-06, 12:33 PM
Well the head is almost done ,still things to do with the texture .

ZBrush_render.jpg

Black Crane
12-04-06, 12:49 PM
Very cool, keep at it! :tu:

flioink
12-15-06, 04:20 AM
Thank you Black Crane ,this project is going on extremely slow but i am determined to finish it :) ,so this is the hat it`s only the base model divided 4 times and renered with the white dino shader ,the texuture and alpha brushes are to come soon ;)

hat.jpg

arlem
12-15-06, 05:07 AM
Are you ready?

I love it. :o

flioink
01-07-07, 08:47 AM
Another thank you goes for arlem :),been kinda busy during the holidays so here i come again long since my last post . The hat is ready at least for this version ;)

hat2.jpg
hat3.jpg

flioink
01-09-07, 10:24 AM
Another update ,now with the hat on rendered in Zbrush :) .

3_4head.jpg
head_side.jpg
head_front.jpg

Harmonic
01-09-07, 05:49 PM
Love the details on the hat, did you do that in projection master? Great work all around :tu:

flioink
01-10-07, 03:07 AM
Thanks Harmonic ,glad that you like :) ,the details on the hat and the hat itself are separate meshes mostly based on zspheres then i've changed the topology and then imported back in Zbrush for reshaping .

ozone1979
01-26-07, 08:54 PM
what method/tool in 3dsmax are u using to change topology?

flioink
01-29-07, 11:46 AM
Surprised that someone replied before my update ,ozone1979 i actually use maya for this and there is nothimg special in my method just adding subdivision in areas thet would need it and removing the unnescessary loops ,in maya that would be easily done with mj poly tools ,that`s all :)

flioink
03-07-07, 12:52 PM
OK ,it`s me again - this is how the head should look with the hat on :cool:

abone114
03-07-07, 01:36 PM
nice work, i love the combination of semi realism with the cartoon proportions of the head.