aurick
03-29-03, 12:20 PM
http://www2.zbrushcentral.com/uploaded_from_zbc/200303/user_image-1048968874gsh.jpg
Have you ever been working with symmetry while modeling ZSpheres and found that it's hard to keep things nice and flat along a single plane?
There's a neat little trick that you can do that makes it a snap!
All that you need to do is activate TWO axes of symmetry. In most cases, ZBrush will still only use one axis for adding new ZSpheres, and will use the other one to "steady" the ZSpheres that are being added. This helps to snap the child ZSpheres to the faces of their parents (remember that a ZSphere is looked at as a cube for Adaptive skinning purposes). It also helps you move things in a straight line.
I've recorded a sample session to show this technique in use. It has both X and Y symmetry turned on throughout the session. Click here to download Symmetry.zip (http://www2.zbrushcentral.com/uploaded_from_zbc/200303/user_file-1048969177ufl.zip)
Hope you find it useful!
Have you ever been working with symmetry while modeling ZSpheres and found that it's hard to keep things nice and flat along a single plane?
There's a neat little trick that you can do that makes it a snap!
All that you need to do is activate TWO axes of symmetry. In most cases, ZBrush will still only use one axis for adding new ZSpheres, and will use the other one to "steady" the ZSpheres that are being added. This helps to snap the child ZSpheres to the faces of their parents (remember that a ZSphere is looked at as a cube for Adaptive skinning purposes). It also helps you move things in a straight line.
I've recorded a sample session to show this technique in use. It has both X and Y symmetry turned on throughout the session. Click here to download Symmetry.zip (http://www2.zbrushcentral.com/uploaded_from_zbc/200303/user_file-1048969177ufl.zip)
Hope you find it useful!