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wesclei3d
08-17-06, 07:40 PM
hy guys

This image was made for study Zbrush and max integration. Zbrush was used to make the fine details and project textures on the model. And in the 3dsmax it was rendered in MR render, using fast skin shader. all maps to control the parameters of shader was painted in Zbrush, using group UV to map the mesh.
About the mesh, i used poly by poly method to create the head and box modeling for other objects. I use two MR area lights to lit the scene and final gather of MR.
To Post-production i used Photoshop and some elements from render like Z-depht and Ambient occlusion.

oldguy.jpg

hope you like

womball
08-17-06, 07:52 PM
Fantastic work! Just need to upload it with the ACT tags so it shows full size.

Lil'sister
08-17-06, 07:57 PM
Very nice work! the shaders and lights are quite delicious! on the down side there is something weird about his upper right eyelid and maybe a lack of stiches around the vest/coat (or watever it is). great stuff!

Angelstein
08-17-06, 08:32 PM
Very fine work indeed mate. Lil'sister's comment about the eye are correct I'd say, just under the eybrow and above the eyelid, there is a deep curved line that looks like a scar, only it doesn't look quite natural? If i were ultra picky I'd say he looked a tad wide-eyed, but that's just me! Sorry to be picky, the scar (or whatever it is) just stands out because the rest is so perfect :confused:

Top row quality though mate ;)

wesclei3d
08-18-06, 03:13 AM
womball, Angelstein, thanks for the words guys...

Lil'sister, this detail dont worry me and guive to model an assymetrical look... but anyway thanks for the observation...:)

here some pictures of this guy...


shade.jpg
ZBrush_displace_1.jpg
wire2-1.jpg
wire3-1.jpg

hope you like.

Psionic
08-18-06, 03:57 AM
Very realistic!! Thanks for showing the wires, clay etc too ;)

alexleia
08-18-06, 09:58 AM
great!! really nice work!
Alex Oliver

bicc39
08-18-06, 10:05 AM
:tu: :tu: :tu:
Truly remarkable work.
Hate you already.

Firebert
08-18-06, 10:09 AM
No SSS!?!?! Very nice materials if you didn't use any SSS man! Really wicked real. I would have to agree he's a little wide-eyed. Composite a nude silhouette in the background. That will give any old dude something to be wide-eyed about! jk. Thanks for posting all the wires and steps. Great stuff. How long have you been using zb?

x-titan
08-18-06, 10:33 AM
I like the character, he looks a bit frightened :) but effective. Great job :)

wesclei3d
08-18-06, 02:01 PM
x-titan,bicc39, Psionic, thanks for the words guys...

alexleia, is very good read your words, cause your models are very impressives...
obrigado pela força cara...:)

irerbert, the shader is Fast skin with SSS of MR. and i use some maps to control the parameters. im using zb about one year.

thanks guys, i will post others images later.

garycrump
08-18-06, 04:04 PM
Nice job on the clothing. Love the soft fabric look.

wesclei3d
08-19-06, 05:40 AM
garycrump, thanks a lot ...

voodoomonkey
08-19-06, 06:03 AM
wesclei3d, Hey I've seen this guy before.
3DSK right?
It's looking good, good likeness... keep it up.
Cheers
Cesar Dacol Jr.
Aka, The Voodoo Monkey

wesclei3d
08-19-06, 10:29 AM
voodoomonkey, yes he is...:D


here are the maps i use to control the shader.
maps.jpg

hope u like.

Elixir
08-19-06, 01:42 PM
Great work, and thanks for showing the shader make-up. Top row for sure.:tu::tu::tu::tu::tu:

ilusiondigital
08-19-06, 02:44 PM
Very realistic, i think the image needs a background, congratulations

Greetings

Victor Marin

Wildsketch
08-19-06, 04:38 PM
You have some really awesome work there, and when people do very realistic characters like this I always take a good look at how they did the different layers that go into the various SSS map slots, (I'm a Max user.) But I feel like I need to understand the reasons behind the different colors in the various skin levels. Why more specular weight on the tip of the nose than on the bridge? Why is the subdermal layer redder on the point of the chin than under the corners of the mouth? I just feel like having a more intellecual understanding of the color variations on the face would help me a lot. Could you point me to a discussion of these features or tell me something about what led you to create your maps in the way you did?

x-titan
08-19-06, 04:46 PM
Stunning work, would you mind sharing your lighting setup? I use Max too and lighting is something I'm working on so I'm always curious as to what others do.

Thanks in advance for any information :)

Beautiful work

Atwooki
08-19-06, 06:04 PM
Great texturing!! Thanks for sharing your SSS map-setup; I've been
backwards and forwards with the same questions (above post by Wildsketch)
of late, and have to admire your mapping skills here - really lovely job :tu:

Chris

wesclei3d
08-20-06, 07:56 AM
Wildsketch, Atwooki - this is the first finished character i have do, using sss fast skin of mental Ray. so i simply paint my maps based on the online help of 3dsmax... and after paint a basic colors i was try a lot of combination of this maps, the most credible i show for you in the imgs posted... im not sure if this is the best painted maps, and i will continue tryng others colors...:p
thanks for comments, and if i guess more cool results, i will post here...


x-titan, the lighting is very simple,one mr spot area light to key light, and one Mr omni area light to back light, the secret is put a high value on the area shadows to get a very softnes shadows. so i created a sphere to enviroment and turn off the visible to camera, so i can get the alpha of the guy, and turn on final gather. one pass of ambient occlusion and other with the zdeph information... the rest is photoshop post production...


thanks guys.

Dickie
08-20-06, 05:01 PM
A Very nice character indeed. Great lighting and textures. Like the clothes a lot too...

Great Job...:tu::tu::tu::tu::tu:

Dickie

wesclei3d
08-21-06, 04:48 AM
Thanks a lot dickie...:)

siller
08-29-06, 04:06 AM
Really love ur' character:) Great work man!!!

Just wondering did you use a displace or a bump map?

Should be a top row!!!

Moochie
08-29-06, 05:56 AM
Great work. Love that crisp clear look to the finished picture. :tu:

Elixir
01-02-07, 09:25 AM
Why has this not made the top row?

wesclei3d
01-02-07, 11:21 AM
hi Elixir,

thanks for apreciate my character...;)

bye...

slocik
01-05-07, 07:49 AM
this wasnt top row ?
i smell a conspiracy !

PSTCHOART
01-05-07, 09:34 AM
good work !!:tu:

wesclei3d
01-06-07, 01:40 AM
slocik, PSTCHOART thanks for comments... :cool:

cya