View Full Version : Red Imp... updated:heads and texturemaps... some new info.
PusGhetty
01-16-02, 12:52 PM
Modeled, textured and rendered in Zbrush1.23 using Pixolators Texture Master script
Modeling a head in Zbrush only takes a quarter of the time it used to take me in Truespace or Rhino! I love it!
Enhanced in Photoshop5.5
Thanks for all the comments!
;~)
http://www2.zbrushcentral.com/zbc_uploads/user_image-1011214182ydp.jpg
Stonecutter
01-16-02, 12:58 PM
Really artistic lighting in this one! :tu:
The modelling is great, and a nice restraint in the 'Color Bump' setting choices!
:tu: :cool: :tu:
This is great.
LOVE the expression and mouth.
This guy reminds me of Yule Brenner as the King in the "King and I".
It's rather liberating isn't it? Modeling in Z. :D
that is wicked Cool :cool:
like the eyes all so
robotalk
01-16-02, 01:33 PM
Cool-Scary-Well done image---- some Hyper 3D sections--a Winner! :tu:
PusGhetty
01-16-02, 04:03 PM
Thanks everyone for the comments!
I'm glad you like it!
Kathy, Liberating is the perfect word for what Zbrush is to me!
Thank you!
Who wouldnt like this? It rules! :)
PusGhetty
01-16-02, 05:16 PM
Thanks Axe... I really love this program.
I thought maybe some of you would like to see where the imp came from. My first Human Ztool head model that I saved(upper right hand corner)... I dropped and lost my first few before I learned what I was doing wrong! the rest of the heads were molded from the first one.
I will probably change him into several more characters. My next human head model I will try will have a mouth w/teeth, tongue all that good stuff!
The textures were created with Pixolators TextureMaster script!
Take care,
Michael
http://www.pixolator.com/ubb/uploaded_files/user_image-1011230179wfj.jpg
drjjwow
01-16-02, 05:43 PM
that looks really awesome.. you did a great job..
PinheadPaul
01-18-02, 12:12 PM
Z-xcellent model Michael!
And expression and eyes also...you is cool bud! :cool: :cool: :cool: :cool: :cool:
Paulster
jibberish
01-18-02, 01:11 PM
terrific pic, michael. and thanks for posting "where the tool came from". you're really awesome at modeling and increadible at texturing. can't wait to see what you use those other heads for. you're doing great! keep it up
josh
Textures and modelling A1.
Dave
Brilliant modelling, love the texuring especially the colours used. Glad you posted the different versions of the head, keep up the good work.
ztevie-rae
01-18-02, 06:46 PM
Commin on in leaps....dude'face and eye's say it all !your friend.
Steve.
:tu: :tu: :tu: :cool:
PusGhetty
01-19-02, 12:57 PM
Thanks everyone... I feel very encouraged.
I was working on that human skin texture and material... finally got something more suitable. Also I figured out how to add specularity to the lips without effecting the skin specularity! I'm sure most of you already know how to do that... but here is how it was done anyhow for those who don't know. First model something, then create a suitable skin material... Make your texturemap with Texture Master using your skin material, now make sure the "m" button is pressed before you pick up your model.
Once you have a good texturemap then go ahead and bake the layer. Then drop the model again... increase the specularity of your skin material... choose the layer brush... make sure zadd, zsub, and zcut are clicked off... Colorpick your lip area to get the right color, paint over the lips to add specularity. Pick up your model again("m" button on still) and bake it. You should now have shiny wet lips and nice skin!
If you know of another way please let me know! Here is an example: http://www.pixolator.com/ubb/uploaded_files/user_image-1011473730vxi.jpg
robotalk
01-19-02, 01:35 PM
Just saw the Last image--crisp and a terrific pile of brutes !! Nicely done!! :tu:
I do noy know how I missed this one. Great job on those heads. I just like their expressions.
I really like this one, something in the expression is so cool! :tu:
The various variations are neat too. :)
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