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Marsyas
09-18-06, 11:45 AM
Hiyas!

This was to be my submission for the Blizzard Art Contest. Unfortunately, the submission page has been a bit borked for the last few days and I haven't been able to enter (http://forums.worldofwarcraft.com/thread.html?topicId=29653267&pageNo=1). :(

I wanted to do something original and I thought Ogres could use some lovin'. :) Maybe a Gargamel parody could make them an Ogrette. ;)

I had fun regardless of whether or not I can enter.

ZBrush + Photoshop render:

ogrette.jpg

Concept stuff:

face.jpg

ref.jpg

Components:

comps.jpg

Clothing Tut:

clothing.jpg

ZBrush render (pre-Photoshop):

zrender.jpg

Flat shade (I keep my textures pretty simple and paint mostly straight on the model, only using Projection Master when I need detail. Painting straight on the model, I can use symmetry to paint general tones quicker.):

flatshade.jpg

Thanks for looking!

lemonnado
09-18-06, 12:00 PM
Absolutely wonderful. And thanks for sharing the steps!
5 Stars!
Lemo

Frenchy Pilou
09-18-06, 12:01 PM
Funny personnage :D

abe_Tamazir
09-18-06, 12:29 PM
beautifull!!
your workflow to create the cloth looks great! im always creating mine in maya before exproting but it's hard to control through that process after few divisions...did you get that from a tutorial somewhere (if so could you share it with us :)
or if it's through experimentation that be fantastic to do a more advanced tut on that :)
lol..
5 stars for sure!

_dado
09-18-06, 12:33 PM
really cool looking ogre. somewhat resembles an indian divinity cuz of the blue skin.

Jason Belec
09-18-06, 12:33 PM
Beautiful work and very creative concept. Later on, if you wouldn't mind adding some of this tothe never-ending zsphere thread, it would be great info to help people out. Absolutely wonderful. ;)

http://www.zbrushcentral.com/zbc/showthread.php?t=21407

mykyl
09-18-06, 12:48 PM
That is excellent work. Absolutely love it.

Cheers

Mike R

Sebcesoir
09-18-06, 12:55 PM
Could you describe a bit the way you attack objects to zspheres and how you succed to position your clothing on your body?

Too bad you couldn't sibmit your artwork...
But Here we can appreciate it!:tu:

gpepper
09-18-06, 01:12 PM
Cool stuff !I'm quiet impressed by your multiple object placement !
We all know that Zbrush is a nightmare with several object !

Pooop
09-18-06, 02:06 PM
outstanding! nice texture! it's as if the char is going to move! nice model 5stars here!

Articus
09-18-06, 02:29 PM
Nice Work Marsyas, looks like you spent some time on it. I had the same broblem. Love the breakdown you did of your work from start to finnish.

Cheers'

Marsyas
09-18-06, 04:53 PM
Thanks everyone! :)

I attached some zscripts to try to answer questions better.

The "positioning" script shows how I position zsphere tools together in relation to one another. The trick is basically using one marker position for everything. When I'm positioning one tool in relation to another, I have the other tool drawn on the canvas in different views, each view marked with a different marker. I'll then click on a marker corresponding to a certain view to edit a tool in that particular orientation. The script also shows a little bit of inserting local and connecting meshes.

The "ribbon" script shows how I created flat clothing like the clothing tutorial above as well as how I position the ribbon in relation to another tool.

The "medallions" script shows how I use insert local mesh to create and arrange medallions like those on her skirt.

And the "chains" script shows how I use insert local mesh and insert connecting mesh to create poseable chains.

Hopefully they're not too confusing. Be sure to click "Show Actions" after loading them in case they whiz by too fast. The "chains" script will also ask you to confirm making a polymesh at one point.

I know there's also a great multi-marker zscript somewhere for handling multiple objects but I haven't tried it yet.

On a side note, Blizzard extended the deadline. :) http://www.blizzard.com/inblizz/contests/artcontest2006/

p.s. I'll try to check out that zsphere thread, Jason! :)

Mr micro26
09-18-06, 04:59 PM
excellent tip with the zspheres way.
Amazing work also with ogre, too bad about the art contest.

voodoomonkey
09-18-06, 05:14 PM
LOVE IT!
Someone is getting lucky tonight.;)
Zspheres rule man!
Cheers
Cesar Dacol Jr.
Aka, The Voodoo Monkey

Atwooki
09-18-06, 06:56 PM
Stunning character, Geoff - the color-work of your texturing's great also :)

And whata fantastic tutorial! very kind of you to put the time into sharing
your well thought out Ziffing workflow :tu::tu:

cheers

Chris

Sebcesoir
09-18-06, 07:18 PM
5 STars for those awsome tutorials...

mathetai
09-18-06, 07:22 PM
Marsyas, thank you! I learnt a lot from your scripts.

Marsyas
09-19-06, 09:11 AM
Thanks guys! :) Glad the tutorials were useful.

Thought I should mention that Global Perspective should be used when placing objects aligned which each other on the canvas, or else they won't line up properly. (Shift-click the "Persp" button when you want perspective.)

Marsyas
09-19-06, 11:04 AM
Something else I remembered--for some reason, the Pre-Divide setting for zspheres with inserted meshes doesn't save with the tool. Therefore, when opening a tool, the Pre-Divide setting will always default to 2. If you changed the setting prior to saving and made edits to the mesh, it will appear that all your edits will have been erased upon reopening. I found however that if you change the Pre-Divide setting back to what it was when you saved the file, your edits will return.

rasmusW
09-20-06, 06:37 AM
sweet model.
can't wait to get home and check out those tutorials.

-r

Leo_mG
09-20-06, 10:18 AM
Great work and great tutorials!!! Thanks for sharing both with us.

DigitalDreamer
09-21-06, 12:25 AM
Awesome tutorials!!! thanks for sharing, I learned a lot from these.:tu:

froyd
09-21-06, 06:33 AM
I love that character! Thanks for showing and sharing your really interesting tips! great work!

froyd

ncollings
09-21-06, 12:51 PM
waow terrific use of the zsphere !
Awesome workflow and Character
***** stars

Sylvia Lorrain
12-19-06, 09:15 AM
One of my favorites!:eek:
A really great work, I like to see all the steps and the textures
Five stars!
...
To answer your question, our reconstructions are not prototypes for handmade sculptures but they illustrate scientific objects.

Zmith[21]
01-08-07, 01:04 PM
wow:)

thx for charing, such a cool feature
but just a few zscipts awailable.
zcasting will change this proabably!

thx alot

UnCommonGrafx
01-08-07, 05:27 PM
{Pick an expletive} Beautiful!!

Thanks for the tutes.

The wife walked by and had to stop and look at your work. She was giggling the whole time. When the wife stops to notice stuff, you know it's good stuff.

Marsyas
01-16-07, 02:36 PM
Thanks everyone! :)

Zmith[21]: I'm sure ZBrush 2.5 will change a lot for the better. They sure are taking their time though. :p (j/k--I'm sure it's for the best. :) )

UnCommonGrafx: Glad to entertain the Mrs! :)

threetails
01-17-07, 09:44 PM
this is a great looking and well exicuted piece, i learned alot just going through it. Really good.