el_pix
03-26-03, 04:05 AM
well, now this is my first real attempt with zspheres - obviously following Ken's great tutorial, THANKS! i finally understood :) - and stumbled upon some minor problems/questions.
http://www2.zbrushcentral.com/uploaded_from_zbc/200303/user_image-1048678973szm.jpg
here's the zsphere thingie
http://www2.zbrushcentral.com/uploaded_from_zbc/200303/user_image-1048679027qgz.jpg
low_poly preview
http://www2.zbrushcentral.com/uploaded_from_zbc/200303/user_image-1048679065kif.jpg
*really* strong smoothing
http://www2.zbrushcentral.com/uploaded_from_zbc/200303/user_image-1048679121arl.jpg
now here's the first question:
i used an attractor sphere to bulge out te belly a bit, since the critter came out a bit flat and thin and while doing this and tampering with the attractor i was wondering if there might be some mysterious way to have *both* the preview *and* the zspheres visible - might be some combination of 'ctrl' 'alt' 'shift' or a toggle i missed - , because i kept switching back and forth between both modes, to achieve the desired effect.
while i'm absolutely happy with the way the mesh is generated and controlled via the ires and membrane controls, i found it a bit difficult to predict how the skin might be generated and especially *where* the spheres are attached to each other, there's still some unwanted twisting on those protruding, well, *fingers* on the wings.
i know that all this could easily be corrected and refined *after* generating a skin, but i think the real power of zspheres lies in the generation of meshes in multiple resolutions from the same zsphere 'skeleton', and would therefore prefer to put as much detail into them, as possible.
well, then i tried 'unified skinning' that thing - here's what i got:
http://www2.zbrushcentral.com/uploaded_from_zbc/200303/user_image-1048680152yqv.jpg
while i'm absolutely aware that this just could not work, i'm still wondering, if there's a way to build a zsphere critter for 'adaptive' skinning that does work in 'unified' mode too.
http://www2.zbrushcentral.com/uploaded_from_zbc/200303/user_image-1048678973szm.jpg
here's the zsphere thingie
http://www2.zbrushcentral.com/uploaded_from_zbc/200303/user_image-1048679027qgz.jpg
low_poly preview
http://www2.zbrushcentral.com/uploaded_from_zbc/200303/user_image-1048679065kif.jpg
*really* strong smoothing
http://www2.zbrushcentral.com/uploaded_from_zbc/200303/user_image-1048679121arl.jpg
now here's the first question:
i used an attractor sphere to bulge out te belly a bit, since the critter came out a bit flat and thin and while doing this and tampering with the attractor i was wondering if there might be some mysterious way to have *both* the preview *and* the zspheres visible - might be some combination of 'ctrl' 'alt' 'shift' or a toggle i missed - , because i kept switching back and forth between both modes, to achieve the desired effect.
while i'm absolutely happy with the way the mesh is generated and controlled via the ires and membrane controls, i found it a bit difficult to predict how the skin might be generated and especially *where* the spheres are attached to each other, there's still some unwanted twisting on those protruding, well, *fingers* on the wings.
i know that all this could easily be corrected and refined *after* generating a skin, but i think the real power of zspheres lies in the generation of meshes in multiple resolutions from the same zsphere 'skeleton', and would therefore prefer to put as much detail into them, as possible.
well, then i tried 'unified skinning' that thing - here's what i got:
http://www2.zbrushcentral.com/uploaded_from_zbc/200303/user_image-1048680152yqv.jpg
while i'm absolutely aware that this just could not work, i'm still wondering, if there's a way to build a zsphere critter for 'adaptive' skinning that does work in 'unified' mode too.