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View Full Version : Head on Wheels (WIP)



EDrake69
10-28-06, 11:25 AM
here's something else i was working on, its a wip, but coming along nice, i think.. might be simple, but you have to start somewhere. comments welcome.
Head on Wheels.jpg

warpy
10-28-06, 02:56 PM
start again?

Bas Mazur
10-28-06, 04:16 PM
Keep sculpting and something is coming out. I think it can be funny this roling head. The wheels can have some more rounding. Keep going! :tu:

EDrake69
10-28-06, 05:24 PM
thanks guys,...(Start over?) yea that's a good one. I thought the same thing, I i figure that i was messing with the zshperes, and got this so i would TRY to give it life...no promises. Another way i look at it is, if i started everything i did over, i would have nothing. It kinda reminds me of those little fella's from mario 2...:lol:

Rory_L
10-28-06, 11:20 PM
I'm inclined to say you ought to delete the wheel bits and replace them with primitive-derived geometry: why knock yourself out trying for perfect roundness when it is already waiting for you in the form of a parametric sphere or torus?

Cheers,

R

EDrake69
10-29-06, 09:05 AM
Just to understand something, i don't think i had any intention on creating wheels. The ZSpheres turned out that way, so i decided to keep them. If you think i should get rid of them in general, let me know...i understand that there are already perfect roundness, in Z.. but to me, nothing is perfectly round...if i did get rid of them, it wouldn't be because they're not roud enough...lol...rather i would if it was just a plain eye sore...thanks guys..

Rory_L
10-29-06, 09:37 PM
LOL!

Don`t get rid of the wheels: they`re the model`s unique selling point! And make them as bashed up and misshapen as you like!

R

EDrake69
10-29-06, 09:40 PM
Yea thanks rory_l... i just might.

blinxpro
10-30-06, 02:39 AM
Nice idea.

EDrake69
10-30-06, 05:01 AM
Thanks