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JayCally
09-30-06, 01:52 PM
Here is a model I'm starting. It's based off a concept sketch on found doing a google search. I forgot the artists name but thought it was cool and I want to model it. I started the base mesh in Lightwave and I'll finish the modeling in ZBrush. I'm pretty much all set with the base but the ears do look right to me. Any thoughts on them? RhinoRef.jpg RhinoMan_Base.jpg

Moochie
09-30-06, 03:15 PM
Nice start on the modeling. Don't make the ears too thin to start with, or they'll become almost impossible to control once you hit the sub-d button.

Forgive me for saying so, but that's an awesome sketch and it does seem a discourtesy to the artist to just say you've forgotten his/her name .. get back on Google and bloomin' well find it! (said jokingly, but meant seriously).

CGVampire
09-30-06, 03:27 PM
Nice start

I believe that's Arturo's work, great artist in the real clay aswell as this new Digital Zclay

JayCally
09-30-06, 03:35 PM
I made the ears a little smaller. I think they were to big.

FixEar.jpg

doron
09-30-06, 11:48 PM
good start. :tu: :tu: :tu:
can you show us the topology?

JayCally
10-01-06, 10:12 AM
I remember the name of the artist, Tristan Schane. You should check out the site - www.tristanschane.com - some cool concept art

Moochie
10-01-06, 01:29 PM
Ahh .. glad I pushed you for the artist's name. ZBrush would be perfect for him (see the sculptures on his site). Thanks.

JayCally
10-03-06, 05:55 PM
Here is an update. Just roughing in the features. Once thats good, I'll start adding more defined details.

RhinoNew.jpg

VVDFX
10-04-06, 09:28 AM
looking good

but, no, that is not Tristans work....that IS Arturo's.
http://dharmaestudio.foliosnap.com/

giving the artist who did the design work for something you are doing, or even baseing off of is very important.

he posts on here quite a bit.

again, good work.

JayCally
10-04-06, 01:09 PM
Hey your right, my bad. I thought it was the other guys.

JayCally
10-04-06, 04:57 PM
Hey, I'd like your opinions on the forehead horn. I'm not feeling the big horn on the forehead. I like it without or maybe a small one. Some of the reference pics I'm using have either one horn or a big horn then small one. What do you guys think?

RhinoReference.jpg
Rhino_2Horn.jpg
Rhino_1Horn.jpg

gega74
10-05-06, 02:21 AM
Hey good wip!
you faund a good photos reference for your model!
Do you think to use a rino texture and bump for it?
Have a good job!! :tu: :D

Rhenderoceros
10-05-06, 03:14 AM
I'd do it the other way around. Big horn on the nose, then small horn on the forehead. like a real rhino, the big horn is in front.

No, on second thought, I wouldn't. But keep the horn on the forehead, looks nicer. Although I would make the base wider....

Longsight
10-05-06, 03:18 AM
cool, can't wait to see the finished product!

Chris Spade
10-05-06, 11:47 AM
Its coming along.


Nice to see you actually gave the real artist his due. You may even want to send him a link to let him know. He may dig the idea.



I would make his horns wider when looking at the front angle. they look good from the side but from the front they look really skinny and pinched.

Horns are cone shaped... and they are cylindrical/circular at the bottom. Not narrow.

Star_Pingu
10-05-06, 11:54 AM
nose more large ?

JayCally
10-06-06, 02:59 PM
Here is an update. I added a horn to the forehead which I like and finished roughing in all the muscle and tissue on the face. I've upped the model to almost 2 million polys and will start using projection master to create the skin folds, wrinkles and finalizing the forms.

Thanks to everyone for the comments.

RhinoManB.jpg

Lead Balloon
10-06-06, 03:14 PM
this is beginning to look cool. Id like to see it fully textured etc

deity
10-06-06, 06:00 PM
this annoys me your even doing this. I think your should of found out the artist first, asked him if it would be ok. if so, then start and show. but all you have shown is you dont care what the artist thinks and it shows you cant come up with an original design. I hate when you 3d artists do this, even if the original artist agrees with it.

Firebert
10-07-06, 06:32 AM
i agree with deity. ontop of artistic recognition, getting permission from the artist is just as important. the odds of getting in touch with the original designer could have turned into a dead end, i wouldn't be surprised, but there would be no harm in trying. still, this isn't an animation studio where you just take someone's concept and model it. most modelers are concept artists as well as texture artists. to take someone elses work without permission and reference the artist in a nonchalant fashion is obsured! other people in this post have had to correct you and all you can say is, oh my bad. let's say that you tried to get in touch with the artist, but couldn't. you should have immediatley referenced the correct artist and made a new design expanding from the artists original design. you could then give him credit for being your inspiration. what you are doing now is not inspiring, it's just lazy.

T Woods
10-07-06, 08:31 AM
Nice start ... looking forward to seeing the final. As far as the original art goes, maybe from this point go your own direction with it. People get inpired by others work all the time, but make it your own in the end.

JayCally
10-07-06, 10:27 AM
Here is an update of the model. Now on to surface detail (wrinkles, pores, growths, etc.)

FinalMesh.jpg

JayCally
10-07-06, 10:36 AM
I have asked Arturo permission to model from his concept sketch and he said yes. I'm using this project to learn more about ZBrush and to hone my skills more. This project is a learning experience. Many post on this site have projects that are based on others ideas or sketches and are not meant to disrespect the original artist, but help aid the ZBrush artist to learn the software and hone his/her skills. I am a traditional artist as well but wanted to focus my time and attention to learn ZBrush. I did a google search of to find something to model and found Arturo's sketch, loved the idea and wanted to see if I could model the creature. I wanted to post my progress on ZBC to get feed back from other artists, ask for modeling tips or help and use this experience to help me grow as a 3D Modeler.

JayCally
10-07-06, 11:01 AM
.

TrapDoor
10-07-06, 02:05 PM
Hi JayCally,

I think you have made a mistake and have accepted it. I think that it would be good for people to move on and see what you can come up with. I dont see a willfull intention to rip off Arturo's work as your own. You say that you have his permission - so that is good. I do agree that a lot of work on this site, and in general, is "inspired" from somewhere. When we are learning, the first we do is to try and replicate a design we are learning from. I think that is different to claiming that it is yours - which you have not done.

Anyway, that's my couple of cents worth!

TD

ps. Moochie said Arturo should be ZBrushing himself ...I agree

JayCally
10-07-06, 05:07 PM
Some more updates. Got some reference pics from gettyimages.com for older men and rhinos to use on this head. Added more major skin folds & wrinkles, fixed the neck, made it more like an older person's neck. I wanted it to have more of a rhino feel, so I added a pronounce are behind the top horn. I've noticed this in some pics of rhinos. I added a small ridge to the back half of the top of the head. Now that I'm happy with the model, I'm going to start adding a rhino hind texture to the head.

RhinoFolds.jpg

DHARMAESTUDIO
10-07-06, 08:31 PM
hello:
This is Arturo, the designer of the rihno-man.
It look really good you base.
I would like to give you mi opinion.
I would make the chin thinner than now, I was trying to make something old and maybe this chinn make it younger.
I would change the mouth corners,too.Maybe wider than the lower lip.
About horns, in my opinion they look so cool.
Forget the real life you are making a fantastic character, if you make more cilindrical horns, you would have change a lot the face.
About the neck I was thinking in somethng morte bulky, and floppy.


Hope that this would help to see that the artist(me) of the design knows that you are making a model based on his work.
My best wishes with this, and please keep me informed.
Arturo

Donīt surprise if someday you see other model of this design, it is one of my own favorites.

edgeart
10-07-06, 11:11 PM
***24456;***26377;***22411;***30340;***20154;***29289;***65281;

JayCally
10-08-06, 10:51 AM
Hey,

Thanks for your comments. I'm really glad you like how its coming. I agree with you on his neck, I want it to have that floppy feel like some of the saurapods on Walking With Dinosaurs. I think your right to about the lower lip.

Thanks for the critics!

JayCally
10-10-06, 01:51 PM
Here is an update. Started adding skin detail. I like the way its coming out but the eye/brow region needs work.

Update.jpg

jlamothe
10-10-06, 03:37 PM
Hey man,

Very good rendition from the concept sketch. keep it up!

JayCally
10-10-06, 05:33 PM
Started playing with skin detail. I need to finish the base texture around the eyes then start adding more depth to the skin (bumps, lumps, etc.)

I created this skin alpha from a pic of a rhino. I cropped out a good section of the photo to use.

What do you guys think about the skin?

Update2.jpg

Chromosome
10-10-06, 06:10 PM
Looking good so far, but I would say to ease up on the wrinkles in the forehead area. It seems to be an area where fat deposits are limited, and the skin is usually stretched and tight over it. If there were any wrinkles, I think they would be radiating from the horn. I think the cross hatched wrinkels would work better in areas with more sagging skin, like the neck, maybe the cheeks, but just a little.

3Dean
10-10-06, 06:11 PM
That's a cool alpha, but you need a few, it's a bit too repititious.

JayCally
10-12-06, 08:36 AM
Here is an update. I think I jump ahead of myself when adding that alhpa to the model. I decided to go back and continue modeling the skin folds and anatomy of the face. I used rhino reference to help me get a more rhino look. I might use alphas just for the bump but not too sure yet. I want to continue with modeling before I get to that.

RhinoMan_UD.jpg

silvaticus
10-12-06, 08:43 AM
The second approach is surely better.
A little suggestion: the horns look too thin to me.
How many polys is this dude?

JayCally
10-12-06, 09:17 AM
silvaticus - He is about 2 million polys. I'm going to beef up the horns but right now I'm focusing on the skin then detail the horns. Thanks for the comments.

JayCally
10-12-06, 06:47 PM
Here is a skin test. I like how its coming along. What do you guys think?

RhinoWSkin.jpg

JayCally
10-13-06, 05:37 PM
I changed things alittle. The original skin texture was removed, I'll use it in a bump. I roughed up the head to give it more of a rhino feel. I don't have enough geometry to add detail to the horn on the forehead but I'll add it with the bump.

Rhino_LS.jpg

JayCally
10-16-06, 02:51 PM
I've created a Bump map and when viewed from different angles, it appears weird. I know this is just a viewing thing, but is there a way to get it to view right?

JayCally
10-27-06, 10:05 AM
Here is the mesh brought into Lightwave before adding the Displacement, Normal and Bump maps. I also created some accessories to add more character to this guy. When I look at him, I see someone from a primative/tribal society. I now have to start adding the maps back on him.

RhinoLWO.jpg