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quasty
10-25-06, 01:19 PM
Hi,

I've build and textured a model of a human face which I'm more or less :) happy with. I wanted to paint s second texture for my render system which uses some sort of parallax texturing. On that second texture I want to paint veins that cover the face. In the end these veins and the rest of the texture shine dynamically blended through the first one.

But this gives me a hard time. Any ideas or experience on how to paint veins that doesn't look like some colored cables? And it can be a bit emphasized since this will be partially occluded by the first texture.

thank you :tu:

Atwooki
10-25-06, 02:39 PM
Try the Deco brush in Projection Master with a 'capsule ' shaped alpha :)

Chris